Steam Controller Drops Touchscreen 84
An anonymous reader writes "Last year Valve announced a new game controller that was trying to innovate on the designs that have been with us for over a decade now. The biggest changes were replacing analog sticks with circular touchpads and plopping a small touchscreen into the middle of the controller. Valve has now revamped their prototype hardware, and the touchscreen is nowhere to be seen. In its place are stop/play buttons (which appear similar to start/select buttons) and a bigger Steam logo button. They've also moved around the directional and ABXY buttons, reverting to a more traditional layout (picture). They'll be demonstrating the latest prototype next week at GDC."
Re: (Score:5, Insightful)
What does this say about the Wii U GamePad?
I'd posit that the Wii U sacrificed a significant amount of hardware in their console for the sake of that fancy gamepad. Even with this new console generation's modest hardware barely being able to render at HD resolutions, the Wii U is still a generation behind. That's not necessarily a criticism, mind you... it's a choice that you have to make about the realities of pricing and hardware specs. Nintendo obviously isn't trying to compete in the high-specs console market, and that's fine. They choose to innovate in other ways.
Valve has to make the same choices regarding price and hardware tradeoffs. Keep in mind that it might not only be about price - it could be that the touchscreen wasn't living up to their expectations in terms of performance. As such, why not go with a tried and true (and cheaper) alternative. After all, the big three have kept their analog sticks and D-pads all this time. There's surely a reason for this other than history or momentum.
Good (Score:5, Insightful)
Not that I don't like the idea of a touch screen on the controller but I have yet to see a game take advantage of it properly. So far implementations of the Wii U touch screen have been a major pain to use and serve no real purpose in a game. Even the best example I can think of from the Mario game requires a person to pause, change what they are looking at, and then let go of the controller to press the touch panel.
Re:OLD NEWS (Score:2, Insightful)
Clearly you must be new here.
Good for them (Score:3, Insightful)
Re:Good for them (Score:4, Insightful)
"No gaming control pad should have a touchscreen. It was absolutely ridiculous on the Wii U"
I strongly disagree. Used properly, the touchpad and second display can be a great addition. Just look at some of the DS or 3DS games for how it should be done. In fact, if Nintendo would release a WiiU addon that would allow me to use my 3DS cartridges on it, I'd buy it in a heartbeat and airmail them a thank you cake.
Re:DS (Score:2, Insightful)
Now compare that to the perceived distances between your TV and your controller. Or do you hold your controllers with your arms outstretched parallel to the ground?
Comment removed (Score:5, Insightful)