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Displays Games

A 2560x1440 VR Headset That's Mobile 135

New submitter oldmildog writes: "GameFace Labs may very well be the furthest along in the quest to create a mobile VR headset. It's based on Android, and their latest prototype is the first VR headset (mobile or tethered) to include a 2560x1440 display, with 78% more pixels than 1080p based VR headsets like the Oculus Rift DK2. CEO Ed Mason said, 'The upgrade to 1280 x 1440 per eye is monumental. Individual pixels are hard to detect at first glance, making it a more immersive and comfortable experience in every single game and experience that we've tried. A lot of the ‘presence’ described by devs at the Valve [prototype VR headset] demonstration can be attributed to their use of higher resolution (and lower persistence) panels, which has a noticeable impact in suspending disbelief and tricking the brain."
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A 2560x1440 VR Headset That's Mobile

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  • by catmistake ( 814204 ) on Tuesday April 08, 2014 @09:03PM (#46700739) Journal

    These things really aren't going to hit their stride until they start using Transparent OLED displays so instead of cloaking you in VR it's overlays info on the real world.

    Nope... that's not going to help them "hit their stride," or become the next radio, TV, iPod, etc. No manufacturer of HMD has yet figured out what they have. They are getting hints from their R&D, but they, and everyone, are so excited about how cool VR is that they are ignoring the mechanism that allows immersive VR to occur, and it has nothing to do with the resolution of the display components. It has to do with the human brain, our capacity for the suspension of belief, not of our conscious mind only, but of the semi-conscious awareness of what ALL our senses (not just the regular suspects) are reporting. In the research and science of brain and mind is where the breakthroughs will occur. Also, as in all technology weighted heavily towards vision, gaming will not drive this forward to manufacturers hopes of a regular, ordinary consumer device that everyone will soon have just like a TV. Only the pornography industry will do that, as only it always has and and only it always will.

  • by DMJC ( 682799 ) on Tuesday April 08, 2014 @09:06PM (#46700757)
    Resolution is pretty much everything with VR headsets. The only problem I see with this headset is that it won't have much content for a long time. Unless they can port CryEngine 3 for example, there won't be a copy of Star Citizen running on it. It's big-name PC titles that are going to drive VR. This headset needs to support getting content from a PC. Not just it's own Android based content.
  • by Osgeld ( 1900440 ) on Tuesday April 08, 2014 @09:21PM (#46700865)

    resolution is really not even that big of a deal (course you would know that if you have used one... ever) its input lag, poor focus, weight, cables and refresh rate.

    After all that you dont give a shit if the image is a bit grainy

  • by pushing-robot ( 1037830 ) on Tuesday April 08, 2014 @09:51PM (#46701023)

    Except I'm waiting for these guys to get sued into oblivion for copying Facebook's amazing groundbreaking invention.

    ...no, not the hardware, the word 'Face'.

  • Re:congrats (Score:2, Insightful)

    by Anonymous Coward on Wednesday April 09, 2014 @03:07AM (#46702451)

    in the meantime : WHERE is my cheap 2560*1440 resolution monitor ? i want more than 1920*1024 !

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