Oculus Suspends Oculus Rift Dev Kit Sales In China 131
An anonymous reader writes with news about how Oculus is dealing with the reselling of dev kits in China. Bad news for those of you looking to get your hands on a preorder of the Oculus Rift virtual reality headset. A representative from Oculus recently confirmed that the company has had to stop selling its headsets in China as a result of an undisclosed amount of reselling. Which is to say, some of those preordering the developer edition of the virtual reality headset in China — not the consumer product, which hasn't been officially released in any capacity just yet — aren't actually looking to develop anything on the headsets. Nor are they even interested in getting a first look at the virtual reality capabilities of the $350 development kit. They're scalping, plain and simple, to take advantage of what appears to be a hefty amount of demand for the device.
Re: (Score:1)
In terms of anonymous communities, Reddit is at least somewhat more respectable than say... 4chan and Encyclopedia Dramataica. But you have sites Something Awful and Fark that are in the same line of thinking, but somewhat more moderated. Reddit has more in common with slashdot as both do AMA (Ask Me Anything) type of things, and slashdot has been doing it far longer than Reddit has.
Where Reddit falls down is similar to how Slashdot falls down. I'm not compelled to register (or login, IIRC I have a 6 digit
Re: On Reddit 3 Days Ago... (Score:2)
vomit up... even my own feces
I imagine you'd want to hold that down, if you went to the trouble of ingesting it in the first place.
Re: (Score:2)
fecal vomiting is a thing. it's often a symptom of a serious problem, as is vomiting blood.
Cartman did it too... (Score:2)
Re: (Score:2)
no, I was unfamiliar with that. it's actually a weird AD&D (1st edition) reference; long story.
Re: (Score:2)
Re: (Score:2)
Identical? No.
90 degrees tilted -- yes, I'd believe that.
Re: (Score:2)
No, you moron, it is hardware.
Re: (Score:2)
I think what AC is saying is that we're all stuck in The Matrix.
Re: (Score:2)
Whoa.
Re: (Score:1)
So what? It was sold. You only get to collect once, not every time it changes hands.
Re: (Score:2)
Simple reason its a problem, they only have a certain number of of the units (these are dev kits not consumer units). These units are probably not being sold with a high profit margin.
They want these units to get to people who will either provide apps for it (e.g. https://www.youtube.com/watch?... [youtube.com] ) or developer level feedback for bugs / improvements. When you are trying to get developers onboard with your platform and having scalpers doesn't help as it only increases the cost to develop for your platform.
O
Re: (Score:2)
no they're selling them to anyone with cash and 90% of people in the kickstarter weren't devs and neither are people getting it now...
if there's room for scalpers to operate, then raise the price in china. simple, huh? and bbb - the pricing is stupid for the demand. if they asked for more they could run a bigger batch faster....
Re: (Score:2)
and bbb - the pricing is stupid for the demand. if they asked for more they could run a bigger batch faster....
They don't want to run a bigger batch, because it's not finished yet. If they had wanted to, they could have ramped up production months ago, satiated market demand then retired. But they would have been a flash in the pan. They're trying to build a long-term business, and while I'm not convinced they're going to solve the latency problems entirely, I at least respect their integrity for not rushing an unfinished product out the door.
Re: Who cares, it's just bits (Score:1)
Re: (Score:2)
Why not limit them to one per customer? (Score:4, Insightful)
Re:Why not limit them to one per customer? (Score:5, Funny)
Remind me, how many people are there in China?
Re: (Score:2)
What does how many people there are have to with scalping? If they don't want to sell in China because there are too many people trying to order one in just that one country to both satisfy the demand there while meeting the demand anywhere else, then why don't they just say that instead of blaming it on people who are scalping dev kits?
One would assume that if scalping were a problem, limiting to one per customer would, as I said, make scalping prohibitively inconvenient... but all that you are saying
Re: (Score:3)
mark, the oculus rift2 devkit can play a few game engines, but it is not released to the public yet! it's not about shipping a full retail model in china, it is that chinese companies are requiring their employees to buy (at $350) the one per custom limit then selling them on ebay or like sites for $470 http://www.ebay.com/itm/BRAND-NEW-Oculus-Rift-DK1-Virtual-Reality-Headset-NEVER-USED-/151342637965?pt=US_Video_Glasses&hash=item233cb9638d [ebay.com]
$120 profit at posting time. to compound the issue the devkit in
Re: (Score:2)
correction dk1 units sel for $470 dk2 are not even on ebay yet. and dk1 weren't hd capable... they were more to just test game engines.
Re: (Score:2)
the oculus rift2 devkit
Mark said nothing to suggest he's confused about it being a devkit. Just that you can limit "scalping" by not allowing multiple sales. Any individual resales beyond that is irrelevant.
I'd go further, there's no such as scalping. If someone can resell an item at higher than your retail price, you failed to price or supply your product properly. The error is yours, not the "scalper's".
[In my state, there are specific laws that protect resellers. Preventing "one per customer" restrictions precisely for that re
Re: (Score:2)
That would be fine if Occulus was simply trying to profit maximise here, but that is not even remotely Occulus' intention here. They have a limited supply but want to keep the price low to stimulate development. If they raise the price it goes out of the hands of developers into the hand
Re: (Score:2)
but that is not even remotely Occulus' intention here. They have a limited supply but want to keep the price low to stimulate development.
Except they are not targeting devs. They are just selling a limited number of devices too cheaply. That neither targets devs nor provides development funds for themselves. There's nothing about selling-low that prevents "rich folks" buying a toy. Essentially whether a dev, a rich toy buyer or a tech collector gets a unit is a matter of first-come-first-served.
Other than shutting off an entire region (which cuts off Chinese devs as much as it does "scalpers") they are just selling alpha versions to anyone wh
Re: (Score:2)
I dunno man. It seems pretty clear they are trying to target developers. Its in big text on the site, and much of the content provided (Such as the un
Re: (Score:2)
"More to the point, now that Occulus is highly capitalized via its facebook deal, its quite capable of ramping up production to meet demand at its price, BUT, it seems to me occulus dont seem to want its products in wide use yet , probably to protect their reputation whilst its still in development. If they just wanted cash, they could simply produce more."
this is exactly my point. if they wanted to they would take a page from sony http://store.sony.com/wearable-hdtv-2d-3d-virtual-7.1-surround-sound-zid27- [sony.com]
Re: (Score:2)
Your glibly stated solution was that limiting the sales to one per customer would curtail scalping.
You did not offer any details about how personhood would be determined or how the limit would be enforced, so I was had to limit my response to a glib reply. I pointed out that one thing China has is a lot of people, and so on the face of it "one per person" may not be all that effective. You are wecome to elaborate on your plan?
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Wouldn't that make trying to scalp them prohibitively inconvenient?
You don't know how iPhones got into China before Apple started selling them there, do you?
The scalpers, or more appropriately, dealers just stand outside Apple Stores (wherever iPhones are available) and offer to buy from people who just bought the phone in the store, for a small profit. Soon enough, people aiming for that small profit started going to the store, buy an iPhone with credit card, then immediately sell it to the dealers for cash (and repeat for every credit they own, apply for more when all c
Re: (Score:2)
Re: (Score:2)
the average hourly wage in Beijing is about US$4. you can imagine what it's like elsewhere. if the profit on scalping one of these is $120, that's roughly a week's worth of pay, probably closer to a month if you're in the boonies.
also, and maybe i'm going out on a limb here, i suspect it's not that hard to fake identification in China, at least to the point of transacting with a non-Chinese company. your solution won't work. there's just too much incentive to subvert these rules, and not enough infrastructu
Re: (Score:2)
yeah, but in Manhattan it's about $30 (median).
The rural Chinese hourly wage is more like fifty cents, so yeah, I was right, it's about a month's income to fob off one of these dev kits.
Re: (Score:2)
that's the minimum wage, you dolt. the Texas state average wage is $15-20.
Re: (Score:2)
Re: (Score:2)
If the markup per item is high enough then it may be worth paying people to buy them for you even for a single item.
Or depending on how exactly they are enforcing the one per customer limit just creating fake identities for yourself.
Re: (Score:2)
Re: (Score:2)
As long as you know for sure that the person you are paying doesn't intend to just keep the thing that they bought for you....
We're talking about something that is ordered online and shipped straight to one of the scalper's many addresses, so there's zero chance the mule could run off with it.
...and scalping tends to be discourage by the law...
Show me *one* law anywhere in the world that prohibits the scalping of non-ticket items.
Re: (Score:2)
Re: (Score:2)
If a one-per-customer is being enforced by requiring separate credit cards / e-mail / paypal addresses / street addresses you may need some external help.
Given the scalpers markup may not be that much per unit, they may need to get a certain number of units sold to validate investing both the cash and effort.
Re: (Score:2)
That's not generally the case with event tickets, where one person may entirely reasonably be buying tickets for a themselves and anyone else that he or she specifically intends to go with so that they can all sit together.
This is also the case with small development shops --- usually you have more than 2 or 3 developers/testers, and you don't need just "one" occulus ---- you need at least 2 or 3 to do some serious development and testing.
Re: (Score:2)
Re: (Score:2)
Actually, during the pre-release phase, they can and often will limit things to one per development shop until they have actually satisfied the other demand
In a pre-release phase, what other demand with there be? No consumers should be able to get it at that point. If Microsoft / Sony send a pre-release XBox / PS4 to some dev shop that is creating games for it they wouldn't be sending a single unit (how the hell would you test multiplayer?), also if the specs of the hardware change they have to send the updated hardware (where I believe the cost is covered by MS / Sony).
This isn't some large corporation which can absorb such costs, and they don't need the NDAs
Re: (Score:2)
Other dev studios.
Re: (Score:2)
Re: ticket scalpers.
That "problem" was solved years/decades ago. Event ticket sales were limited to a certain number per customer
That's not a solution. That's just a pig-headed attempt to preserve the flaws of the existing system.
A solution would be to sell the tickets at the highest price people are willing to pay, at the number the vendor wants to offer. The easiest way to do that is to use auction systems. If people are paying what they are willing to pay, there's no profit margin for scalpers to resell. And if people are willing to pay more than the vendor expected, that extra profit goes to the vendor, not re
Re: (Score:2)
Just like there are no muggers, only unarmed people?
Re: (Score:2)
Who is stealing when scalping?
The vendors set their price, the scalper pays them the full price they ask, then merely resells for a higher price. If the vendor set the price too low, in numbers too low, the market corrects for it.
Time for #cardboard (Score:2, Funny)
Time for #cardboard to get resold.
Good for Google (Score:2, Funny)
All the more market share that will go to Google Cardboard instead!
Re: (Score:1)
Why bring politics to a much more complex topic. This is not about liberalization of this good. It's not a good yet, it hasn't been released. It's not even an essential good. They are issuing developer editions for genuinely interested developers who will make the device popular with new content.
If you get a free market for these controlled sales, you will end up with gaming enthusiasts or knock-off reverse-engineers rather than real contributors getting the item, and companies know better than to buy an ov
Re: (Score:2)
If they're taking money for it and selling it openly to the public then it's been released, it doesn't matter that the technology is labelled as being 'for development'. Were they to restricting sale to people who qualified as a developer in some way then maybe, but as it is most of these are finding their way into the hands of people who use them to play HL2, another couple of games, and then take up some space in the wardrobe.
Dev companies won't care too much, they'll take the $120 hit on a device if it'
Re: (Score:2)
Re: (Score:2)
laws in most countries would probably support the consumer if they tried to return an unopened product in a reasonable time window.
At least here in the UK there is a lot of protection for consumers but far less protection for people buying stuff for buisness reasons. The tricky bit of course is distinguishing real consumers from failed scalpers fraudulantly claiming to be consumers.
no idea if the same applies in other countries.
Good strategy (Score:1)
Not selling it directly if price is being uncontrollably inflated is great strategy if they want to keep this product popular, especially in China. It was pretty obvious Chinese public would scourge the earth for these in order to start reverse engineering it in a country with poor IP legislation (especially for foreign IP), but the real problem Oculus would face with this Rift "black market" is marketing itself, as the product would immediately get the exclusive, overpriced label that a developing countrie
Re: Good strategy (Score:1)
China has good IP laws. If you create a product you *will* have to improve it and find ways to make it cheaper. If you don't, somebody else will just as soon as they can figure out how to. Contrast that with some other country's IP laws where you can lock down knowledge and bribe the government into enforcing artificial constraints in the marketplace.
There are people that think 75+ year copyright s and 20+ year patents are a good thing. I say let product evolution run unfettered.
Re: (Score:2)
Re: (Score:1)
I agree with everything you said except the first sentence. China does not have good IP laws because there is no balance. Some countries have restrictive IP laws like the US, and some have liberal IP laws like China and India. I don't know if there is any particular country with the perfect balance of protecting the interests of the inventor while not encumbering social development. To me that is perfect balance. Big Pharma is a known abuser of that decades long exclusivity which makes people die of tubercu
Re: (Score:1)
Dude, it's a subsidiary, it's not that big of a deal. I bet you use a lot of hardware and software made by worse companies, which unlike Facebook have a track record of abusing your privacy for your own prejudice. Google, Apple and Microsoft are just some examples. Do you consider the hardware worse because it was made by such companies? Or are you saying that the fact a social media company, like Facebook, controlling a gaming company might have worse consequences than:
- a search company creating a mobile
Why do Americans hate capitalism ? (Score:1)
Or is it the Chinese are better at it than you?
What's wrong with reselling? (Score:3, Insightful)
There's nothing wrong with "scalping, plain and simple." It's just a secondary market for goods - the very kind we like when we talk about books or music. You have a right to resell things.
If there's a very active secondary market for something, that suggests people are having a hard time getting it from the primary source, or there's just not enough to go around to everyone who wants one, so a higher market price forms. It encourages people who have one to sell it for the new, higher price (increasing supply); and it ensures that those who most urgently want one can get one if they so choose.
Re: (Score:2)
Re:What's wrong with reselling? (Score:4, Insightful)
The problem is that this is not a consumer product - it's a development kit. It isn't ready for consumers yet, and is intended only for use by developers so they can have something ready when the retail version is available.
Reselling to non-developers might give Oculus a bad rep because they're being judged by an incomplete product that wasn't supposed to be used by such people. So I can see why Oculus is trying to avoid this happening.
Re: (Score:3)
Its because these are developer kits, not the final consumer product. There is only a limited number of devkits, and these kits are for developers, not end users.
The Chinese can resell as many consumer Rifts as they wish, there will be no limit. Dev kits are another matter entirely
Re: (Score:1)
Yes they're developer kits, and nearly everything in the world is limited in supply, how does this change the situation? Secondary markets like this expand access to the product to those who want it, not limit it. It encourages people who have one to sell it, and it makes it possible for those who need one now to get it now.
Re: (Score:2)
Yes they're developer kits, and nearly everything in the world is limited in supply, how does this change the situation? Secondary markets like this expand access to the product to those who want it, not limit it. It encourages people who have one to sell it, and it makes it possible for those who need one now to get it now.
The market for dev kits can't expand in time to meet consumer demand, nor would it be cost-effective to try to do so. It takes a lot of capital to ramp up to full consumer production capacities. And, any dev kit taken out of the hands of actual developers will tend to limit eventual dev support at launch time. It's crucial to get those devices into the hands of actual developers in order to ensure there is actual support for the product at launch time. There's no need to expand access to this particular
Re: (Score:2)
The market for dev kits can't expand in time to meet consumer demand, nor would it be cost-effective to try to do so. It takes a lot of capital to ramp up to full consumer production capacities. And, any dev kit taken out of the hands of actual developers will tend to limit eventual dev support at launch time. It's crucial to get those devices into the hands of actual developers in order to ensure there is actual support for the product at launch time. There's no need to expand access to this particular product, because it's not a consumer product.
All these are reasons to continue selling the product, at a higher price, and to resellers (if they'll still buy).
Higher market prices expand access to a product... period. That's called the law of supply [wikipedia.org].
The amount of capital consumer production would take is irrelevant. They're selling one product, it's designed for developers, and at the manufacturer price, there's a shortage [wikipedia.org].
If the kit is being resold, it's still getting into the hands of someone who wants one, and it ensures that they have guaranteed a
Re: (Score:2)
You're conflating the issue, because there are two different products and two different markets (game developer kits are typically NOT the exact same hardware as the final product). It makes no sense to expand the developer supply (at potentially enormous cost) to meet the consumer demand. The issue is that developer kits are being taken out of the developer market and being sold to consumers, where it does the company absolutely no good at all.
Developer kits are produced in limited supply at greater cost
Re: (Score:2)
Except now nobody in China is buying one. How is that better? That sounds worse!
If there's a limited quantity, there's a limited quantity, it doesn't matter who buys or resells, the same number of people are getting one. The higher price simply ensures those who want it the most get one: you don't "wait" for a scalped unit, the whole purpose of reselling so that people who want one now can get one now guaranteed, without risking losing out or waiting.
What's wrong with reselling? (Score:2)
Re: (Score:2)
If Oculus wanted to collect that revenue, they'd have raised the prices on day one. Most markets work perfectly fine without auctions...
That's not to say that reselling adds "no value." It ensures that someone willing to pay the higher price gets one, whereas they might not get one at all otherwise. That certainly adds value! Profit, by definition, means taking scarce, valuable, resources; and selling it as something more valuable.
Re: (Score:2)
Your reasoning for the value of scalpers is ridiculous, too. The price wouldn't
Re: (Score:2)
The price wouldn't be as high if it weren't for them in the first place.
That's a good thing though. A higher price encourages people who have one to sell it, ensuring that they don't just sit around idle.
If a low price were an end unto itself, why not just hand them out for free?
Re: (Score:2)
A low price isn't an end unto itself, but offering the lowest price
Re: (Score:2)
If the manufacturer loses revenue for mispricing their product, that's their problem, not the developer's, or anyone else's.
The warm fuzzy feeling of sending your money to the manufacturer instead of someone who helped you get the product in your hands in the first place is worth exactly $0.00.
Re: (Score:2)
Also, the warm fuzzy feeling of sending your money to the manufacturer instead of someone who charged you a fee for a meaningless "service" is worth something, as it contributes to the profitability and health of the company, making future versions better. Applying it
There's lots wrong with it (Score:2)
Thing is, Gundam is a giant robot show, and the toys are a major part of what draws fandom in and gets buzz. Nobody could get the toys without paying 5x-10x msrp. Heck, I didn't even know Bandai had put the show out until I saw some of the toys at the old KB Toy Store for $3 a piece after it ha
What's the big deal, Occulus? (Score:3)
Re: (Score:3)
Its because there are a limited number of devkits being made and there is a limited number of kits being made per day.
The dev kits are for developers, not end users. The manufacturing is not scaled up for mass dev kit production, for very obvious reasons. The consumer version will have no such limits.
What's the big deal, Occulus? (Score:2)
China will see the product in the same way it saw 4k displays at 30 and 60 Hz. A flood of new VR products at a working class price point to meet market demands will be in shops globally.
Some will have Windows, Mac and Linux support, others will be more driver and OS bound.
So in time you will be able to find some great made in China VR products at various price points with interesting hardware support for your VR needs via brands from China.
No need of think about t
Re: (Score:2)
I realize they have the right to stop selling anything to anyone at any time for any reason, but I'm struggling to figure out what their beef with this is.
The value of the Oculus brand is greater the more developers they can snag to work on/with their product, and so the more developers that get their hands on the devkit the better for Oculus. They are limited in how many devkits they can build however and so it is important to Oculus that every single one that they make goes to an actual developer, because that developer increases the brand value. Every devkit that goes to a non-developer is a net loss to Oculus because that is a devkit that did not go to a
Re: (Score:2)
The value of the Oculus brand is greater the more developers they can snag to work on/with their product, and so the more developers that get their hands on the devkit the better for Oculus.
That isn't consistent with them selling the units. The moment you charge money you are just selling them. If you are selling them, you can't argue you're trying to target devs. (And if the units are worth more second hand than new, you are clearly charging too little.)
They are limited in how many devkits they can build however and so it is important to Oculus that every single one that they make goes to an actual developer
Then they shouldn't be selling them to anyone who orders one. They should be lending units to their preferred developers on an invitation-only basis. They can then put any conditions they want in the loan agreement (such as a large penalty for
Re: (Score:2)
That isn't consistent with them selling the units. The moment you charge money you are just selling them. If you are selling them, you can't argue you're trying to target devs.
But of course you can, if that is in fact what you are doing.
Then they shouldn't be selling them to anyone who orders one.
And apparently they are not anymore: they're no longer selling to China because they've learned they don't tend to end up with developers over there.
The devkits are theirs to sell to whoever they wish, and if they don't want to sell to China then that's their business.
Re: (Score:1)
I think the main reason that
That's how China works (Score:1)
Nothing new, this is just the modus operandi here in China. Anything, iPad, iPhones, tickets for concerts, movies, anything that has limited availability and a chance for slightly higher than usual demand gets scalped - even if it means ordering lots of stuff from overseas or smuggling things, like iPhones, from Hong Kong.
The Occulus folks are just doing the same that Apple is doing - finding a way to ensure that the product falls into the hands of people who will actually use it. In HK it took them a coupl
Scalping? China? Say it ain't so! (Score:3)
Reverse engineering (Score:1)
Oculus is dumb (Score:2)
There is a point at which you're actuall
Ya right! (Score:1)
Re: (Score:2)
Re: (Score:2)