When Chess Players Blunder 47
An anonymous reader writes: Joe Doliner has done a statistical analysis of mistakes in rated chess games. He used a chess engine called Crafty, which is capable of not only finding mistakes, but quantifying how bad they are. After crunching all the matches on chessgames.com in 2014, which amounted to almost 5 million moves, Crafry found only 67,175 blunders that were equivalent to a 2-pawn deficit or worse. With a pair of graphs, Doliner shows how mistakes decrease as player rating increases, as you'd expect. According to the trendline, gaining 600 rating points roughly halves the number of mistakes a player makes. He made the data and tools available in a public repository for others to dig into.
Cause meet Effect. (Score:5, Insightful)
I would suggest that making half as many mistakes gains you about 600 rating points, rather than the other way around.
Unless those points can be magically sprinkled on a player in some form..
But hey, cause and effect seem to be highly, shall we say, flexible these days.
(yes, I know its all semantics here, but hey..)
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I don't think the article means that there is a causal effect to decreasing mistakes. It is looking at the correlation between points and number of mistakes from the viewpoint of the rating graph. I would agree with your statement as to the cause (half the mistakes leads to ~600 point rating increase).
Re:Cause meet Effect. (Score:4, Insightful)
I think the big problem is that a "mistake" is being defined so crudely. I'll bet players make about the same number of mistakes no matter how good they are, but what they actually qualify as a mistake gets smaller and smaller.
It's certainly true for me. I play at about a 1900 level now and was 2200 in my youth. I make tons of mistakes, but at the same time hardly a week goes by when somebody doesn't accuse me of using a computer. In other words, they don't see the mistakes. But I know they're there and to players better than I they are obvious mistakes. But almost none of them are "2 pawn +" blunders.
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2p + blunders are relatively frequent in amateur games I think. As you said earlier it depends on what you call a mistake. You get into a really complicated position and start trading off pieces. You each get 4 pieces say of the others. But someone comes out a bishop ahead or whatever. But is it a mistake? To a master it would be but to people at your level of skill the sequence was too complicated to realize that you'd end up behind. Which leads too:
maybe it isn't just not making mistakes that makes people
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I think the big problem is that a "mistake" is being defined so crudely.
Crafty, the engine he used is rated 2825
Stockfish, (arguably) the best engine available (and its open source) is rated 3390
So by his own research numbers the engine he used for his blunder analysis blunders about twice as often as the free Stockfish which he could have used.
Re:Cause meet Effect. (Score:4, Interesting)
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You don't need the worlds best chess engine to find blunders.
You do, if you want to do it accurately. There may have been a number of moves that Crafty thought were blunders, but they were actually good moves.
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Chess will likely never be solved, but it's possible to get more accurate results by using a better engine. Especially since Stockfish is open source, there's not really a good reason to go with Crafty.
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For this study, blunders were defined as moves that lose the equivalent of 2 pawns or more of material. Any engine is sufficient.
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A really superior chess engine might get 0.1 points advantage in every pair of moves, and after 30 moves you haven't got a chance. But we are talking here about blunders with 2.0 points disadvantage in one move.
I've spent years following the TCEC and watching Crafty get demolished again and again and again, and its never via the slow 0.1 grind that you are imagining. You are talking out your ass right now.
Crafty regularly (*almost every game*) makes blunders giving what the top engines see as +3 pawns and higher advantage. It then often takes crafty several more moves to finally see that its lost, and then it regularly mis-evaluates that as even worse than it really is (because its failure to see goes both way
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Those ratings for those engines are mostly worthless. They only apply to the specific machine in a specific configuration that competed, and the computer was allowed to manage its own clock. Here, analysis was limited to two seconds per move, and likely on very low end hardware and memory compared to the machines that are rated. Just upgrading the hardware for Crafty would close the rating gap at least some. And you'd be very hard pressed to say ratings for full games played at normal time controls stil
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The ultimate definition of "mistake" is a move that turns a winning position into a draw or loss, or a drawn position into a loss. If you have a winning position, with 3 winning moves, any of those 3 moves is good, and the rest are bad. A top player is more likely to pick one of the good moves, and thus make fewer mistakes overall.
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Although ultimately you are right, there is a useful probabilistic approach to this besides considering the theoretical value of a position. Since chess is very far from being solved, you don't really know the theoretical value of very many positions. However, you can make models for the probability of the outcome from a position (a choice of an engine is such a model). A blunder is then a move that reduces the expected score for the player that made it, by some amount.
And as others have said, he should hav
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It does provide an interesting approach to training though. If we haven't produced a grandmaster for decades then we could simply increase the ratings of our national contenders by hundreds points so that they make fewer mistakes. It doesn't even matter if they are really that could, we could just keep doing it until they play like machines.
chess is a game with (Score:2)
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That makes me wonder if a good chess player could potentially be a good programmer ?
A good midwife could potentially be a good programmer, but so could a bad one.
So yes, a good chess player could potentially be a good programmer, there is nothing that says that he can't.
Heck, being able to think more than one step ahead pretty much guarantees that the person would be a good developer in general if you slap a couple of years of education and experience on top of it.
Real Chess Players... (Score:2, Interesting)
Real chess players don't blunder... they make tactical bluffs - Just like professional poker players!
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Gambits are not blunders (or even mistakes). I cant open Crafty's website right now, but I sure hope it can differentiate between them.
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Sure. Crafty is measuring whether the apparent value of a player's position suddenly declines.
If our analysis of chess was perfect, all player positions would have one of three values, "You can win from here", "You can force a draw from here" or "Too bad, surrender". But in practice Craft has a lot of grey area where it can see that e.g. having an extra pawn is good but it isn't sure whether it's good enough to win. This grey area value is what's being measured.
So e.g. swapping a pawn for an improved positi
Re:Real Chess Players... (Score:4, Interesting)
That's different, in poker you bluff when the probabilities are such that your opponent will lose calling you in the long run. In chess you're creating an objectively worse but more complicated position in the hope that your opponent doesn't have the skills, time and preparation/experience to play it optimally. I rarely do it when we're even, but I've gotten better at doing it when I'm behind.
I remember one game in particular where I'm an officer down (-3) so I sack a few pawns (-3 + -2 = -5) to make his king open for attack, but it managed to set up a Q+R combo that he couldn't see a better defense against than sacrificing his queen for my rook (-5 +9 -5 = -1) and with Q vs exposed king I was able to eat a few more pawns and eventually go on to win the game. I did a computer eval on it and at worst it claimed my position was -8 as after the pawn sacks I'd lose another officer by force.
But I won. If I'd just play passively trying to make my -3 position not worse he'd probably quietly swap pieces one by one until it was a winning advantage. I know I sometimes create such traps against significantly lower rated opponents, I know the threat is possible to defend against but why not see if he recognizes it because if he doesn't it could be an easy win. To genuinely outplay someone where they don't make any significant blunders is certainly possible but easy wins count as much as the hard ones.
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Ok, that was a new term to me, so I dusted off my Wiki and found it is a term for Bishop in just three [wikipedia.org] languages/cultures, with the predominant one being Russian.
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Ok, that was a new term to me, so I dusted off my Wiki and found it is a term for Bishop in just three languages/cultures, with the predominant one being Russian.
Actually it was a mistranslation from Norwegian where "offiser" = officer in English refers to any non-pawn piece, I don't recall if I was a knight or bishop down or I'd have said so. Apparently the correct way of saying that in English is to say I was a piece down according to meaning three here [wikipedia.org].
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"That's different, in poker you bluff when the probabilities are such that your opponent will lose calling you in the long run. In chess you're creating an objectively worse but more complicated position in the hope that your opponent doesn't have the skills, time and preparation/experience to play it optimally. I rarely do it when we're even, but I've gotten better at doing it when I'm behind."
A good example of this at a very high level of skill is Geller - Korchnoi (Candidates Quarterfinal 1971) Sicilian [chessgames.com]
Blunder of the Century (Score:5, Interesting)
The rest of the article turns the board around, looks at it from Kramnik's position, and tries to get into his head to see what he was thinking [chessbase.com]. Personally, I think it's what I call "sniffing your own butt" when you get so inside yourself, you stop thinking about the rest of the world. You then perform bizarre actions which seem quite reasonable to you. This happens in groups as well. It helps to explain things like how pro-worker governments of the 20th century murdered millions of workers. There's just nobody there to second-guess your thinking, and even if there was, they would be heavily punished for speaking out and contradicting you. This is where crowdsourcing shines.
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Ta for interesting bit of chess history. I think you're way off the mark in your analysis of mass murdering regimes. The pattern recogntion theory seems much more likely.
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Re:Blunder of the Century (Score:4, Interesting)
In one of the Kasparov vs Deep Blue games, Deep Blue made a blunder due to a coding error (it didn't see any viable move but rather than resigning it simply picked a move at random). Kasparov was so convinced that the computer was confused by the play that he thought Deep Blue was looking 20+ moves ahead in the end game, a thought that terrified him. Kasparov won the game, but a lot of people say his confidence was so shaken by that one move that he played significantly differently the rest of the series.
Re:blundering upon a saving discovery (Score:1)
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... the first moon landing. ... the sign of gravity in the code was in with the wrong sign, and it was only discovered by accident the day before the launch.
Do you have the details on this? It's a pretty good one if true.
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When the Universe is summed up at the end of time, we'll learn that someone from the future had been sent back to avert the total annihilation of the entire human race and the best way to do it undetected was to force this one chess blunder. One tiny change at one tiny but pivotal point in history. It's the only explanation for why Kramnik can't explain it himself.
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Deep Fritz 10 - Kramnik,V (2750). Man vs Machine Bonn, Germany, 27.11.2006. Kramnik played 34...Qe3?? The blunder of the century.
The rest of the article turns the board around, looks at it from Kramnik's position, and tries to get into his head to see what he was thinking [chessbase.com]. Personally, I think it's what I call "sniffing your own butt" when you get so inside yourself, you stop thinking about the rest of the world. You then perform bizarre actions which seem quite reasonable to you. This happens in groups as well. It helps to explain things like how pro-worker governments of the 20th century murdered millions of workers. There's just nobody there to second-guess your thinking, and even if there was, they would be heavily punished for speaking out and contradicting you. This is where crowdsourcing shines.
Chess blindness [wikipedia.org] strikes again!
Horrible graph design (Score:1)
It is an interesting article, but the one who made the graph should might want to change jobs.
The first graphs has four shades of blue blue and on top of that the areas are colored using gradients.
The Logical Conclusion (Score:3)
"a public repository" (Score:1)