Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×
Android Businesses Games

Ouya CEO Talks Console's Tough First Year, and Ambitious "Ouya Everywhere" Plan 134

Nerval's Lobster writes "As founder and CEO of the Ouya (pronounced "OOO-yah") game company, Julie Uhrman's mission has been to lure gamers back to their living room televisions. Touch-screen gaming on a smartphone or tablet is nice, she suggests, but a big screen, coupled with the precision of a controller with buttons and analog sticks, offers the best platform for immersive, emotionally engaging experiences. Soon enough, though, you shouldn't need an Ouya console to play Ouya games. Later this week, Uhrman plans to announce 'Ouya Everywhere,' an initiative to bring Ouya games to television sets that aren't connected to Ouya hardware. As a company, Ouya remains vague about just how Ouya Everywhere will work; but in an interview with Slashdot, Uhrman provided a rough idea of what to expect: 'It could be another set-top [box],' she said. 'It could be the TV itself. There's a number of different ways that games can be played on the television, and we're actively exploring all of them.' To be clear, Ouya isn't getting out of the hardware business. The company has promised relatively frequent hardware refreshes, and already upgraded the original Ouya's controller to address early complaints. The next version of the Ouya hardware 'at a minimum will have a higher performing chipset,' she said. 'We have done a lot of work on our controller and we feel like there is even more work to do. Those are the two big things we're focused on.' But while her company builds hardware, Uhrman insists that Ouya is 'really a software company. The largest team inside Ouya is software engineers.' (Ouya has 49 employees, 19 of them engineers.) Ouya arrived with great fanfare in 2012, after a $950,000 Kickstarter campaign met its goal in just eight hours. The fundraiser ended up raising $8.6 million, and Kickstarter backers received their consoles in March 2013."
This discussion has been archived. No new comments can be posted.

Ouya CEO Talks Console's Tough First Year, and Ambitious "Ouya Everywhere" Plan

Comments Filter:
  • by Luthair ( 847766 ) on Monday March 03, 2014 @11:39AM (#46387685)
    Nothing. They suckered a bunch of people on Kickstarter with a game console based on Android
  • by Anonymous Coward on Monday March 03, 2014 @02:37PM (#46388955)

    They lied to people. Features they promised in the kickstarter were never delivered (ie open and hackable, the OUYA is a locked system), and when questioned on it, the company represenatives became abusive. When called on that, he deleted his posts from multiple forums. To further make things bad, the engineering on the OUYA was really poor. They did not follow standard industry practices, and they ignored the manufactures recommendations on the designs of the wireless subsystems, making them worthless. Add to that, software that was below alpha quality, and you have a pretty messed up system.

Understanding is always the understanding of a smaller problem in relation to a bigger problem. -- P.D. Ouspensky

Working...