Please create an account to participate in the Slashdot moderation system

 



Forgot your password?
typodupeerror
×
Displays Input Devices Games Technology

The Road To VR 61

An anonymous reader writes "Stack Overflow co-founder Jeff Atwood has posted about how much progress we've made toward commercially viable virtual reality gaming — and how far we have to go. The Oculus Rift headset is technologically brilliant compared to anything we'd have before, but Atwood says there are still a number of problems to solve. Quoting: 'It's a big commitment to strap a giant, heavy device on your face with 3+ cables to your PC. You don't just casually fire up a VR experience. ... Demos are great, but there aren't many games in the Steam Store that support VR today, and the ones that do support VR can feel like artificially tacked on novelty experiences. I did try Surgeon Simulator 2013 which was satisfyingly hilarious. ... VR is a surprisingly anti-social hobby, even by gamer standards, which are, uh low. Let me tell you, nothing is quite as boring as watching another person sit down, strap on a headset, and have an extended VR "experience". I'm stifling a yawn just thinking about it. ... Wearing a good VR headset makes you suddenly realize how many other systems you need to add to the mix to get a truly great VR experience: headphones and awesome positional audio, some way of tracking your hand positions, perhaps an omnidirectional treadmill, and as we see with the Crystal Cove prototype, an external Kinect style camera to track your head position at absolute minimum.' Atwood also links to Michael Abrash's VR blog, which is satisfyingly technical for those interested in the hardware and software problems of VR."
This discussion has been archived. No new comments can be posted.

The Road To VR

Comments Filter:
  • Re:written (Score:0, Funny)

    by Anonymous Coward on Sunday February 16, 2014 @03:02PM (#46260781)

    "Toilet Overflow co-founder J.Q.Public has posted about how much progress we've made toward commercially viable virtual sex gaming — and how far we have to go. Tripping the Rift headset is technologically brilliant compared to anything we'd have before, but Public says there are still a number of problems to solve. Quoting: 'It's a big commitment to strap a giant, heavy squid on your face with 3+ cables to your erogenous zones. You don't just casually fire up a VR experience. ... Whores are great, but there aren't any in the Steam Store that support USB or Firewire today, and the ones that do support Apple can feel like artificially tacked on novelty experiences. I did try Prostate Simulator 2013 which was satisfyingly hilarious. ... VR is a surprisingly anti-social hobby, even by playa standards, which are, uh low. Let me tell you, nothing is quite as boring as watching another person sit down, strap on a dildo, and give an extended VR "experience". I'm stifling a yawn just thinking about it. ... Wearing a good Vibrating Squidset makes you suddenly realize how many other systems you need to add to the mix to get a truly great sexperience: headphones and awesome positional furniture, some way of tracking your hand positions, perhaps an omnidirectional treadmill, and as we see with the Crystal groove prototype, an external Kinect style camera to track your head position at absolute minimum.' Public also links to Hugh Hefners's VR blog, which is satisfyingly technical for those interested in the hardware and software problems of VR"

HELP!!!! I'm being held prisoner in /usr/games/lib!

Working...