IEEE Predicts 85% of Daily Tasks Will Be Games By 2020 146
cagraham writes "According to the Institute of Electrical and Electronics Engineers (IEEE), over 85% of daily tasks will include game elements by 2020. The organization, whose motto is 'Advancing Technology for Humanity,' looked at the growth of games in fields such as healthcare, education, and enterprise when preparing their report. Member Tom Coughlin summarized the findings, saying that 'by 2020, however many points you have at work will help determine the kind of raise you get or which office you sit in.'"
We don't need more competition (Score:5, Insightful)
We desperately need more cooperation if we want to survive..
Sounds horrible (Score:5, Insightful)
I make games for a living, and have tried many of the gamification apps for things like household chores or which beers you've drank to see what they're like. They're a pain in the butt to enter things into and just aren't much fun IMO.
I've seen some interesting things in education, where achievement and point systems are used to construct a less bad grading system, which is cool. But to get to 85% of daily tasks being gamified would take a ton of amazing experience design and technological advancements that I just don't see happening by 2020. Maybe more like 5% would be a more reasonable estimate.
Also, if my HR department decides to gamify performance reviews I'm going to lose it.
The Idiotification of humanity (Score:2, Insightful)
Re:Yeaaaaahhhhh... (Score:5, Insightful)
How do you gamify wisdom? People skills? Attention to detail? Polish? Warm customer service? Great design that make future changes easier and faster? Quality code comments?
Plenty of things that make a difference are hard to quantify.