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Games

18 Months On, Grand Theft Auto V's Mount Chiliad Mystery Remains Unsolved 146

An anonymous reader writes One of GTA V's juiciest easter eggs is one that gamers have still yet to crack: the symbols on San Andreas' huge mountain that seem to suggest a jetpack is buried somewhere within it. As the game's PC launch — and presumable final uncovering as modders raid the game's code — nears, a new article looks at the lengths conspiracy theorists have gone in a bid to locate it, waiting entire in-game lunar cycles at points of interest on the map, trying to complete the game without killing anybody and even attempting to trigger earthquakes in Los Santos. Will it all have been for nothing?
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18 Months On, Grand Theft Auto V's Mount Chiliad Mystery Remains Unsolved

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  • by Anonymous Coward on Tuesday February 24, 2015 @01:19PM (#49119999)
    Unemployment drops to new lows as millions of former job seekers now search for a jetpack that might not be real, which is supposedly hidden in a mountain in a computer game.
  • by Anonymous Coward

    Could they instead try to solve the mystery of constant unknown network errors?

    The online game is unplayable as-is.

  • Yes. It will. (Score:3, Insightful)

    by Opportunist ( 166417 ) on Tuesday February 24, 2015 @01:26PM (#49120041)

    Even provided there is anything to be gotten, it's just an item in a game.

    More likely, it's a publicity stunt for a franchise that's going a wee bit stale with the I-lost-count-how-many installment of essentially the same game.

    • yeah it's bullshit that no one should care about.

      The real mystery is what the fuck are they doing with the PC version that it takes them two years to port.

      • I'm not sure how many people are going to care that there is a built in video editor, and not sure why they couldn't have released the port then added it later, but it was a decision they made.

        The fact is that console platforms are fixed specs, the myriad of different hardware PCs can have makes it hard to get decent performance and look good on the widest range of hardware. Some people want to play on Intel graphics. Maybe you have 2 cores, or 6 cores on your processor. The game engine needs to take thes
        • Thanks, captain obvious! :)

          No doubt that porting to PC requires some additional effort to develop and test for various configurations, but it's not that bad, not TWO YEARS TO PORT A FINISHED GAME bad. It just stinks of incompetence, compounded bad decisions (like the video editor, WTF) and possibly a desire to milk as much revenue as possible by releasing the same game three times.

    • by turrican ( 55223 )

      Even provided there is anything to be gotten, it's just an item in a game.

      There is absolutely something to be gotten: bragging rights for finding it first.

      Not that I (or you) would personally care, but there are many out there who do.

  • ...if it's advertised in-game.

  • by jfbilodeau ( 931293 ) on Tuesday February 24, 2015 @01:42PM (#49120177) Homepage

    You should look up, up, down, down, left, right, left and right or somewhere around there? That where I use to find my easter eggs.

  • Will it all have been for nothing?

    OK. People go crazy about sports. But this breathless commentary is a bit over the top.

    • Oh Bruce, you wouldn't understand! You actually do real things!

      • by Bruce Perens ( 3872 ) <bruce@perens.com> on Tuesday February 24, 2015 @08:26PM (#49123557) Homepage Journal

        :-)

        In 1981, I worked in the NYIT Computer Graphics Lab as a disk operator, paid $2.15 per hour. We were creating the field of feature film computer graphics, but of course I was just a disk operator. I had never taken any computer courses, and indeed any math beyond algebra, and my bad grades got me into NYIT, which was open admissions as far as I know.

        There were 8 or so other operators, mostly computer science students from C.W. Post University which was next-door to NYIT. By being admitted to Post, studying computer science, etc., they had all of the advantages.

        And there was Rogue. Rogue was a text adventure program. And we had lots of terminals to run it upon.

        While I was waiting for the next operator call, I read all of the documentation on Unix and C that existed in the world. There wasn't much of it back then. I started to hack Unix. I got a job as assistant systems programmer.

        The other operators played Rogue.

        I eventually moved on to Pixar, and various other interesting things. Perhaps those other guys have had great rewarding careers, but I don't hear much of them.

  • Will it all have been for nothing?

    Yes.

  • I'd have assumed there was by now at least some method of at least reading a PS4 disk on a PC; and that they'd be able to dig at the code and game assets, even if they couldn't run it, or use modified code on the PS4 itself...

    But surely they have enough to look at the games art assets already now? No?

    • Re: (Score:2, Insightful)

      by jones_supa ( 887896 )
      Ok, let's assume you get the data files pulled from the PS4 disk. You now have hypothetical files like r_gamedata_0001.gbr (15 GB), r_gamedata_0002.gbr (13 GB), r_gamedata_0003.gbr (10 GB), r_actor.gbr (4 GB). You open them in hex editor and they look like complete mush. Now what? I hope you have your coffee machine ready.
      • I hope you have your coffee machine ready.

        I see what you did [wikipedia.org] there!

      • by vux984 ( 928602 )

        I admit I am not an expert on this stuff but I've dabbled; and I think its a smaller problem than you make out. I expect the format for these things is somewhat standardized. Maybe game engine specific, or developer specific, where the files are probably structured similarly to previous games or other games, etc.

        I hardly doubt a whole new game data format is invented from scratch for each title.

        There are probably existing modding tools and game data extractors that will work as-is or with only a little modi

      • Well, assuming you know a thing or two about what you're doing you look for "art assets" as indicated by the parent. Art assets such as 3d object models and textures tend to follow fairly standard formats.

        "Ok, let's assume you've managed to get the hood open on your car. Now what?" probably has a different answer to a mechanic and some one that knows nothing about cars.

        Nobody finding anything yet doesn't bode well for there being anything in there. Although it is actually possible to prove something in a ga

      • You open them in hex editor and they look like complete mush. Now what?

        I don’t even see the code. All I see is blonde, brunette, red-head.

  • by sjbe ( 173966 ) on Tuesday February 24, 2015 @02:30PM (#49120535)

    Will it all have been for nothing?

    I would think that was self evident...

    I'm curious what the opportunity cost of this form of entertainment(?) is. I suppose it is a way to pass the time...

  • by ArcadeMan ( 2766669 ) on Tuesday February 24, 2015 @02:33PM (#49120557)

    There is no cow level.
    There is no spoon.
    The cake is a lie.

  • It's going to be quite hard to have such a mystery if modders end up revealing it or adding it to the game.

  • https://support.rockstargames.... [rockstargames.com] :/ GTAV on the PS4 drives me fuckin batty, stopped playing it because some idiot in the development team decided to remove an immersive camera option for a gimmicky one.
    As for Mt Chilead, I was under the impression there's nothing more to solve, the UFO is the mystery, long since solved.

    • Interesting slashdot bug there. The subject text allowed me to fit in this.
      "3mths on & I'm still having a cry about my hoodcam"
      The preview clearly only shows.
      "3mths on & I'm still having a cry about my hoo"

      Known issue?

      • by rHBa ( 976986 ) on Tuesday February 24, 2015 @08:21PM (#49123513)
        I'm guessing that the ampersand is counted as a single character by the javascript that prevents you over filling the input box but once sent to the server it is expanded to its HTML entity (&amp;) and the title loses 4 characters from the end (either it's truncated in code or the database field isn't big enough)
        • Ahhh my trick I've learnt from twitter to reduce 3 characters to one has burnt me.
          Makes sense.

          • I made this post at the bottom of the page, but I'm making it here so you can see it easily.
            ==

            There should be 50 &'s in the subject line. But there can't be. A message comes up saying the subject line is empty, and won't even let me preview the post.

            Second attempt, there should be 48 &'s in the subject line, following the number 48. A message comes up saying use less repetition in the subject line. Won't preview.

            Third attempt, there are 25 digits with 25 &'s between them, and the preview seems t

  • There should be 50 &'s in the subject line. But there can't be. A message comes up saying the subject line is empty, and won't even let me preview the post.

    Second attempt, there should be 48 &'s in the subject line, following the number 48. A message comes up saying use less repetition in the subject line. Won't preview.

    Third attempt, there are 25 digits with 25 &'s between them, and the preview seems to show the same. We'll see what happens in the post.

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