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Quake First Person Shooters (Games) Games

Changing the Rules of a 15-Year-Old Game: Quake Live Update Causes Controversy 170

An anonymous reader writes: As id Software aims for a larger, more mainstream audience for its free-to-play shooter Quake Live (based on 1998's Quake III Arena) on Steam, big changes are afoot. A new update was pushed out last week which adds some new, more beginner-friendly features to the game. These include weapon loadouts, which grant players a weapon of their choice when they spawn, timer icons, which indicate when the all-important powerup items will spawn, and an automatic bunny-hop to gain extra speed. The changes have been met with hostility from longtime players who prefer the "purist" rules of old and the duel format. As the writer points out, however, if the update helps attract more elite players to the gamer, it could breathe new life into a very old game.
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Changing the Rules of a 15-Year-Old Game: Quake Live Update Causes Controversy

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  • by Anonymous Coward on Wednesday September 03, 2014 @12:41AM (#47814139)

    Just like the NGE for Star Wars Galaxy, any 'major shift' to the game in order to attract a new audience alienates your current audience. You're basically saying 'screw you guys, we want some else.'

    If that's the truth, then go for it. If the current audience is insufficient to proceed, then go for it. If you'd like to keep the people you have...you'd better not do it.

    It's possible the maintainers of Quake Live are simply done with the project. Rather than shut the doors while there are still people playing, they need to chase everyone away first. That would make a whole lot more sense than trying to attract people to a 15-year-old game by changing it. The only people who are going to play a 15-year-old game are the ones who are trying to relive the 'glory days.' If you change it, they are no longer the 'glory days.'

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