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Measuring the Xbox One Against PCs With Titanfall 377

An anonymous reader writes "Earlier this week, Respawn Entertainment launched Titanfall, a futuristic first-person shooter with mechs that has been held up as the poster child for the Xbox One. The Digital Foundry blog took the opportunity to compare how the game plays on the Xbox One to its performance on a well-appointed PC. Naturally, the PC version outperforms, but the compromises are bigger than you'd expect for a newly-released console. For example, it runs at an odd resolution (1408x792), the frame rate 'clearly isn't anywhere near locked' to 60fps, and there's some unavoidable screen tear. Reviews for the game are generally positive — RPS says most of the individual systems in Titanfall are fun, but the forced multiplayer interaction is offputting. Giant Bomb puts it more succinctly: 'Titanfall is a very specific game built for a specific type of person.' Side note: the game has a 48GB install footprint on PCs, owing largely to 35GB of uncompressed audio."
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Measuring the Xbox One Against PCs With Titanfall

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  • by Shinobi ( 19308 ) on Sunday March 16, 2014 @05:34AM (#46497341)

    It was claimed that uncompressing the audio would tie up an entire core. The large amount is also because they stupidly install all languages at once, even if you select a specific language at installation time.

  • by AlphaWolf_HK ( 692722 ) on Sunday March 16, 2014 @05:37AM (#46497353)

    That doesn't make any sense. Why not offer an install option to decompress the audio if that is the case?

    I could see them wanting lossless audio, but FLAC isn't very computationally expensive, and fuck we have so many cores these days you could just dedicate one of them to this and only this and you wouldn't lose anything. It is also quite literally impossible to improve audio quality beyond 48/16 FLAC if you have normal human ears, and it costs all of nothing to implement.

  • by John Pfeiffer ( 454131 ) on Sunday March 16, 2014 @05:45AM (#46497363) Homepage

    Whatever the rationale for the uncompressed audio, I've got a 3.20GHz hexacore, and it has trouble sometimes. A couple rounds I've had the audio completely cock up from what I can only describe as it trying to play too many sounds at once...then just playing broken bits...then completely breaking down, requiring me to tough it out until the audio is reinitialized with the start of the next round.

    I'd also like to note that it took me about 45 minutes to download the whole game, and a whole hour and a half for the installation...most of which was spent extracting the audio.

    That said, the game is abso-fucking-lutely amazing and I love it. I need to fix the cooler on my other 6870 so I can put it back in, SLI the suckers, and turn the graphics up to 11. :D

  • by Anonymous Coward on Sunday March 16, 2014 @06:38AM (#46497471)

    Played the beta,

    Your wrong, the game is shit.

    Re-spawn should be called "re-hashed the same shit that they fucked up after COD4 because they turned it into a turd fest for consoles, and reduced 32 players down to 12 for no fucking reason and then added fucking bots as the game play is boring while you wait to find an actual player"

  • by Anonymous Coward on Sunday March 16, 2014 @07:29AM (#46497555)

    ah, but perhaps he is not living in the US, so his statement about fiber becoming standard is actually true.

  • by Opportunist ( 166417 ) on Sunday March 16, 2014 @09:44AM (#46497913)

    Pirate groups do a lot of necessary cleanup already. For example, they made it possible to play the latest Sim City at release day, something that was not possible when you bought the game instead of copying it.

  • Re:1408x792 (Score:4, Informative)

    by Opportunist ( 166417 ) on Sunday March 16, 2014 @09:50AM (#46497939)

    Hmm... doing a factorization, you get 1408 = 2^7*11, 792 = 2^3*3^2*11

    GCD would even be 2^3*11, i.e. 88. (resulting in 1408 / 88 = 16 and 792 / 88 = 9, i.e. 16:9).

    Doesn't look that odd to me anymore, to be honest.

  • by Anonymous Coward on Sunday March 16, 2014 @10:34AM (#46498087)

    It's not Microsoft you imbecile. It's developed by Respawn which an independent studio and published by EA through their partners program. They have a deal with MS to make it exclusive for exactly one title. A Titanfall 2 would most likely be on both platforms (PS4 and XB1) and would not necessarily even be published by EA.

  • by Anonymous Coward on Sunday March 16, 2014 @10:53AM (#46498205)

    You probably just have low standards for speed and accuracy.
    No competitive FPS player uses a trackball.

  • by Wraithlyn ( 133796 ) on Sunday March 16, 2014 @01:15PM (#46499171)

    Why do you say that? I play with KB+M from my couch perfectly fine, on a PC hooked up to a projector and 5.1 sound.

    Takes a USB hub on my coffee table, and one of these things [ikea.com] on a pillow beside me for a proper (ie, elbow supporting) mouse surface.

  • Re:sad resolution (Score:5, Informative)

    by AmiMoJo ( 196126 ) * on Sunday March 16, 2014 @01:47PM (#46499445) Homepage Journal

    The PS4 usually manages 1080p/60. It's the XBone that is seemingly lacking.

If all else fails, lower your standards.

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