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PlayStation (Games) Cloud Sony Games

Sony Announces Game Streaming Service 144

You may remember Gaikai, a company built on the idea of cloud-based gaming. The idea was that a remote server would run the game and stream all graphics and sound to a player's device, which would allow underpowered or obsolete machines to run modern, graphically demanding games on high settings. In 2012, Sony purchased Gaikai. Now, they've announced at CES that their cloud gaming tech (dubbed 'PlayStation Now') is just about ready for the public. CES attendees will be able to try it out, and Sony will begin a closed beta test in the U.S. later this month. Full release is planned for summer. It will first support streaming to PS3s, PS4s, and certain Sony TV models. Later, it will expand more broadly to various non-Sony "internet-connected devices." Players will have the option to rent games or to subscribe for continued access. Forbes reports, "According to Sony, gamers who own disc- or digital-based games will not have access to those games via PS Now free of charge."
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Sony Announces Game Streaming Service

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  • by lesincompetent ( 2836253 ) on Tuesday January 07, 2014 @08:16PM (#45893355)
    Don't you just love the constant creeping neofeudalism everywhere?
  • The ultimate goal: (Score:4, Insightful)

    by jafac ( 1449 ) on Tuesday January 07, 2014 @08:25PM (#45893425) Homepage

    "Pay per shot".

  • Re:Boycott? (Score:3, Insightful)

    by meerling ( 1487879 ) on Tuesday January 07, 2014 @08:37PM (#45893525)
    No.
    Boycotts don't work, unless they are well publicized and have a huge following. Chances are you might never seen one that effective in your lifetime.

    There are always petitions. Though companies are great at ignoring petitions, especially internet petitions, unless they get a massive number of signatures.

    Something that has a higher probability of working. It's a letter writing campaign. Not email, actual snail mail get a stamp dead tree format communication protocol.
    Yes, have people send them physical letters. It only costs each person one stamp, and each one is worth a thousand emails or petition signatures.

    Will that get what you want? I have no idea, but it is a lot more likely to get a response than a minor unexplained dip in sales that probably isn't even noticed.
  • Latency (Score:5, Insightful)

    by adiposity ( 684943 ) on Tuesday January 07, 2014 @08:42PM (#45893573)

    I have a hard time believing they can overcome the latency problems to my satisfaction. If you can play Frogger on this service than that's some pretty darn good latency.

  • Yep, it's DRM (Score:4, Insightful)

    by Kunedog ( 1033226 ) on Tuesday January 07, 2014 @09:24PM (#45893827)
    Imagine if the Ubisoft always-on DRM were an inherent, unremoveable aspect of the game system rather than just something tacked on to a few individual games after the fact, such that Ubisoft couldn't even begrudgingly neuter it in a patch. Well, this is even worse than that would be.

    The game doesn't even run locally. All you get is streaming video/audio and all the lag you'd expect (including controller lag), which is a recipe for disaster in North America (before you even consider data caps).

    Let's say you're lucky enough to have a 30mb/s connection. Why would you want to use it to transfer your game's video instead of, uh, a DVI cable, which is capable of 4 Gb/s? The people who developed DVI apparently understood that that 1920 x 1200 pixels w/ 24 bits/pixels @ 60Hz results in bandwidth well over 3 Gb/s. The people who push this stuff seem very, very confused (at best).

    Some people consider IPS monitors unsuitable for games requiring fast reflexes (i.e. FPSes) due to their double-digit response times. Internet latency is often worse and certainly more unpredictable than LCD monitor response time, and with this tech it applies to audio and keyboard/controller/etc input too.

    Those of us who know anything about bandwidth and compression and (especially) latency can see the enormous technical obstacles facing a service like this, and no one has ever done anything to explain how they intend to solve them. Onlive did everything they could to lock out independent reviewers with NDAs and closed demonstrations. A friend of mine described it as the gaming equivalent of the perpetual motion scam, and IMO that's spot on (except that it would still have the draconian DRM issues even if it worked perfectly).

    Streaming games appear designed from the ground up to benefit the game publishers and fuck the customers, exactly what you'd expect from any DRM system.
  • by Luckyo ( 1726890 ) on Tuesday January 07, 2014 @11:07PM (#45894359)

    Some people complain about everything. The point is that overwhelming majority doesn't.

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