IEEE Predicts 85% of Daily Tasks Will Be Games By 2020 146
cagraham writes "According to the Institute of Electrical and Electronics Engineers (IEEE), over 85% of daily tasks will include game elements by 2020. The organization, whose motto is 'Advancing Technology for Humanity,' looked at the growth of games in fields such as healthcare, education, and enterprise when preparing their report. Member Tom Coughlin summarized the findings, saying that 'by 2020, however many points you have at work will help determine the kind of raise you get or which office you sit in.'"
Re:Yeaaaaahhhhh... (Score:5, Funny)
The source for this figure is Richard Garriott, not IEEE. Plenty of people are IEEE members! (My cat's an IEEE member!)
I guess this goes to prove that great old chestnut—linear regression is never wrong, for very small amounts of never and asymptotic amounts of wrong.
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BTW, if your cat is really an IEEE member, that is made of win and awesome.
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I WISH that it were true.
That would mean there'd be 85% of daily tasks, I could ELIMINATE forever from my life.
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Yeah, bitch, I was more than 5 times at productive as that last clown you had in here. Where's my raise?
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Schrödinger's cat might or might not be a member.
Sigh. Schrodinger's cat is both a member and not a member at the same time.
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What the IEEE thinks will happen: gamifying work will make work better.
What will actually happen: gamifying work ruins games.
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What the IEEE thinks will happen: gamifying work will make work better.
What will actually happen: gamifying work ruins games.
... and work.
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Yeah, we're really enjoying that now conspicuously posting on slashdot between 9 and 5.
Re:Yeaaaaahhhhh... (Score:5, Funny)
Yeah, we're really enjoying that now conspicuously posting on slashdot between 9 and 5.
I'm a paid shill, you insensitive clod!
HA!
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Of course, because everyone on /. is in the same timezone, and has the exact same work hours as the person reading the post!
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Yes, I'm glad you agree.
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Hey man, the Soviets gamified work [kmjn.org] and it became a worker's paradise as a result!
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Boy, the last two paragraphs really sell that one for me:
If it were just an issue of historical credit and the name, that's fine; people rebrand old things all the time. But the claim that we've never explored using game-like mechanics for non-entertainment purposes keeps us from using knowledge we actually have: gamification's rhetoric claims that this is a new, unexplored space in which we're just learning things for the first time. But in fact we already know a lot of things about how gamification works and doesn't work, and have done a lot of thinking about the relationships between things like extrinsic motivation, intrinsic motivation, and gameplay, and pretending that we don't know any of that isn't a good way to make progress.
I mostly ignored gamification for a while, considering it a brief marketing trend. But if it's here to stay, perhaps we ought to retroactively broaden it, and include things like "socialist competition" as an experiment in gamification worth learning lessons from. And of course, that isn't incompatible with also drawing new mechanics from entertainment-oriented games to experiment with in other contexts.
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The problem is that associating fun of other activities with activities that are grueling makes the fun activities not fun anymore. Just pay people what they're worth and they'll be motivated enough to come back the next day for more gruel. Gaming it up will just make the most productive of your workers roll their eyes and curse you even more.
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The problem is that associating fun of other activities with activities that are grueling makes the fun activities not fun anymore. Just pay people what they're worth and they'll be motivated enough to come back the next day for more gruel. Gaming it up will just make the most productive of your workers roll their eyes and curse you even more.
I can sum that up in a bumper sticker:
"If you pay peanuts, you get monkeys."
Purpose, Challenge, and Mastery (Score:2)
AC wrote: "Some jobs are not possible to do with a never-ending flow of interns and indian mechanical turks. For some tasks you need dependable people who have years of insight into the business model of your company and who have the kind of intimate knowledge of your IT infrastructure that takes years to acrue."
This is so true. There is a lot of "domain knowledge" in many fields, even if the underlying programming issues may often be the same (how to write and maintain good code as part of a team). If you
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Brother, you said it.
Also, this study assumes employers want to make their employees' lives better. They would much rather automate a job than make it pleasurable for a human.
Re:Yeaaaaahhhhh... (Score:5, Insightful)
How do you gamify wisdom? People skills? Attention to detail? Polish? Warm customer service? Great design that make future changes easier and faster? Quality code comments?
Plenty of things that make a difference are hard to quantify.
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How do you gamify wisdom?
Just dispense a peanut every time someone says something wise. Duh.
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How do you gamify wisdom?
Just dispense a peanut every time someone says something wise. Duh.
Then come here, now! Here's YOUR peanut, Boy!
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" No more rhymes now, I mean it. "
" Anybody want a peanut? "
/ STOP that!
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You don't. Gamification reward result, not long term investment. So imagine you spend time creating a script instead of doing a repetitive task, you lose in the beginning and make up for it at end. If you do not make up for it, then maybe it was not such a good idea and your wisdom sucks.
Well that's the theory. First, except for the most rudimentary task (i.e. the one robots will do around the same time), your result depend on many external factor on which you have no control whatsoever. Say maybe your s
Re:Yeaaaaahhhhh... (Score:5, Funny)
In every job that must be done,
There is an element of fun.
You find the fun, and snap!
The job's a game.
And every task you undertake
Becomes a piece of cake
A lark, a spree it's very clear to see
That a spoonful of sugar helps the medicine go down
In a most delightful way...
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Marked as funny but should be marked insightful.
Dammit (Score:1)
...Another kill-streak and I'd have that corner office.
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*imagines the office of the future daily announcements as people climb the ranks*
general staff...
assistant Manager
Manager!
General Manager!
Vice PRESIDENT!!!
!EXECUTIVE VICE PRESIDENT!
!!CEO!!
!!!CHAIRMAN!!!
WICKED SICK,SICK,SICK...
2020 game run up a 1M in student loans (Score:2)
And then you can go a choose your own adventure in how to get rid of them with some tracks having there own side games.
Put games into Windows bootup (Score:2)
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If you could explain to me how I can make this business case to short-sighted idiots, I could probably get promoted to upper
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First Life (Score:2)
First Life would be a fun game if it were for the Pay2Win nature of the in game cash shop.
We don't need more competition (Score:5, Insightful)
We desperately need more cooperation if we want to survive..
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And if they award points for cooperation?
This is taking KPI (Key Performance Indicator) to a personalized level and giving them scores. Of course, as with current KPIs you get what you measure, and they rarely measure what senior management thinks they do.
The most effective way to stop getting customer complaints is to stop answering the phone.
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No, not necessarily. While too much competition can prevent individuals from getting much done as a group, too much cooperation oppresses individual initiative when it denies the opportunity for the individual to advance socially in the group (and materially) for his efforts. It also encourages laziness and apathy among the less capable individuals which creates more resentment from the more capable. This dynamic is the foundation of bureaucracy.
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Why would I want to help you survive?
For the greater good.
My personal theory on getting people to do stuff (Score:4, Interesting)
1) Simple
2) Engaging
3) Rewarding
I came up with this recently when I was trying to define why some games make you want to play them more than others and I realized that it might apply to just about any activity that people engage in. Do this to housework/chores and voila! People will do it. The challenge is how to do this to chores and such. If I could just find a way to make making things this way also be this way...moving on...
Now, I'm not saying people will not do things that are not all three of those, but I'm saying that people will do things that are all three of those. Maybe I have defined an activity which elicits a very basic type of "flow".
I now welcome the critical crucible of slashdot with open arms (and fireproof pants).
Re:My personal theory on getting people to do stuf (Score:5, Interesting)
To get someone to do something, it must be all three of these things:
1) Simple
2) Engaging
3) Rewarding
I'd say 2 out of 3 - I have no problem with complex tasks, so long as they're engaging and I get something out of completing them. Conversely, simple tasks, such as sweeping the floors in your house, don't need to be engaging to be rewarding (the reward, of course, being that you're not constantly stepping on dirty shit).
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People will submit themselves to horrible abuse for rewards. You can find a good example right here [penny-arcade.com]. Got to feed those competitive needs you know!
Challenge, Mastery, Purpose (again) (Score:2)
Those three things map onto your points, where "Simple" is relative to your current level of skill, "Engaging" relates to increasing mastery of some task, and "Rewarding" relates to a meaningful-to-you purpose. See this RSA Animate video featuring Dan Pink for more on motivation and those three areas: http://www.youtube.com/watch?v... [youtube.com]
See also my previous comment on this article: http://slashdot.org/comments.p... [slashdot.org]
Meant to reply to parent post; also "Autonomy" (Score:2)
Sorry, I meant to reply to the parent of the post I replied to. Also, Dan Pink talks about "Autonomy (not Challenge), Mastery, and Purpose".
On Autonomy, think about our hunter/gatherer past and how much autonomy most people had when hunting or gathering or doing other basic tasks:
http://www.eco-action.org/dt/a... [eco-action.org]
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Well, housework and other chores are mostly simple, and if you get paid for doing them they can be rewarding after a fashion. Engaging requires they be approached with a rather Zen-like attitude, but two out of three isn't bad.
I don't know tat it's explicitly gamification, but I've actually had great results by making myself a chore-and-behavioral-modification list that I check off regularly, including many things like "do 10 reps of an exercise - $0.20" that I'm permitted to repeat many times per day. Ot
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To get someone to do something, it must be all three of these things: 1) Simple 2) Engaging 3) Rewarding
Tell that to all the programmers of the world. We only require the last two.
Challenge, Master, Purpose (again2) (Score:2)
Agreeing by me, but incorrectly posted to reply instead of yours:
http://games.slashdot.org/comm... [slashdot.org]
Sounds horrible (Score:5, Insightful)
I make games for a living, and have tried many of the gamification apps for things like household chores or which beers you've drank to see what they're like. They're a pain in the butt to enter things into and just aren't much fun IMO.
I've seen some interesting things in education, where achievement and point systems are used to construct a less bad grading system, which is cool. But to get to 85% of daily tasks being gamified would take a ton of amazing experience design and technological advancements that I just don't see happening by 2020. Maybe more like 5% would be a more reasonable estimate.
Also, if my HR department decides to gamify performance reviews I'm going to lose it.
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However, Buzzword Bingo is a great game for CEOs as one of your contestants. Imagine this, you get team from company A and team from company B, both of whose CEOs are to speak at some bs-a-thon. Both teams get to construct their own bingo boards within certain rules, i.e., all the entries need be unique, a CEO has to utter precisely the phrase on a spot, etc. Then to make it a bit interesting, the teams get to make wagers.
The game can be player intra-company as well. Here, we can have teams of contestants.
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Mine already throws darts at a board and hopes your happy with the results.
Re:Sounds horrible (Score:5, Interesting)
Anecdotal, but a friend of mine is a teacher who has implemented a video-game style "points" system
Every student starts with 0 points at the beginning of the year, and counts up from there. At the end of the semester, everything is exactly the same. Total grade is the exact same balance of homework, quizzes, tests, etc... but instead of students bouncing around (A after the first few assignments, down to a C after a bad test, up to a B in a few weeks, back down to a C after skipping some homework, etc) they just count up up up and can see each threshold as they approach it.
Anecdotal, but he's noticed a definite improvement in overall student participation and engagement. Instead of working hard to try and maintain your grade, you're working from the ground up and can better visualize the progress.
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Possible, but doubtful. The final is still worth a pretty large chunk of the total grade (15%, I think) so it's impossible to have an A halfway through the semester and coast to the finish.
Also, generally the A students need less motivation. It's the C students who need help visualizing the importance of the coursework. For instance, each test is worth around 5% of the total grade. Completely bombing a few tests is worth a full letter grade. Conversely, getting an A on a test will cause a significant bu
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Funny you should mention that. He and I chatted about it last night, spurred by this thread. He's actually considered a group points system as well
It would all be one big group, to help promote class teamwork, but the concept is similar. Example : If 5 people get a perfect score on the quiz, everyone in the class gets +5 points to their total class grade. Or if no one gets an F on a test, everyone gets +10 to their overall. Even the smartest kids can't get the maximum points without helping their classm
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My first grade teacher did that with little star stickers in relation to reading achievements. Nothing new under the sun. :)
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Just wait until they award you a badge instead of a raise.
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Also, if my HR department decides to gamify performance reviews I'm going to lose it.
Just wait until they award you a badge instead of a raise.
"I see you've lead the department in sales this month. Here's a hat."
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I make games for a living, and have tried many of the gamification apps for things like household chores or which beers you've drank to see what they're like. They're a pain in the butt to enter things into and just aren't much fun IMO.
What you're saying can be summarized as "this is hard so it isn't worth doing".
This is what passes for insightful commentary on Slashdot today?
I know, I know, I must be new here.
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I make games for a living, and have tried many of the gamification apps for things like household chores or which beers you've drank to see what they're like. They're a pain in the butt to enter things into and just aren't much fun IMO.
What you're saying can be summarized as "this is hard so it isn't worth doing".
This is what passes for insightful commentary on Slashdot today?
I know, I know, I must be new here.
I'm sorry that's what you gathered from my post. It's not what I wrote or intended anyone to take away.
A better summary: Layering a game like structure on top of everyday activities has so far not produced many good experiences. Unless there are major unforeseeable advances in experience design and technology over the next couple of years, there will not be anywhere close to 85% of daily activities structured as "games".
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The missing piece is the robot supervisors. Cant trust humans to record their work if there is a prize involved. Video games work because people cant cheat (so much)
Gaming the system (Score:2)
gives a whole new meaning to the phrase
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Define "game" (Score:2)
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cryogenic freeze till 2020 (Score:1)
Prince of persia (warrior within)
some Tom Clancy splinter cell
some Blazing Angels
and some Vegas 2
For a day job
Way to destroy games... (Score:2)
I though games were _supposed_ to be fun...not feel like work!
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It depends. Does this mean work will come with cheat codes also?
Up-Up-Down-Down-Left-Right-Left-Right-B-A
You've Unlocked: Infinite Salary! *goes on a spending spree*
(Back when I played SimCity and Warcraft - pre "World Of"- I was horrible at managing resources in the game. Mainly because it always felt like work instead of fun. So I'd just use cheat codes to give myself infinite of whatever I needed and then had fun from there.)
Gamify all the things (Score:5, Funny)
My tasks are already games. I push buttons for money points, and the more money points I get, the easier it is to get more money points.
A lot of people have been saying the programmer class is overpowered, but they're usually just envious whiners who dumped all their talent points in the humanities skill tree, and then QQ when they get pwned at life. Besides, most of them borrowed money points in the tutorial levels, the noobs, and now they wonder why they can't afford the endgame gear and think we should just give it them. Can you imagine that? Welfare epics! As if!
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You win the internet for today.
Experience Points (Score:2, Offtopic)
I don't really have a comment. I'm just trying to get more Slashdot Experience Points so I can level up. Now to answer some more e-mails. I'm already a Level 11 Inbox Reply Wizard. Level 12, here I come!
Games are not points (Score:1)
Infantilization (Score:1)
And all medicine will come in gummy form!
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Vodka-infused gummy vitamins - they're good for you!
Step it up Slashdot! (Score:2)
Since I spend half my time here this place is going to have to get a lot more exciting. :/
Punch the Capcha and Shoot the Trolls aren't enabled yet
A new way of working with 85% uptake in 6 years?!?
I'll have what he's having please......
not games, simulations (Score:2)
Sayeth TFA,
Those are not games. They are simulations.
When I take a CPR class and use a mannequin to practice, is that a game? No. And it's no different than using a computer program to simulate a procedure. These are not games.
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When I take a CPR class and use a mannequin to practice, is that a game? No.
Unless you get points for how you give the mannequin CPR, in which case the answer is "yes." Not all games are simulations, and not all simulations are games, but the area of overlap is pretty large.
Note that I'm not saying that making CPR classes into games is a good idea. In fact I think it's a lousy idea. But I have the feeling it's happening whether we like it ot not.
Workification (Score:1)
I stopped playing games the moment I realised how similar to working were: go to this place, speak with this person, go to this other place, kill 1000 orcs, take this object and figure out how to better fuse it with these other 7...
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The only difference is at work, I'm not allowed to kill the orcs.
Ah, you are not?
Ironic... (Score:2)
... because Tapped Out is a lot like work. :-)
Skinner Box (Score:2)
In general, most of the addictive games out there (from MMOs to Vegas Slot machines) utilize a version of the Skinner Box [wikipedia.org]
I'm honestly surprised that the lessons learned there haven't been put to use in office or schools already.
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A web video going into details on Skinner box, here [extra-credits.net]
The Idiotification of humanity (Score:2, Insightful)
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we're being force-fed Playskool-like operating systems for computers
Hey, Even Microsoft realized that the default color scheme in Windows XP was a bad idea.
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Well.. even if you're just making a joke, I'm not talking about anything as cosmetic as that, and I'm not even talking about XP, but I think you know that.
It was a joke. My first reaction to Windows XP was that it looked like it was designed by Fisher-Price.
When you're work is puzzle solving... (Score:3)
...doesn't it already have game elements?
As a network engineer, most of my work is largely a lot like the hacking game in Bioshock where you have to move the puzzle pieces to get the path right. The only difference is today it is accomplished via text commands and physical connections. With SDN, it wouldn't surprise me that the interface changes from text based to GUI game based. Pick a packet type or subnet, drag it through a path where you want it to flow, assign a priority via colors, and then push out the routing policy... Hey, I should patent that... (evil grin)
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Pretty silly (Score:2)
I think this might work for _some_ millenials who are so used to this kind of reward system that this becomes the only way they can function in a work environment. If someone is raised on video games and collecting badges/trophies/points/whatever for doing a task, then it becomes a good workplace motivator. This would be especially true for younger software developers -- grind out this module/finish this sprint/debug this feature and receive the "Chief Debugger" badge. It could also work for mundane tasks
Ogligatory xkc... no, wait, smbc! (Score:2)
IEEE Predicts 10% of IEEE Will have commited .. (Score:2)
1.) a crime
2.) a suicide
3.) to play a game
4.) gamefication of others
5.) a murder
6.) adultery
7.) sins only god hates
8.) apostasy
9.) something completly unforgiven
10.) a big fat trolling
has the IEEE gamyfied it's self, the troll level is on the rise,
gamefication is on the rise!
We have a correllation
So, how can we be sure ... (Score:2)
Been done: Doom, tha sysadmin skin (Score:2)
http://doom.wikia.com/wiki/Doo... [wikia.com]
NHL cap wholesale http://www.shoesctv.com (Score:1)
Cows or cookies (Score:2)
Is it a game if it's not fun?
I think that depends on whether you thought Cow Clicker [wikipedia.org] was fun or whether you think Cookie Clicker [wikipedia.org] is fun.
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it means gamification - so getting karma in /. for example, or points on stackoverflow, or likes on facebook, or retweets on twitter.... they're all the same thing, making you come back for more. Its a non-'game' equivalent of levelling up in traditional games.
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All useless activity can be represented as another useless activity, ie: games.
Production and capacity for actual labor?