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Diablo 3 Expansion Reaper of Souls Launches 166

Today Blizzard released the first expansion to Diablo 3, titled Reaper of Souls. The expansion continues the story with Act 5, which includes trips to Westmarch and Pandemonium. The level cap goes up to 70, there's a new class: the Crusader, and a new crafting NPC: the Mystic. The Mystic lets players reroll specific stats on their gear and change how the gear looks. The loot system has seen a drastic revamp, and Blizzard recently shut down the game's controversial auction house so they could have players find better and more interesting gear by fighting monsters. There's a new type of gameplay called Adventure Mode, which unlocks all waypoints and lets players go wherever they want, unrestricted by the campaign progression. This includes completely randomized dungeons, which can pull art and monsters from almost anywhere in the game. They've combined Adventure Mode with the Bounty system, which opens up randomized objectives scattered throughout the world. Blizzard has confirmed that the first major content patch after the expansion will bring ladders and leaderboards.
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Diablo 3 Expansion Reaper of Souls Launches

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  • no thanks (Score:4, Insightful)

    by Anonymous Coward on Tuesday March 25, 2014 @02:44PM (#46576259)

    still online only and 3 more expansions at 40 to 60 bucks a pop coming to up level to 100

    sorry not interested

  • Nope. (Score:3, Insightful)

    by TFlan91 ( 2615727 ) on Tuesday March 25, 2014 @02:45PM (#46576275)

    Avid Ex-Diablo fan.

    Never again, you killed the franchise Blizzard.

    • Re:Nope. (Score:4, Insightful)

      by beheaderaswp ( 549877 ) * on Tuesday March 25, 2014 @02:46PM (#46576293)

      How about on expanding your comments as to why?

      I'd be interested in why you made that choice.

      • by Anonymous Coward

        I imagine all of these no forgiveness types in relationships and it helps explain the divorce rate.

      • by Anonymous Coward

        For me, it was the online requirement for the game, even for single player.

        Unlike Diablo II, which I still occasionally play, Diablo III will one day stop working when Blizzard decides to shut down their servers and the game can no longer validate itself to launch. It's a game rental, put simply.

        If I buy something, I want to own it, and Blizzard isn't giving me that option.

        • it was the online requirement for the game, even for single player.

          The console versions of the game don't have that issue. Offline single-player, no RMAH and "Smart Loot".

          However, the upcoming PS4 version is the only console version confirmed to have RoS, so far. (There are rumors about an Xbox One version of the Ultimate Evil edition though)

        • for me the online part sucks hard. comcast makes the game stutter like a bitch. I can't play as I click count to 2 and die as the monsters have hit me 40 times.

      • How about on expanding your comments as to why?

        I'd be interested in why you made that choice.

        Where to start?

        The loot system is shit - everything from the drops themselves to their rarity to the auction house was designed to extract time and money from players. Yes, the auction house was removed last week but the drops still suck. The auction house (and the design choices made in order to push players to use it) ruined the game for nearly 2 full years.

        The gameplay, story, combat etc. is uninspired. It's generally not any worse than DII but it's not any better. There's nothing substantively new h

        • by Krojack ( 575051 )

          The loot system is shit - everything from the drops themselves to their rarity to the auction house was designed to extract time and money from players. Yes, the auction house was removed last week but the drops still suck. The auction house (and the design choices made in order to push players to use it) ruined the game for nearly 2 full years.

          If you didn't notice, the loot system was revamped and the AH no longer exists.

          The art is horrid. Being too bright/colorful isn't my main issue. The worst thing about the art is the god damned World of Warcraft art team shitting up everything.

          Being an old retired WoW player of many years (and loving the early years), I don't really see any link in graphics design between D3 and WoW. WoW had a more cartoon look while D3 doesn't if you ask me. So I love the D3 graphics. I feel they were very well done.

        • Re:Nope. (Score:4, Informative)

          by Mashiki ( 184564 ) <mashiki&gmail,com> on Tuesday March 25, 2014 @03:36PM (#46576811) Homepage

          I'm guessing you actually haven't played the game since 2.0 rolled out. And while what you said was semi-true before the AH was removed it's not now. Otherwise you'd know that loot is rolled based on the character you're playing. While you'll see an "off" stat like "arcane orb" on your "pew-pew disintegrate" build, you're not going to see +133str on your offhand anymore. So that pretty much guts the whole "flavor of the month" thing. There really isn't a pure build out that kicks ass anyway for any class atm.

          Your complaint on the story? Meh. It's the same writer as Warcraft, Diablo, and everything else. There's plenty however for you to experiment with different builds for your playstyle. For quite a while I was a orb launcher, now I'm a destrobeam wizard. On several of the bosses, on torment there was no way I could beat them without using hydra's either.

          Odd that you say the game doesn't have staying power. If you base that on the number of people playing it seems to be just fine. Then again, the only thing that kept people going back to D2, was that they could hack their way to happiness.

          • by afidel ( 530433 )

            Otherwise you'd know that loot is rolled based on the character you're playing. While you'll see an "off" stat like "arcane orb" on your "pew-pew disintegrate" build

            Heck, in RoS you have the Enchanter where you can pay mats and gold to reroll a specific attribute, so if you find an OMG good source but it has the wrong secondary skill for your build you just reroll it a few times until you get the skill you ARE using.

        • by dclydew ( 14163 )

          Dunno what you're playing, but in two nights of play with the expansion my level 62 Monk has picked up a huge number of crazy items and they all stacked beautifully. My wife's Barbarian had the same experience. Maybe its because we get the team bonus for playing together, I dunno.

      • Re:Nope. (Score:5, Interesting)

        by ausekilis ( 1513635 ) on Tuesday March 25, 2014 @03:20PM (#46576649)
        My friends and I were rabid Diablo II fans. I played through DII and it's expansions with many characters and genuinely enjoyed playing with friends. I refused to buy DIII, though I have played the X360 version as well as PC version. My friend did buy DIII and gave me the rundown on why he doesn't care the least about it anymore. Here's a collection of reasons:
        1. Always online. Battle.net, while useful for chatting, is Blizzards answer to Steam for their 4 games. You can no longer play with friends in a LAN party, or via home to home without stopping by a Blizzard server that isn't guaranteed to be there in 10 years.
        2. Incessant grind-fest. While the Diablo games are known for mowing enemies down for hours on end, in order to get to the maximum level pre-expansion you need to beat the game 3 times in a row. It gets tiresome the first time you do everything again. Try levelling more than one character and maintain your sanity... go on... try. D2 had pacing such that you would hit the level cap somewhere in your 3rd play through, though you could certainly grind at a lower level to give yourself better stats in the 2nd or 3rd run. This, in addition to (3)
        3. The maps are not truly random. Many dungeons have a set organization, as you may expect from a scripted story. However, compared to DII, there aren't many "random dungeons" littered along the countryside, and those that are there are much more boring than their DII counterparts.
        4. Loot and the botched Auction House. One of the big problems in DII was endless grinding for new great stuff, Blizzard tried to fix this by creating a real-money Auction House (and net themselves a little profit, much like microtransactions) and create a way for players to spend money instead of hours trying to find that new weapon. Only problem was it wasn't well received and, from what I recall, heavily abused.
        5. Different Dev Team = Different Game. A lot of the original folks behind D1 and D2 went on to form Runic Games and develop Torchlight. The DIII dev team was trying to emulate and expand on that successful formula of D2. From the few hours I played and the reports of friends, it sounds like DIII was hurting in the story and gameplay departments compared to it's predecessors. It just didn't feel "fun" in the way the others did.

        That said, I spent my money on Torchlight 2, which I still find enjoyable and more creative than DIII.

        • I think we might have played different Diablo 2's. The Diablo 2 I played had a level cap but you definitely weren't hitting it until long after you beat all the difficulty levels. The cap was 99, but somwhere in the early 90's you stopped getting experience for anything but Hell Baal kills. It took thousands of Hell Baal kills to get to 99.

          The Auction House to me was a failure in that it was too easily accesible. There was tons of trading in Diablo 2 but you had to really go out of your way to do it in a me

        • by Zalbik ( 308903 )

          Interesting, as almost all of your complaints were actually fixed by Loot 2.0 / RoS.

          I originally found D3 to be an above-average, but not amazing game.

          After 2.0...items that were fixed:
          grind-fest - power-levelling is completely viable now. Grab a couple of level 60 friends and you can level to 60 in a few hours
          random maps - added in RoS
          Loot / Botched AH - AH gone. Loot 2.0 fixes most loot issues
          Different Game - D3 "feels" a lot more like a Diablo game than it did previously. If anything, it is an impro

        • Amusing that a post full of blatant lies can get +5 Interesting, if it just uses a bit of proper grammar and a tab indented list.

          1. You list "always online" as a problem, then immediately compare it to the other main platform that requires (nearly) Always Online: Steam. Battle.net chatting has pros and cons v Steam. You don't actually have to pause the game or bring up an overlay to use it, but it's harder to keep multiple conversations separate
          2. Grindfest? Compared to D2? Clearly you've never played either
        • by Rakarra ( 112805 )

          Always online. Battle.net, while useful for chatting, is Blizzards answer to Steam for their 4 games. You can no longer play with friends in a LAN party, or via home to home without stopping by a Blizzard server that isn't guaranteed to be there in 10 years.

          Blizzard's been pretty reliable keeping old game servers up, and I feel pretty confident I'll be able to play Diablo 3 in 10 years. That fear certainly wouldn't discourage me, though it's not my favorite thing in the world.

          Incessant grind-fest. While the Diablo games are known for mowing enemies down for hours on end, in order to get to the maximum level pre-expansion you need to beat the game 3 times in a row. It gets tiresome the first time you do everything again. Try levelling more than one character and maintain your sanity... go on... try. D2 had pacing such that you would hit the level cap somewhere in your 3rd play through, though you could certainly grind at a lower level to give yourself better stats in the 2nd or 3rd run.

          What??? I stopped playing Diablo 2 partially because I was sick starting in the same boring Act 1 Normal monestary over and over again. You want to get to the end of Diablo 2? You have to play the exact game three times in a row, all five acts in Normal, Nightmare, Hell. The only times I

          • by Rakarra ( 112805 )

            I'm not sure there were story problems with D2; it had a good story. A better story than D2, at least

            Ack, I only caught this afterwards. I meant to say:
            "I'm not sure there were story problems with D3; it had a good story. A better story than D2, at least."

        • by Luckyo ( 1726890 )

          If you're a fan of D2, consider trying path of exile. It's always online but it's free to play because of it, and they only sell cosmetics and nothing else to finance the game.

          So costs you nothing to try it.

        • by ildon ( 413912 )

          While the Diablo games are known for mowing enemies down for hours on end, in order to get to the maximum level pre-expansion you need to beat the game 3 times in a row. It gets tiresome the first time you do everything again. Try levelling more than one character and maintain your sanity... go on... try. D2 had pacing such that you would hit the level cap somewhere in your 3rd play through, though you could certainly grind at a lower level to give yourself better stats in the 2nd or 3rd run.

          For one, you h

      • * Online only.
        * Pay-to-win.
        * The "challenging" part that the previous titles had is gone.
        * Nothing new at all (mechanics-wise). Blizzard was one of those companies that ALWAYS innovated.

    • by lgw ( 121541 )

      As much as Blizzard lost my fandom with D3, (well, starting with SC2, but D3 was the last straw), I have to applaud them for Adventure Mode and the Bounty system!

      I've been saying for a long time now that the post-WoW MMO would need these in a shared world. And sure, the "shared" part is the hard part, but it's good to see a revival of "randomly generate a level, then randomly generate quest-specific content, then modify the level as needed for the content". Back in the era of low-res games, when worlds we

  • by Korveck ( 1145695 ) on Tuesday March 25, 2014 @02:47PM (#46576305)
    I was playing Act IV, not knowing the exact time of RoS launch, and was surprised by the announcement that RoS had launched. I left the game after killing the Key Warden and created a new game for Act V. There was no need to log out. The server was stable. I don't think I ever experienced an expansion launch as smooth as this one.
    • by afidel ( 530433 )

      Ditto, I was talking in clan chat about how unstable everyone thought the servers would become at midnight, one of my clannies chimed up and said he had been on the EU servers at release and they had been stable, and sure enough the NA servers never missed a beat. This was simply the smoothest and lowest bug release from Blizzard ever and probably in the top .1% for all games ever.

      • by Luckyo ( 1726890 )

        As has been pointed out, that's likely because the new players that are needed to clog the servers never came.

        There are two ways of doing a smooth launch. You can prepare enough servers and test them severely before hand, or you can mess your game so badly that people don't come back to play expansions.

    • You're kidding right? Did you even play during the first week?
    • by Luckyo ( 1726890 )

      That's probably because there weren't that many new players coming to play it, unlike launch of D3, where everyone was expecting an awesome game and it sold millions in a very short time frame.

    • by dywolf ( 2673597 )

      they did cheat a little bit. the expansaion was basically released around a month ago, and simply had a software block on when the "act v" button would become enabled. dramataically reduced the server load and the numbers of those who didnt download/install it until yesterday.

  • by 228e2 ( 934443 ) on Tuesday March 25, 2014 @02:50PM (#46576331)
    I sorta enjoyed DIII. But I've long stopped playing this along with anyone I used to play with months ago.

    Maybe if they came out with this sooner with a higher cap, but Diablo just might be done for me.

    I'll give Warcraft another chance.
    • Actually with the 2.0 patch that came out a few weeks back the overall DII feel has become much better. Drops are more reasonable, not being dependent on having 3 Billion gold to buy items off the AH is a plus.

      I won't say it made it a whole new game, but it freshened it up enough for me to want to play through again with a new toon.

      • by 228e2 ( 934443 )
        But see, I'm so removed from DIII that I didnt even know that there was a patch issued. And thats probably for the best, because im too busy to put the time into Diablo. Now if they didnt fumble the game play between 2 and 3, I might have been more compelled to check out the update, but meh
    • I don't really see how the height of the level cap actually matters. What I think would matter is more than just a single extra Act worth of storyline. They did some other content including a new character but it does seem pretty shallow for a $40 expansion.

  • by MugenEJ8 ( 1788490 ) on Tuesday March 25, 2014 @03:00PM (#46576439)
    The "ding" when a legendary/set item drops is crack cocaine to my little brain.
  • Here's how I see the world:

    1. Everything sucks
    2. I will not pay for anything, no matter what the quality to cost ratio is. Any game with a price tag is the man trying to keep me down. In fact, if daily raging taser-sex with a different college's cheerleaders followed by a 29-foot roast beef buffet were priced at $0.02 and I had a half-off coupon, I'd still bitch like the entitled little fuck I am.
    3. Everything sucks

    • Here's how I see the world:

      1. Everything sucks
      2. I will not pay for anything, no matter what the quality to cost ratio is. Any game with a price tag is the man trying to keep me down. In fact, if daily raging taser-sex with a different college's cheerleaders followed by a 29-foot roast beef buffet were priced at $0.02 and I had a half-off coupon, I'd still bitch like the entitled little fuck I am.
      3. Everything sucks

      Seems to me that sex with an entire cheerleading squad and a 29-foot roast beef buffet are the same thing.
      Not sure how the taser is involved.

    • come on, this sarcastic commenter isn't a troll, they've got that entitled attitude down pat. We sure see a lot of that attitude in the D3 forums.

  • by Anonymous Coward

    I played a *lot* of Diablo 3 after it came out and, after bleeding my way through half of the game on inferno difficulty, I realized that whatever magic Diablo 2 had that made me want to keep playing for years just wasn't present in Diablo 3. The game wasn't fun so I stopped.

    Fast forward to a couple weeks ago and I decided to log in again just to see if things were still as bad as I remembered and... to my utter amazement, Blizzard had actually fixed the game. It's fun again- they expanded difficulty sett

  • by Petersko ( 564140 ) on Tuesday March 25, 2014 @03:09PM (#46576533)

    I bought Diablo 3 and I got about what I expected from it - 60-ish fun hours. I expect I'll get about the same from the expansion pack. At under a buck and hour it's cheap entertainment. That's how video games worked for most of my life.

    What got me was seeing people putting in hundreds of hours, and then complaining on the forums about how some aspect of the game annoys them. "Blizzard better fix this or I'm done with Diablo!" I don't want to come off like an aging hater. You know, "Kids today with their..." But it sure feels like the stereotyped sense of entitlement we ascribe to millenials.

    • What got me was seeing people putting in hundreds of hours, and then complaining on the forums about how some aspect of the game annoys them. "Blizzard better fix this or I'm done with Diablo!"

      Yeah People with multiple Paragon 100 characters saying that sort of thing made me laugh, though I only started playing it with the PS3 version.

  • by Last_Available_Usern ( 756093 ) on Tuesday March 25, 2014 @03:10PM (#46576543)
    I reinstalled the game a few weeks ago after not playing for ages due to a constant feeling of never finding decent items and being tied to the AH for upgrades. The game (even just post patch, not even counting the xpac) is so much more playable. If you're on the fence, I can give you a few bullet points that have kept me interested:

    1) With the AH gone, way more legendaries and meaningful items drop.
    2) The drops (both rare and legendary) are often more meaningful as they cater the stats to your class for the most part.
    3) All items (including legendaries) roll max-level with appropriate stats for the person who made the game.
    4) +Skill and +DmgType has become very prevelent stats on many pieces now, making it less about sheet DPS and cookie cutter builds and more about building a spec that compliments your playstyle and the gear you've found.
    5) Paragon levels are shared across all characters so no more grinding paragon for all your toons.
    6) Paragon points are used to supplement stats like Int/Dex/Str, Vitality, Life on Hit, Crit Dmg, etc, allowing you to customize your build further and fill in the blanks your gear lacks.

    All in all, I really like the changes and what little I've seen that they added to the Xpax (namely the Mystic for customizing drops in both appearance and stats) I like as well.
    • sounds good.. thanks for the info, i got my son the expac early for the LOL clone perk blizz gave with it but now (since most of the items that bugged me too are addressed) I might have to grab a copy too...

    • I picked the game back up last weekend and had a pretty identical experience. Quality drops and interesting legendaries that affect skills and game mechanics in fun, useful but not really game breaking ways. I also found far more crafting recipes dropping than I remember. I'm definitely excited to get into the expansion as soon as I can.

    • 1 - I don't think I'm seeing any more items actually drop, in fact I'm seen a good bit of evidence to the contrary. On the upside the quality of drops is better because of the "smart loot" feature and the general revamp of items and their properties.

      2 - That is the "smart loot" system which for rares has something like a 20% chance to affect an item. Legendaries seem to nearly always be smart loot drops, which in combination with the revamp of legendaries in general makes for better items.

      My only complaint

    • by dywolf ( 2673597 )

      ^^^this.

  • It would be nice if they would support larger party sizes -- 6 people, maybe?
    On our LAN gaming nights, we frequently have to divide up into 2 groups that can't play alongside each other.
    • I find the game hard to play with 4 players, especially in public games where everyone does his own things. I can't see the freeze and shocking orbs from Elites because there are too many Meteors and Blizzard and Zombie Bears clustering the screen. Low frame rate during intensive fights is already a problem for many. Having 6 in a game will just be chaos.
      • If people are throwing Blizzards and Meteors all the time, they're "DOIN IT WRONG" and probably playing at too high a difficulty.

        Have you tried turning down the graphics?

  • I've found Path of Exile to be the spiritual successor to Diablo 2.

    Diablo 3 is more polished, has way better art style (aka "Blizzard" style), and is meant for casual playing.
    * http://gdcvault.com/play/10153... [gdcvault.com]

    However the game play is way better in Path of Exile (barring the desync, and single-threaded game) TONS of build diversity, named and colored stash tabs, way better end-game system (maps). Plus you can't beat the price. :-)

    D3 on the consoles is getting better -- definitely will be checking out RoS t

    • So A is better than B, if you ignore the crippled engine problems? Good sell!

      • Both D3 and P3 are good games. They have both have pros & cons.

        If you unable to appreciate someone being open and honest about both games strengths and weaknesses then I humbly suggest you go back to fantasy land where negative facts are ignored.

    • Not a big fan of Exiles, learn and reroll talent system that has interesting options, and flat out bad ones that require a prohibitive amount of resources to fix to the point where you are encouraged to reroll.

      • by Zalbik ( 308903 )

        Yeah...played Exile up to the point where I realized I'd screwed up my talent tree. Then realized it would be prohibitively expensive for me to fix it. Moved on.

        Yes, Diablo 3 is more casual. I like that. Strangely, I want games to be fun, not work. The minute I need to spend offline time researching how to best min/max my video game character is the minute I stop playing. Some people enjoy doing that...but I'm just not one of them.

  • I the people playing are both going to be delighted!

  • I don't buy video games any more because I'm not interested in "always online" crap. The time I most want to play a game is when I'm visiting for a few days somewhere, which means no internet connectivity -- just my laptop and headphones.

    If I want to play a game online, I'll play a game online. Otherwise shove your DRM in your anal sphincter and rotate it rapidly.

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