Please create an account to participate in the Slashdot moderation system

 



Forgot your password?
typodupeerror
×
Displays Input Devices Sony Games

Hands-On With Sony's VR Headset 46

It wasn't long after the rise of the Oculus Rift that Sony hopped on the virtual reality bandwagon and announced a headset of their own. Now, Eurogamer has had a chance to operate and test Sony's hardware, which they say "has its own distinct vision for VR," as well as a distinct focus on console gaming. "On the 640x768 per eye first-gen Rift, the result was the perception of a disappointingly minuscule resolution, with a highly distracting "screen door" effect where you could see between the pixels. This is far less of an issue with Morpheus, and we were pleasantly surprised by how good image quality is in an environment where resolution remains at a premium. In discussing the situation with Sony, it's clear that some effort has gone into judging how to best apply the fisheye lens effect that distorts the image, with a stronger focus on retaining resolution in the key focus area. Over and above that, we wouldn't be surprised if the narrower field of view also contributes to improving image integrity. ... However, in comparing Morpheus to what we've seen from Oculus VR, it's perhaps surprising to discover that a truly transformative element of the proposition comes from a piece of hardware that you might already own: PlayStation Move. Our aspirations for the hardware were never fully realized, but the hook-up with Morpheus is a match made in heaven - in fact, if there is to be a struggle for market leadership with Oculus (and potentially Microsoft), the existing motion controller is undoubtedly one of the strongest weapons in Sony's arsenal."
This discussion has been archived. No new comments can be posted.

Hands-On With Sony's VR Headset

Comments Filter:
  • by Molt ( 116343 ) on Monday May 26, 2014 @01:13PM (#47093225)

    I think this'll collapse unless Sony decide to open it to PC and maybe other consoles. It's not something that is general-use enough to bundle it with every console they sell, and there's not been a truly successful aftermarket add-on for a console as game manufacturers don't include support for them.

    I was supporting Oculus until the FB buyout, and then I looked to Sony as maybe they'd treat this as a general display device rather than a PS4-exclusive (You can plug an XBox into a Sony Bravia), but now I'm just hoping Valve wake up and Do Stuff with a few of Gabe's millions.

Ya'll hear about the geometer who went to the beach to catch some rays and became a tangent ?

Working...