IeSF Wants International Game Tournaments Segregated By Sex [Updated] 221
RockDoctor (15477) writes The Guardian is reporting that a Finnish heat of an international gaming competition is being segregated into male and female branches in accordance to international rules. The International e-Sports Federation (IeSF) want "eSports" to be recognised as equivalent to physical sports. And that, it seems, requires that competitors be segregated on grounds of sex. Which may be appropriate for pole vaulters, but not necessarily appropriate for ePole vaulters. This leaves the organisers of national heats of eSports in a rather invidious position of having (in this case) a tournament only open to "Finnish male players." Update: 07/03 14:38 GMT by T : As several readers point out in the comments, this policy has been abruptly reversed.
Sex? (Score:5, Funny)
requires that competitors be segregated on grounds of sex
Right, those that have sex with a partner and those that don't.
Re:simple fix (Score:5, Funny)
"real sport": Competitions I like watching on TV.
"fake sport": Competitions other people like watching on TV.
The policy has been updated (Score:2, Funny)
...so that now it's only men that are excluded from some events. Victory!
Hooray for "equality"....
Re:the real reason? (Score:5, Funny)
If you read up on the IeSF, it becomes much more clear what is going on.
-The IeSF is a South Korean organization; it is not Finnish. Ok, technically, it has a number of "member nations," but it is dominated by South Koreans. This tournament in Finland was a local qualifier for a larger international tournament. The local (Finnish) tournament organizers protested against the male-only rule, but couldn't convince the IeSF to relent until the media backlash started.
-The people who run the the IeSF aren't young male hormonal gamers. They are, by and large, middle-aged male executives at media and marketing companies. Their ultimate goal is to become the equivalent of the International Olympic Committee of e-sports, so that their companies can commercialize e-sports in the same way the Olympics were commercialized. However, they haven't been all that successful yet - they don't control any big-name tournaments in any of the games that I follow.
-As I mentioned already, the guys making the rules are older Koreans. I'll quote an interesting anecdote I saw on Ars Technica's [arstechnica.com] comments: