Ubisoft Apologizes For Assassin's Creed 171
BarbaraHudson writes in with the latest in the Assassin's Creed Unity debacle. This time it's good news. "As an acknowledgment of the botched launch of Assassin's Creed Unity, Ubisoft has offered free additional content to everyone who purchased the title, cancelled the game's season pass and offered a free game to users who purchased the pass. The anticipation for Assassin's Creed Unity was such that the myriad of bugs and technical issues experienced at launch felt like an even greater slap in the face for gamers. In a blog posted yesterday, Yannis Mallat, CEO of Ubisoft Montreal & Toronto said: 'Unfortunately, at launch, the overall quality of the game was diminished by bugs and unexpected technical issues. I want to sincerely apologize on behalf of Ubisoft and the entire Assassin's Creed team. These problems took away from your enjoyment of the game, and kept many of you from experiencing the game at its fullest potential.'"
Unexpected technical issues (Score:5, Interesting)
Really? They were unexpected? Testing didn't bring ANY of these issues up?
I could understand a few bugs might slip through the cracks but I would have thought a game publisher would not have these kind of issues after launching many games without major bugs. (I have no citation on this, by I would figure that most of their games aren't this bad on launch day).
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Really? They were unexpected? Testing didn't bring ANY of these issues up?
You would be surprised at the number of so-called expert testers who ask for the latest, most powerful machines with the latest OS versions etc. as they claim that this will aid their testing. I've seen this in a company where the target machines that actual users were using were known to be older with less powerful graphics cards and some old software for compatibility with some products . I'd imagine the lure of a new machine is eve greater when they don't know what users will be using.
Re:Unexpected technical issues (Score:5, Insightful)
Much more plausible (if still an example of terrible testing practice) with any bugs in the PC version that can be linked to a specific GPU driver version or the like. Even there, though, PC gamers(of the type interested in new-release action games) may not have the newest hardware; but tend to be fairly good about updating GPU drivers and DirectX runtimes.
Re:Unexpected technical issues (Score:5, Insightful)
Usually, testers find these things and management decides that they can be fixed with a patch later, because missing the ship date would cause marketing problems.
Sometimes they get away with that. Sometimes the problems are worse than management thinks and a debacle like this happens.
Maybe it's catching up with them now, though? (Score:2)
Given what they are offering to customers as compensation this time [bbc.co.uk], I wonder whether a substantial backlash against this kind of substandard quality has finally started, perhaps even among the serious gaming community. It certainly seems like Ubisoft might actually be getting concerned about their reputation and future profits now. It's not as if they haven't had launch disasters before, but presumably you only get so many before people stop pre-ordering your next "must have" game, even if the limit is hig
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It was by no stretch the first blunder on their side. UBIsoft is already pretty much synonymous with "the company that can't really release anything right". Their reputation among gamers is even worse than EA. And that's quite a feat in some twisted sort of way.
Of course people who enjoy a certain franchise (aka fanboys) will continue to buy their favorite line of games. But only so long. I don't really see much of a preorder potential for the next Sim City game after the blunder with the most recent one. G
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Can we agree that they BOTH make horrible decisions when it comes to game quality? Both companies are guilty of buying out good studios with a well established franchise and then milk it 'til the cow's dead.
Frankly I don't care which of them is worse, NEITHER of them sees a dime of my money until I have very good reason to believe something changed for the better.
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These days it's standard to write the apology before the game even ships. They know that the servers will buckle under the load on day one, they know you will have to download a 1GB+ patch before you can even connect, and they know there are still masses of bugs. A cheap apology posted on their website is far cheaper than actually fixing those problems, and these days total launch failure is so common that in a week all will be forgotten and everyone will be watching other people play the game on YouTube be
Re:marketing and reputation (Score:5, Interesting)
When you have the hype machine going a year in advance aimed at a certain date, promotion contracts with Gamestop and such for a certain date, and even something simple like shelf space at Walmart for a certain date, changing that date is not without consequences.
Digital distribution tends to make this easier, but this is predominantly a console game and so retail matters.
Re:Unexpected technical issues (Score:4, Interesting)
This is bullshit. Testers are like Mexican field workers. They turn up at the offices, sit in room playing the game sections over and over, then hit a log button whenever something odd happens.
Yep, One of my nephews thought it would be cool to become a game tester, so he applied to Ubisoft. He quit after (iirc) a month because it was boring, repetitive, and only paid minimum wage.
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Hehe. That is like any other testing jobs. Some of jobs are worse!
Re:Unexpected technical issues (Score:5, Insightful)
Even games that end up releasing in pretty dubious shape often manage to score fairly positive pre-launch press through some combination of assurances that 'those little issues won't be in the final version, just see the promise!' and the degree to which the reviewer depends on the goodwill of the publisher for future access, so if reviewers aren't allowed to talk about it even after it is on the shelves, you might want to run away. Maybe pick it up for $20 a year from now, if they actually do fix it.
Re:Unexpected technical issues (Score:5, Insightful)
Unespected?
Their news embargo basically equaled a goddamn GAG ORDER and they really want to convince us that this wasn't because they knew all along what a train wreck they were about to sell and to prevent he media prom warning the customers??? It was fraud, plain and simple and they now want to get people to accept some of their other crap as compensation so they won't be able to join a class-action lawsuit.
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Their news embargo basically equaled a goddamn GAG ORDER
No, it didn't. It was sleazy, it was wrong, it was something that we should not tolerate from any gaming company, but it was part of the deal for a review copy up front and every respectable gaming review outlet turned them down. Yeah, you read that right.
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It was sleazy, it was wrong, it was something that we should not tolerate from any gaming company, but it was part of the deal for a review copy up front and every respectable gaming review outlet turned them down. Yeah, you read that right.
So, none of them?
Honestly asking. I haven't bothered reading any video game specific site in years, primarily because video game sites seemed to either be the corporate "blatantly in bed with the publishers" type (IGN) or "shitty blog not worth anyone's time" type (Kotaku). I'm curious if any gaming review outlet actually turned down the offer and insisted on reviewing a release copy.
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So, none of them?
That's my take. I don't know of anyone who did turn it down, because BIG SHINY. (Not just ooh shiny, but BIG SHINY.)
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Why should they even care to test the game before launch? There are hundrends/thousands of beta testers who are more than willing to pay a bunch only to be among the first to have the new shiny.
Oh, did I say beta testers? I meant users/players.
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well it was "unexpected" to the management that the patching team didn't do a miracle in 48 hours prior to launch. if they were even working.
they knew it was buggy, what they technically might have not know was if the thing was going to get patched to good level before stores handing the copies out.
(that they knew was evidenced by the launch day review embargo for people with advance copies, which doesn't happen with all games, rather it seems to happen only on games that are buggy)
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I was thinking just that. Unexpected? Did QA take a collective day off when the game was to be tested? Not even the "there's just too many configurations" excuse holds any water because the glitches, bugs, freezes and what ever else you have happened not only on the PC version but also on the consoles. And please don't tell me there are too many different PS4 variants out there where it just so happened that you didn't have the one with the CPU/GPU where the game bugs out.
The game was friggin' unfinished. T
Bugs are DRM (Score:5, Interesting)
The net effect of these ludic-buggy games is that the actual game disk itself is entirely worthless for playing the game. Pretend that while browsing for 8 bit NES games, you finally found a game you wanted- say The Guardian Legend, a truly top-tier title. You grab it for cheap, walk it home... and instead of instantly booting into Miria racing towards Naju, it instead needs an overnight update from a service that hasn't existed in a decade to work properly, or at all.
These bugs are a feature to companies like Ubisoft and EA. The apology is only issued because the launch was truly and shockingly ludicrous- enough to get mocked world wide, in articles such as Cracked's:
http://www.cracked.com/blog/7-... [cracked.com]
That are well outside of the normal area of video game journalism / forums / reviews.
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A corollary of that is that this style of development is a huge mess for game preservation. Imagine if you had a collection of NES games, but none of them really worked, because the original boxed game was unplayably buggy, and the update servers were discontinued many years ago. Pretty much the only hope for a game like this being playable in 20 years is: 1) the company itself eventually releases a self-contained, all-patches included version that works, or 2) some warez group does so.
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Awesome narration in that game. "You seem the have a lot of mistresses. There's a word for keepers like you."
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Now if only Obsidian by Rocket Science were available...
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I assume that consoles do, if only because consoles are extremely touchy by nature about anything going in or out(aside f
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The obvious solution to this kind of problem is to store old games as virtual machine snapshots. Unfortunately, these are n
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The obvious solution to this kind of problem is to store old games as virtual machine snapshots.
Bah, humbug. If you want to replay the game in the future, download the cracked version that doesn't authenticate to anything. Then you can install it to a virtual machine with working drivers. Just buy it first, and make sure to buy the same SKU that the cracked version is based upon. That might not be an airtight legal defense, but at least it'll be clear that you were trying to do the Right^WLegal Thing(tm)
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So is the question whether update downloads are encrypted? The ones for the Xbox and 360 aren't. Dunno about the 180. You can download them and unpack them with alternate tools. I would imagine that mostly the ones on the PC aren't either, but I haven't actually checked to see what it looks like when say STO downloads an update.
Once the files are laid down, though, it's only a matter of doing any necessary authentication, if your game has that sort of thing. And in theory, that can be patched out. The game
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Hopefully no AC in 2015 (Score:2)
They haven't announced an Assassin's Creed game for next year, yet. Hopefully they'll learn from their mistake, and delay it until fall 2016. That'd give them time to fix up the performance issues and myriad glitches with the updated engine. Maybe at the same time they'll rethink the idea of the microtransaction-unlocked chests.
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Maybe at the same time they'll rethink the idea of the microtransaction-unlocked chests.
Oh, I'm sure they will. Perhaps they'll offer you the option to fill out surveys online to unlock them!
Stop giving these assholes money until they rein it in. They're assholes.
"unexpected technical issues" (Score:2)
unexpected technical issues
Is this true? I often get the feeling from the gaming industry that Q&A gets ignored and execs simply launch the game for whatever reasons.
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"Unexpected technical issues", as in "we knew there were issues but didn't expect them to become this big of a media story."
You're right. Game company management and PR want to meet the ship date no matter what because of the hype train and various retailer contracts for shelf space. QA isn't that high on the totem pole when it comes to influence, and are routinely ignored if they're saying what management and PR don't want to hear.
Hopefully, Ubi learns something from this.
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Yet again - Preorders are for suckers (Score:5, Insightful)
There is a reason they want you to buy the game before any reviewers or other users start commenting on it. It's what enables them to sell broken crap like this. They've already got your money.
The hype train, preorder bonuses, review embargoes are all meant to allow them to get away with selling broken crap. That's exactly what they've done. All the complaining in the world won't do a whole lot about that, now.
If you really want to put a stop to companies like EA and Ubi doing this - never preorder a game. Any game worth buying on launch day is still worth buying two weeks later, and you'll save yourself quite a lot of money by avoiding duds.
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QA (Score:2)
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These games are made by underpaid studios in Canada and others. They bank on all the poor peanut gallery devs who "OMG MUST WORK IN THE GAMING INDUSTRY!" in those areas. Even by Montreal standards, employees at Ubisoft Montreal are getting ripped off. Everyone knows it.
You know, the stereotype of the teenager who goes in computer science thinking he's going to make the next big game, not realizing its actually hard? Well, some of them actually make it, and they end up there. There's a few bright stars in th
Brand un-value (Score:5, Insightful)
I am loath to join the general chorus of hate for Ubisoft and EA. Complaining about these companies being too focussed on commercial success and not enough of user-entertainment/"art" seems futile: they are, first and foremost, commercial companies.
Nonetheless, considering it strictly as a commercial proposition, should the senior executives of these companies not be worried that their brand has negative value?
When I see news of a game, knowing that it is going to be published by Ubisoft - or, to a lesser extent, by EA, makes me shy away. I am less likely to buy. I am less likely to follow the hype, for fear of being sucked in by it, because I expect to be disappointed. I am less likely to engage with their product or marketing in any way, because of the poor track record that they have establish, the negative brand value that they have created.
If they bought a small publishers, and published the very same game through that new label, I would be more likely to engage with and buy their product for that reason - as long as I was not aware that Ubisoft (or EA) lay behind it. Knowing that they are there, I expect to be disappointed.. That's negative brand value in action.
This is not just a gamer whinge. I would think that was a customer reaction that ought to concern senior commercial management, and shareholders in these companies.
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Challenge Everything!
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I am loath to join the general chorus of hate for Ubisoft and EA. Complaining about these companies being too focussed on commercial success and not enough of user-entertainment/"art" seems futile: they are, first and foremost, commercial companies.
I'm never quite convinced by this argument. Just because you can do something does not mean you must, and these companies are run be actual people, who can make decisions that aren't only following the dollar. Ultimately if you just want to make money then be a bank, everyone else has a certain amount of duty to provide their service, aswell as to being commercial.
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If it were just about the label on the box, I'd be cautious about EA, and really cautious about Ubisoft; but hey, if the re
I wonder if anyone here has actually played it? (Score:5, Interesting)
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Looking at screenshots I don't see anything Serious Sam wasn't doing a decade ago, the only difference is updated graphics.
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Point being this isn't some technological leap, it's a high-res pack slapped over an old accomplishment. You want to impress me with a new technology show me Battlefield's destruction engine taken to the next level without performance issues. Show many raytracing that's feasible on normal hardware. Don't show me something from 10 years ago and say "LOOK, MORE POLYGONS!"
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It has one bug for me. Control lag. It many cases, there is over 0.5 second lag between keyboard and mouse input. Sometimes it works ok (still 100-200ms probably), but soon drops to 0.5-1s. And if I alt-tab out of the game and go back, lag goes up to 10-15 seconds before going down.
Wonderful graphics and animation. Working quest system. Engaging story line. And entire game experience broken because I have to spend 15 seconds trying to jump down from 1-foot tall fence, because of 1 second lag misinterpreting
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" The number of rendered objects is crazy,"
Please. Back in the days of the Voodoo2/3 GPUs we had Kiss: Psycho Circus, with the LithTech engine that could spawn HUNDREDS of actors/NPCs and keep them rolling just fine along with everything else in the game. Back in the days of Serious Sam, same thing.
" But it is hard to believe they can get that much stuff on the screen with the lighting effects they have, and still have it run at all."
You must have never heard of the demoscene. They could get that much shit
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I have it, and I have a really good computer with two GTX 770's in SLI. Regardless of whether I play the game in single or SLI mode, no matter what the settings are, there is a game-crippling bug that pops up randomly and forces you to restart the game to make it playable. Its every 4-5 seconds you get a masssive quarter-second stutter and your vision flips if you play with a mouse. People with low end hardware, high end hardware, low and high settings all have this problem. If you encounter it and try
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One anecdote does not make it a random bug, multiple reviewers have mentioned the bug as well and it is considered a serious issue for the PC platform by many, not just me. Some people seem to think it has to do with the physics calculations in the game or a problem with the game's lighting engine (which changes daytime based on the length the game has been open). It happens regardless of settings, you can play at high/high with everything else on and it happens, or medium/low with everything off (what I'
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I wouldn't use borderlands the pre sequel as a sunny example. Of wait actually I would. It also had site stopping bugs with muffins individually because some object fell through the map, of the map, or refused to spawn at all. My other favourite is when two NPCs ran into each other and just did there starring. Unfortunately the mission was to follow one of them. Fortunately I fixed it by jumping off a cliff which seemed to shuffle the positions of the NPCs somewhat. Both games are examples of what not to re
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why would someone from ubisoft shill an EA game?
I have it on PC, it definitely looks good, I wouldn't say spectacular, but I am also only running it on medium as my aging 560 TI just isn't cutting it anymore for a 1440p res. was hoping for a good deal black friday for a 970 but can't find any.. Oh well hopefully either cyber monday or boxing day.
Ooohh, "unexpected".... (Score:2)
Actually (Score:2)
We need to abolish the "idiot defense" (Score:2)
Admitting to this degree of incompetence should be considered negligence, not a defense.
Better than EA.... (Score:2)
EA did the exact same mess with Battlefield 4 and simply told customers " STFU you were stupid to buy an EA title!"
Free game?! FREE?! (Score:2)
The way of the dodo (Score:3)
The Crew (Score:2)
Will they also apologize for The Crew not really being "the size of the USA"? I've seen someone play the beta on Xbox One yesterday and he was able to drive through four states in under 30 minutes.
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is it as big as Need For Speed: The Run?
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As amazing as it is, it's still not what they said it would be. It's gross mis-representation, wrongful marketing, etc.
In other words, the usual bullshit.
If the game's so bad that it deserves an apology, (Score:3)
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Let's for one second imagine the game wasn't filled with bugs, the game is still fucking horrible.
They went backwards. The game is boring as hell, story bland, nothing new of value added to gameplay, they managed to make combat worse that previous iterations.
That review is either a massive fan boy or paid for.
never mind Assassin's Creed (Score:2)
I'm still waiting for Canada's apology for Celine Dion.
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And Bieber.
Full refund (Score:2)
The apology of a company willing to engage in such shitty business practices means nothing to me. You're so greedy for the holiday cash that you rush an unfinished game out the door with full knowledge it's unfinished, banking on pre-orders and preventing people from publishing reviews until everyone has already bought the broken game? And you expect that an offer for *more* of your shitty products is going to make amends?
Hey Ubisoft: Fuck. You.
You want to make amends? Give everyone who bought the game
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'Unfortunately, at launch, the overall quality of the game was diminished by bugs and unexpected technical issues'
No; they were not unexpected the company forced the game to launch without taking the time to properly QA the title.
This is where the PR and damage limitation departments get in. They will have known that they should have expected bugs, but as each individual bug was unexpected they felt they could make the above claim.
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Citation?
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I saw nothing in that post which reflects what you claim.
If you want to go on a posting vendetta against someone, expect to get marked as a Troll because that's what you're doing.
If you want to get legit votes, keep your criticism for his viewpoints in articles related to the subject, or in replies to posts where he brings it up.
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Muppets? There are Muppets in Assassins creed? Oscar ? Kermit? who? where?
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Just searched through the guys last dozen or so comments, Not even 1 instance of the world muslim or islam, soooooo....
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https://www.youtube.com/watch?... [youtube.com]
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Everyone already bought it, so it's all good as far as Ubi is concerned.
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Can you reverse the plunge of a really buggy launch by fixing it? If so, how quickly and how completely do you have to have a fix in place?
Is a bad launch effectively irreversible; but a solid patching effort can make a substantial difference in 'second-run' sales in the $20-$30 versions and 'Gold' re-release-with-DLC versions?
Is the
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I think a bad launch is probably irreversible. I didn't pre-order the game but planned to buy it on my next payday after release; I ended up not doing so.
If they patch it up and fix the bugs (and it gets good reviews), I'll buy it pre-owned and the money will go to the retailer/person selling the game.
Follow the money... (Score:4, Insightful)
What is missing in this industry that others often have is clear consumer protection laws and an awareness among consumers that they can enforce their rights. A game's entire value is normally in the entertainment it provides. If it simply doesn't work properly, and as a result that entertainment value is dramatically reduced, then it isn't fit for purpose.
The situation is complicated because these laws vary widely with jurisdiction and over time. For example, here in the UK, there have been several relevant changes to consumer protection laws this year specifically to close gaps and clarify rights in the context of digital content. The bottom line, though, is that like any other purchase, you are entitled to get something of satisfactory quality for your money, and if you don't then the vendor who takes that money will normally have some obligations to replace/repair/refund to fix the problem. (Don't assume you can just go in and demand a 100% refund every time without giving them any other chance to fix things first, though; I don't know any jurisdiction where the law is that one-sided.)
Of course with software there is always a question of what constitutes a reasonable quality since there will inevitably be bugs, but a lot of these games ship with such obvious and sometimes entirely game-destroying howlers that I don't see how the vendors have a leg to stand on.
If someone orchestrated a mass campaign where a significant proportion of the customers of one of these games did actually assert their consumer rights and claim a reasonable fix-or-refund remedy, even just once, I expect the shockwaves through the AAA game business would be felt for a long time.
Unfortunately, that's probably not going to happen, and next year the same hard core group will probably pre-order the next destined-to-fail-at-launch edition of each big franchise, thus further confirming to the games companies that their current practices are commercially acceptable. :-(
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You don't have the "right" to be entertained. Protection from going into gamer rage isn't a fricken UN-charter human right.
Should they do due diligence and adhere to better QA? Yes - putting out something that's that buggy is an embarrassment. It's a product - there are better products, and crappier ones. A buggy game isn't going to kill or maim you. If it does deep psychological damage, then you have bigger problems. Get over the ridiculous entitlement complex. This is not an issue that should be l
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Nothing you wrote there about physical harm is even slightly relevant to this discussion.
When you buy a product, you have a clear legal right (at least in my country, which is explicitly where I was talking about) to a product of satisfactory quality in return for your money. This has nothing to do with what kind of product it is or whether anyone died as a result of a glitch. It's just a basic principle of our consumer protection laws, and there's nothing "ridiculous" or "entitled" about enforcing your bas
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Depending on the game, it can be reversed, but it's not easy. Diablo 3 is a recent example. Bad launch with major server problems and gameplay issues. The 2.0 patch and expansion basically undid all of that, got rave reviews, and AFAIK did result in a sales bump. That's Blizzard, though.
Assassins Creed usually sells a lot up front, sells some DLC, then moves on. DLC doesn't provide a "reset" to try and win people back over the same way a major expansion launch does. For AC Unity, the damage is done. Fixing
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...you do realize DA:I is made my BioWare and published by EA? Although from what I've heard, yes, the PC controls are atrocious without a controller. It's terrific on a PS4 though.
But OK, yes, Ubisoft should apologize for that too. And for the Nazis. And 9/11.
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Define AAA (Score:2)
Has there been ANY 'AAA' title released in the last 10 years that the CEO of the company that published it shouldn't have made [an apology like this] after it's release?
The answer to that question depends on whether you consider first-party Wii and Wii U games to be "AAA". Without defining AAA, we'll just talk past each other [c2.com].
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There's a bit more to the story, but yeah. And worth noting that they then worked, unpaid, to put out a patch that fixed the worst of it.
Fantastic game, even though.
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> The anticipation for Assassin's Creed Unity was such that the myriad of bugs and technical issues experienced at launch felt like an *even greater* slap in the face for gamers
Even greater? So the release of an anticipated game itself is a slap in the face apparently.
I'm so annoyed by this entitled gamer culture, that speaks of "slaps in the face" when a game doesn't work 100% flawless at launch. These "gamers" generally don't know anything about programming, they have no respect for the incredibly complex kind of applications these "games" are. The developers always have to up all the graphical and AI capabilities, plus they have to support every platform, console and PC, under the sun. This amount to a gargantuan programming task under very tight deadlines, all because the "gamers" are waiting for their preorders, and then when launch day comes they speak of "slaps in the face".
Fuck off entitled gamers and your dumb "community", write your own games, I bet you you couldn't even program a tetris.
Wah! Poor developers. It is too much to expect them to be able to deliver a bug free product. Hmm, back in the days before internet or even BBSs, there was no possibility of "bug fixes". Many games were cartridge based. It just had to work. Period. Even into the 90's games had to be production ready before they could be released because updating was not possible. Now that most of the world is connected, we think it is okay to have buggy software because it can be fixed byt downloading a patch. Call me old