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Valve Prepping Source 2 Engine For VR 49

An anonymous reader writes "In a Q&A session on Reddit last night with Valve's Gabe Newell, the founder confirmed that the company is in the process of getting the highly anticipated Source 2 game engine 'working well with VR.' Valve's Alex Vlachos, Senior Graphics Programmer, is apparently leading the charge. Still no word on when the engine may ship. Valve, who is openly collaborating with Oculus VR, demonstrated a VR headset prototype in January at Steam Dev Days. The company also launched a beta version of SteamVR which offers Steam's 'Big Picture' mode in a format compatible with the Oculus Rift VR headset. A developer who got to experiment with Valve's VR prototype says it's very impressive, even more so than the original Oculus VR dev kit."
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Valve Prepping Source 2 Engine For VR

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  • Not what nintendo/sony/microsoft are doing.

    Ok the Kinetic is pretty innovating, hopefully we will not see the same misapplication of the innovation here.

    • by Nyder ( 754090 )

      ...

      Ok the Kinetic is pretty innovating, hopefully we will not see the same misapplication of the innovation here.

      Yes it is, if we are talking about putting a Video & Audio recording device in every living room for the NSA.

  • Carmack Talk QC 2013 (Score:4, Informative)

    by pieisgood ( 841871 ) on Wednesday March 05, 2014 @03:06PM (#46411951) Journal

    This was evident from Carmacks talk at QuakeCon 2013. He talked about meeting with valve employees and discussing VR. He talked about how the Valve guys showed him that black to white times on the screen were just as important as standard refresh rates. So it makes sense that they would be developing Source 2 to work with VR.

    • This was evident from Carmacks talk at QuakeCon 2013.

      As a quick sidenote, there's a couple of good channels at YouTube for anyone who wants to listen/see JC's previous keynotes (and other id Software stuff): idFan_EngineCoder [youtube.com], James Fisher [youtube.com]. I hope he is able to pop in this year too, even after moving to Oculus...

      • Carmack said he'd have the talk in the lobby if they wouldn't let him have it officially at the convention.

  • I don't want to be "that guy", but a response to a Reddit AMA, with no real details or anything, is quite a stretch to put into it's own news story.

    Perhaps if all his comments were collated, and this was one of them you might have some kind of story, but the summary was just about as many words as the "news story" (real big comedy air quotes here) is.

    • Dont worry, it's actually a good thing. The questions and answers REALLY sucked, slashdot saved your time but not reading them
  • Occulus Rift price (Score:4, Informative)

    by Jeff Flanagan ( 2981883 ) on Wednesday March 05, 2014 @03:26PM (#46412153)
    Forbes claims the Occulus Rift will cost $499 or less, with the device, an omni treadmill, and supporting software going for $999.
    http://www.forbes.com/sites/ja... [forbes.com]

    This would be pretty impressive considering that Sony's 3rd generation HMD sells for $999.
    • The Occulus team has been shooting for close to, or below, the $300 dev kit price for a long time. They realize that cost will be a big factor in the adoption rate and they need to sell a ton for the first commercial release to get and keep the software developers making VR content.
  • My doubts about VR (Score:2, Insightful)

    by netsavior ( 627338 )
    Maybe it is a problem that screen resolution and headmounted cameras can fix, but every time I get excited about VR, I think about how often I get to look at my computer screen TO THE EXCLUSION of the real world (never).
    A full face headset is a 15 minute toy at best for me, because life is not generally set up for total immersion except in very rare situations.

    I have a hard enough time finding a chance to play games without a pause button, I can't imagine how little time I would play one that requires yo
    • by vux984 ( 928602 )

      I agree with you. I rarely have a use for this technology. It would be neat to try it, and if it worked well it would be fun. But in reality, it makes me think of 3DTV ... rarely, if ever, used.

      • 3D TV is different to VR, IMO. 3D is a little like the jump from 720p to 1080p. You notice it, sure, but soon merges into the background. The VR headsets, by many accounts, offer a very different and more immersive experience and they're better suited to their medium. VR headsets are pitched at games because in a game you're interacting with a virtual world. Up until now, your window into that world is a fixed screen that you control with your fingers. With a VR headset you're stepping into that world. Many
        • by vux984 ( 928602 )

          3D is a little like the jump from 720p to 1080p. You notice it, sure, but soon merges into the background.

          I disagree. The 3DTV difference is huge because

          a) you have to wear a pair of glasses to see it. So suddenly its an extra step to be able to watch anything. You can't switch from 2D to 3D content without getting an accessory and putting it on. This is very similar to VR.

          b) its irritating for anyone in the room without a set of glasses on, or casually interacting with it because all they can see is a blur

    • by Nyder ( 754090 )

      Maybe it is a problem that screen resolution and headmounted cameras can fix, but every time I get excited about VR, I think about how often I get to look at my computer screen TO THE EXCLUSION of the real world (never).

      A full face headset is a 15 minute toy at best for me, because life is not generally set up for total immersion except in very rare situations.

      I have a hard enough time finding a chance to play games without a pause button, I can't imagine how little time I would play one that requires you to don and remove a facemask in-between distractions.

      I mean there are lonely otaku that could live in this thing, but the vast majority of people *even geeks* actually have to log into the real world more often than you'd think.

      I know I know, games aren't geared toward old dudes with disposable income and kids and wives... but really, VR seems to have a deceptively small use-case

      Ya, and cars when first made were slower then horses, guess they will never catch on, right?

    • Camera on the front, adjustable transparent real-world overlay?

      Wheel + switch on the side for a) virtual only, b) blended via wheel, c) real world only?

      • It needs to be an eyetap. There needs to be a camera for each eye, with the same separation as your real eyes. This is why prism-based designs are best...

    • Actually... I have an Oculus Rift and have to say I don't use it more than 30 minutes to an hour at a time.

      Mostly because a lack of a killer app at this point (Skyrim with special drivers comes close, but I think Star Citizen will be the app everyone has to get VR because its amazing just sitting in the hanger looking at the 3d screens sitting in your ship's hanger that pop out at you).

      Anyways... If you can't find 30 minutes to an hour a day to enjoy some me time then I would argue that there is something w

      • One a side note. If your significant other doesn't allow you 30 minutes of me time uninterrupted then you are going to have a rocky relationship.

        When my special something is reading a book. I leave her alone unless its an emergency. (Also she has a bad habit of watching TV shows ahead of me on hulu so if I bother her she will start saying spoilers).

        When I'm on the computer she does the same.

        I just make sure at a certain time I turn the computer off and spend some time with her before we go to bed.

        We general

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