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China Games Technology

Oculus Suspends Oculus Rift Dev Kit Sales In China 131

An anonymous reader writes with news about how Oculus is dealing with the reselling of dev kits in China. Bad news for those of you looking to get your hands on a preorder of the Oculus Rift virtual reality headset. A representative from Oculus recently confirmed that the company has had to stop selling its headsets in China as a result of an undisclosed amount of reselling. Which is to say, some of those preordering the developer edition of the virtual reality headset in China — not the consumer product, which hasn't been officially released in any capacity just yet — aren't actually looking to develop anything on the headsets. Nor are they even interested in getting a first look at the virtual reality capabilities of the $350 development kit. They're scalping, plain and simple, to take advantage of what appears to be a hefty amount of demand for the device.
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Oculus Suspends Oculus Rift Dev Kit Sales In China

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  • by mark-t ( 151149 ) <markt@nerdflat . c om> on Sunday July 06, 2014 @06:48PM (#47395573) Journal
    Wouldn't that make trying to scalp them prohibitively inconvenient?
  • by diamondmagic ( 877411 ) on Sunday July 06, 2014 @08:16PM (#47396043) Homepage

    There's nothing wrong with "scalping, plain and simple." It's just a secondary market for goods - the very kind we like when we talk about books or music. You have a right to resell things.

    If there's a very active secondary market for something, that suggests people are having a hard time getting it from the primary source, or there's just not enough to go around to everyone who wants one, so a higher market price forms. It encourages people who have one to sell it for the new, higher price (increasing supply); and it ensures that those who most urgently want one can get one if they so choose.

  • by gman003 ( 1693318 ) on Sunday July 06, 2014 @11:00PM (#47396939)

    The problem is that this is not a consumer product - it's a development kit. It isn't ready for consumers yet, and is intended only for use by developers so they can have something ready when the retail version is available.

    Reselling to non-developers might give Oculus a bad rep because they're being judged by an incomplete product that wasn't supposed to be used by such people. So I can see why Oculus is trying to avoid this happening.

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