Please create an account to participate in the Slashdot moderation system

 



Forgot your password?
typodupeerror
×
Nintendo Cellphones Handhelds Games

Nintendo Finally Working On Games for Smartphones 86

Several readers sent word that Nintendo is finally bringing its games to mobile devices. It's partnering with Japanese game publisher DeNA to develop games for phones and tablets based on Nintendo's popular game IPs. (Existing games will not get mobile ports, however.) DeNA first approached Nintendo about using the company's characters in mobile games back in 2010, Iwata said, and has been passionately pursuing talks on the alliance ever since. Iwata acknowledged that the transition from the Wii and DS lines to the Wii U and 3DS lines has not gone "as smoothly as we had expected," but he maintained that industry watchers predicting the death of dedicated video game consoles are being too pessimistic. Iwata tied the move to smartphones to Nintendo's historical embrace of TV gaming after decades as a physical toy and card game company during a time when TVs didn't exist. "Now that smart devices have grown to become the window for so many people to personally connect with society, it would be a waste not to use these devices."
This discussion has been archived. No new comments can be posted.

Nintendo Finally Working On Games for Smartphones

Comments Filter:
  • by Anonymous Coward

    ... they don't just partner with Apple and bring out a console. And yes, it should be called the iConsole.

    • by EmeraldBot ( 3513925 ) on Tuesday March 17, 2015 @04:31PM (#49278943)

      ... they don't just partner with Apple and bring out a console. And yes, it should be called the iConsole.

      Apple did once make a console, albeit in partnership with Bandei. It was called the Apple Pippin [wikipedia.org], and the fact you've never heard of it tells you how much that thing sucked. Besides, Nintendo and Apple both have their claims to fame in controlling hardware, and I don't think either one would be willing to concede control of it. On top of all that, their target audiences are completely different.

      • It was called the Apple Pippin

        FTFL List price $599, units sold 42,000. Wow, thats a train wreck by any standard!

        • by aaron4801 ( 3007881 ) on Tuesday March 17, 2015 @04:40PM (#49278999)
          It's worse than that. It was $599 in 1995, which would be over $925 today.
          • by Aereus ( 1042228 )
            Still cheaper than the NeoGeo. That thing was like $799 in the late 80s. Each GAME cost somewhere between $150-200 even...
          • Although oddly enough they seem to retain most of their value(probably as collectors items).... My friend and I decided one day we were going to search the used game stores in Tokyo's Akihabara district to find a Pippin, and if it was affordable buy one. We eventually did find one, but it was 70,000 yen(about $800 or so back then, about $600 now), Needless to say we didn't buy it.
      • They should have bought the rights to Amiga, and made a new Amiga MkII, with improved specs, CD32 size, and ported part of the mac api to it ( amiga was better :P~ apple ).

        And if it ran old amiga games, it would have been a hit, or get more sales than macs, if people would rig up a large monitor and Kb/mouse to it instead of macos.

      • Comment removed based on user account deletion
    • Why would they partner with someone who's already tried and failed in this industry, to do something that they've already been doing successfully for 30 years?
      • To save Apple. Apple is now flailing around. They have a big sack of money from their one really successful product (iPhone) and need something new. The Watch/Tablet/Legacy PC biz is subsidized. The iPod/iTunes business? You're kidding, right? That's so aught (2000's)

        • by jrumney ( 197329 )
          I think that was the GP's point. Why would Nintendo feel any obligation to save Apple?
        • by DrXym ( 126579 )
          Apple have a big sack of money. I doubt they'd so much wish to "partner" with Nintendo as gobble them up and transform them into a brand. If not them, then Disney which has been on an IP buying spree for a while now.
    • by Anonymous Coward

      "And yes, it should be called the iConsole."

      iWii surely.

  • Oh crap... (Score:4, Interesting)

    by LordNightwalker ( 256873 ) on Tuesday March 17, 2015 @04:19PM (#49278851)
    This can be seen as Nintendo just expanding into the casual market, but I remember what happened to Sega...
  • by Anonymous Coward

    ... computing is becoming a commodity. PC gaming is growing leaps and bounds as the bottom billions start to enter the global middle class, you have mobile phones, laptops, ipads, etc. Computing is slowly becoming a commodity device that will ultimately be everywhere. This doesn't mean total death for consoles but you don't need three different PC's (which is what consoles are, they use modern PC 3D chips). The console generations will slowly get longer and/or end because we're nearing the limit of tra

    • ... computing is becoming a commodity. PC gaming is growing leaps and bounds as the bottom billions start to enter the global middle class, you have mobile phones, laptops, ipads, etc. Computing is slowly becoming a commodity device that will ultimately be everywhere. This doesn't mean total death for consoles but you don't need three different PC's (which is what consoles are, they use modern PC 3D chips). The console generations will slowly get longer and/or end because we're nearing the limit of transistor shrinkage (aka there won't be much advantage to releasing a new console if there is no new hardware available anyway). Costs and times for shrinking transistors are escalating enormously and it's going to take some radical breakthroughs in computing to move it forward. Things that most likely is going to take decades or or perhaps a century at least.

      If valve can somehow get into console land with steam machines you can expect PC gaming to ultimately take over, not that I'm saying it will but if he finds some way to crack the console market it's a possibility.

      All the consoles are basically rebadged PC's with some customization, that's all they are at this point.

      You're right on the underlying specs being almost exactly the same, but when you sit down to play a game on a console, you don't really want to do anything else. It's like saying that beer drinking in Germany is in jeopardy because wine is becoming more popular. They're both alcoholic drinks, but the taste is completely different.

      • If valve can somehow get into console land with steam machines you can expect PC gaming to ultimately take over, not that I'm saying it will but if he finds some way to crack the console market it's a possibility.

        All the consoles are basically rebadged PC's with some customization, that's all they are at this point.

        No, Steam machines have a fundamental problem - they suck.

        First off, the problem with PC gaming is piracy. Face it - 90% piracy has lead to developers targeting consoles. And it's still that high despite Steam (no-Steam hacks are plentiful, and it's why Steam has support for 3rd-party DRM still).

        So the PC will remain the realm of secondary for AAA devs and the playground of indie. AAA devs will do console first, make back the big bucks, then do a half-assed port to PC as always. It might be a bit easier to take your Xbone game and run it on Windows 10, but you still have a port. Basically the devs will make their big bucks on the console, then when it tapers off, they'll release the PC version and hope to sell enough to pay for the port. Any extra is icing.

        This is only broken by games that DO sell well on the PC where effective DRM is possible - i.e., games where online is a major component. So your Call of Duty or Battlefield will have day 1 ports because there is a sizable PC contingent who will buy it on day one at full price, to whom serial numbers are easily verified by servers, etc. Plus, PC users help bring it to the point of "1 billion copies sold on day one!" type PR announcements. (There are also many valid reasons for releasing on PC, since keyboard+mouse rules FPS world).

        But for other games, ... not so much. Couple that with the perchant for steam sales and well, you're hoping to make it up in volume. Hell, I won't buy a PC game unless it hits $5 on sale, except in VERY rare circumstances. It's a race to the bottom, and if you want your PC game to be $70, it's got to have a big customer base who will pay full price. If not, they're going to wait for a steam sale, so better to sell on consoles for $60-70 first, release on PC 3 months later at $40, then a month later discount it to $20 for steam sale and let that be the PC release. Then 6 months later discount it to $5 and pick up the remainder as profit, hopefully.

        Steam Machines? No, they're not taking over, unless you can guarantee me a $500 machine will last 10 years with zero upgrades. And seeing the initial batch, the $500 machines are... underwhelming. The good machines are $1200+, and even then you can get a console, get the "plus" (PS+, XBL Gold) services for $50 a year for 10 years, and still be ahead of a Steam Machine.

        Or you can pop in a new $200 video card every couple of years and consoles will come out ahead.

        Or we're gonna have to put up with an i3 with midrange discrete GPUs for the next 10 years as the "it must run on this configuration" system. Just like how we complained the PS3 and Xbox360 were holding back gaming... 4 years ago.

        • Or we're gonna have to put up with an i3 with midrange discrete GPUs for the next 10 years as the "it must run on this configuration" system. Just like how we complained the PS3 and Xbox360 were holding back gaming... 4 years ago.

          I take it you saw the Alienware Alpha? Maximum PC actually said it competes with current-gen consoles. And you can guess what I thought. "Not at that price ($599) with only a dual core and only 4GB of slow RAM"

          The higher end versions are better, of course, but they also cost more.

        • The PC doesn't need AAA games, it's doing plenty fine with kickstarter and indie games completely dominating the platform. Wasteland 2, Shadowrun Returns, RimWorld, Minecraft, Broken Age, Prison Architect, Cities: Skylines, Satellite Reign, Hyper Light Drifter, Star Citizen, Elite: Dangerous... the list goes on and on.

          Steam machines don't need to take over either, they're just an alternative to the ever growing platform of choice for gaming. Steam hit 9+ million concurrent users this month [pcgamer.com] and there's no si

  • It's been over for a while now. The first Wii was promising, but I don't think they've had an idea since then. Their decisions have seemed poor and unfriendly for years. Their user agreement is one of the worst I've seen, and possibly even illegal given the child's role in interacting with it. Seems like it's time to make money by cannibalizing the brand. People comparing this to what happened to Sega are right on. If you think Sega is still intact, please try getting some Chaos Emeralds on Sonic 2 on

    • I see now I should have read the links. I still predict poop.

    • by barc0001 ( 173002 ) on Tuesday March 17, 2015 @04:33PM (#49278961)

      That sounds more than a little harsh, and written like you haven't actually used a Nintendo system in some time. The only two consoles that see regular use in my household are the WiiU and 3DS. XBone and PS4 are just the same old same old with a graphics card upgrade. I have a PC for that stuff and I can upgrade my GPU any time I want.

      Nintendo's games on the other hand are inventive and not just rehashing things like FIFA version 22 with even better grass or Call of Battlefield Hard Lines Front 12 or whatever.

  • The newly announced hardware is not going to be a new console. It is going to be a new portable. But not just any old regular portable!

    After seeing all the buzz about Oculus VR, Project Morpheus, and SteamVR, Nintendo has decided they want some of that sweet, sweet VR action for themselves.

    That's right, NX is actually a codename for... the Virtual Boy 2!

    DUN-DUN-DUNH!!!!!
  • by StikyPad ( 445176 ) on Tuesday March 17, 2015 @04:53PM (#49279069) Homepage

    industry watchers predicting the death of dedicated video game consoles are being too pessimistic.

    I'm not so sure. I've had a PS4 since release, almost a year and a half now, and there's still a dearth of titles. Around the same timeframe with the PSOne, there were more titles than I had time to play, and I had far more free time in those days. It feels like there are a handful of recurring titles dominating the landscape -- the yearly installments of Battlefield, CoD, Madden, Need for Speed, Assassin's Creed, and whatever else I'm forgetting -- and precious little else. Without games, what's the point of owning a console? Streaming media maybe, but I can get that much cheaper elsewhere, and it's even built in to many TVs these days.

    • I've been hearing that consoles are dead for at least a decade. "Industry watchers" are about as reliable as a broken clock. They throw out a hundred predictions and when they get one correct by chance they crow from the rooftops about it like they're bloody Kreskin.

      • Agreed. Ease of use + price point + exclusive app = console sales. Nothing has changed but the vendors's ability to produce a compelling package. Someone will step up. Maybe we are looking at the wrong price point for the next big thing in consoles. I predict it's cheaper.

    • Mobile and PC games are just as shitty as all those Steam games you get on XBox One. Welcome to Unity.

  • For the current generation of very young kids, their first taste of video gaming is Angry Birds, Fruit Ninja, Candy Crush, Temple Run and the like, played on their parents' mobile devices. They're not going to ask for a Nintendo when they're older; they'll ask for an iOS or Android device. The days of selling "kiddie" handhelds with QVGA screens and $40 games are numbered. I'm just glad Nintendo has finally decided to start rolling with the tide, rather than face being washed under, like Polaroid.

    • Re:It's about time (Score:5, Insightful)

      by Schnapple ( 262314 ) <tomkidd@gmail . c om> on Tuesday March 17, 2015 @05:20PM (#49279227) Homepage

      The days of selling "kiddie" handhelds with QVGA screens and $40 games are numbered.

      God I hope not. Mobile gaming is nice and all but it's a race to the bottom. Every game has to be $0.99 or free, and IAP tied to gameplay (just 5 more moves for $0.99!). This is why there's nothing of any depth in mobile gaming. No one is going to sink millions into an RPG on an iPhone. Square has tried to charge decent prices for their games (like $15.99 for FF3) and no one buys them.

      A lot of 3DS games are really good and it's because you can charge $40/pop for them and make a profit. Heck, the stupid AR games that come built into the 3DS are better games than 90% of the stuff on the iPhone.

      I agree with your premise that dippy little games on Mobile with Mario will get the kids interested in Nintendo and hopefully pick up a Nintendo system but man I really hope that portable consoles and $40/game pricetags don't go away because otherwise everything is going to be a F2P mess.

      People who think portable gaming on the 3DS is in any way analogous to modern Mobile games has no idea what they're talking about. Hopefully the market is large enough to carry both.

      • by rwa2 ( 4391 ) *

        Eh, I foresee Nintendo staying with their "exclusive" titles on their consoles/handhelds, and just getting into smartphones for silly tie-ins. "Install the COMPANION APP to click on the mini-game to give you VALUABLE ITEMS! Receive CONSTANT NOTIFICATIONS to your phone when your PokeDragon is LONELY and wants to be lot out to PEE". That kind of thing.

        Some observations on my kids:
        * I never subjected them to any consoles at home (OK, well, a PS2 for GT4, but they never took interest in anything beyond a

      • by gl4ss ( 559668 )

        decent price? 16 bucks for a re-re-release on a system where you can emulate the original or probably the re-release too.

        what
        are
        you
        smoking? 16 bucks for a TWENTY FIVE YEAR OLD GAME(slightly enhanced, doesn't really matter since potential buyers still view it as final fantasy III.. or vi or whatever the fuck the number is).

        baldurs gate enhanced edition ios is 9.99$.

        • decent price? 16 bucks for a re-re-release on a system where you can emulate the original or probably the re-release too.

          Just because it's old doesn't mean it's worthless. They spent a lot of time and money making a 3D version of the game for the DS, which they released for $30 and sold a ton of. The iOS version has better graphics and a higher resolution and they charged $16, just over half of what the DS version cost. And you're still complaining.

          baldurs gate enhanced edition ios is 9.99$.

          Baldur's Ga

        • decent price? 16 bucks for a re-re-release on a system where you can emulate the original or probably the re-release too.

          It's worth noting that Square Enix has been either making or at least publishing other full-fledged RPGs, and earlier in iOS' lifetime, there was Chaos Rings [wikipedia.org], which was about as high budget as the platform could hold at the time. From what I understand, it actually was well received, but surprise surprise, no one wanted to pay that much for a game on their phone.

          They're not completely insane, though, so they haven't done anything other than cheaper ports or other kinds of games since (and more recent games

    • I think you vastly underestimate the market. Touchscreen games are like pretzels before dinner. You can only eat so many before you want something more substantial. And with the iOS/Android gaming market heavily F2P-P2W monetized, it feels less like gaming and more like paying rent on something. As those kids gets older they do generally get a handheld, and the numbers break means it's most likely going to be a Nintendo handheld. Most of the kids who won't bother to get a handheld now are the ones who

      • The biggest problem I have with mobile games compared to a nice 3DS is the lack of a physical controller. You can only knead flat glass so long before it gets really really tiring. There are third party controller 'solutions' and even gamer-oriented Android phones and tablet, but not a standard that all game publishers support, and not enough of the install-base has said physical controllers.

        The payment model for F2P and P2Win games are another issue on the mobile platforms. It gets to the point where yo

    • Everybody wants a Dual Screen with half as many screens and only one button!
  • by Chris Katko ( 2923353 ) on Tuesday March 17, 2015 @05:31PM (#49279297)
    I can't wait for them to put games on my new Apple watch! It would be great if they made watch games.
  • The Old Apple (Score:4, Interesting)

    by v(*_*)vvvv ( 233078 ) on Tuesday March 17, 2015 @06:09PM (#49279547)
    Then Nintendo had a lot in common with Now Apple. Games were simple enough that indie developers could make hit titles that Nintendo would then publish and distribute as cartridges, which is basically what the App eco system is, minus the hardware. But Nintendo was Apple, not an App developer... and to stoop to that level is seppuku harakiri suicide.

    What if Nintendo made an official NES emulator app and publish every NES game ever made... add a gamepad accessory built to legacy standards, and the NES graveyard just became a NES-fan's utopia. Do this for the SNES, Gameboy, N64... whatever an iPhone can handle. Keywords: Every game ever, identical, fingertips. This wouldn't be just another App or just another game. It would be Nintendo via my phone! Can't wait!
  • Smartphones/tablet may be a good fit for Nintendo. People don't buy Nintendo for their console tech (though the wiimote was neat in the beginning), they buy because they make fun games and have a good history of releasing fun games in their key series (Zelda, Metroid, Mario, Donkey Kong Country), as well sometimes coming up with new fun stuff.

    They're more of a games company than a console company, but they're also control freaks. Hopefully this is a sign of positive change.

  • ...but a ton of people do, so they're just expanding their reach. It doesn't mean Nintendo's traditional console/portable games will go away by any means, especially if they are able to offer unique experiences through specialized hardware. Even then, the experience they offer with traditional game controllers is enough to draw a dedicated following.
  • ... that releases games for iOS only. **** that. There are millions using Android.
  • If their smartphone app manga service is any indication, they're incompetent and Nintendo will be worse off for working with them. Their UX is so horrible that I found the app to be literally unusable. No search function, no info pages for titles, no listings of what titles are in each what they call "Issue", etc. One must manually delve each "Issue" page and scroll through the 30 picture icons looking for the series you want and see if its in color (updated) or b/w (not out yet in that "issue"). Some serie
  • One issue they will have to face is that on mobile platforms, the going rate for most games seems to be anywhere from "free" to $2.99 or so, with VERY few games charging more than that..

    The cheapest Nintendo game you'll currently find on either the wii or DS / 3DS at this point in time is $19.99, which many of their bigger titles selling for $49.99 or even $59.99 on the wii u

    In order to make any significant headway into the mobile market, more than likely they'll need to put the price-point of the game
  • They should just go multiplatform, their top games would sell so much more units if they went multiplatform (not that I'm a fan of their games, far from it, I find them mostly boring), it would propably easily make up for not having to invest money in developing their own hardware..
  • Here's the real plan that Nintendo has for mobile:

    First off, forget re-releases of old games on cell phones. They won't be doing a Virtual Console, selling old emulated versions of their games, and if any classic games appear they'll be "Remastered" versions specially designed for the device. There may be a marketplace that will (finally!) be tied in to your Nintendo account, and probably transfer in some way to your 3DS and other marketplaces, but it'll sell new titles featuring familiar characters and s

  • what nintendo should do is put a 4g lte or whatever 5g chip is coming soon into the 3ds. the 3ds already has most of the necessary features of a smartphone, and a great library of games, if it could make calls and send texts then it would be the only device in my pocket. a 3ds 4g for $250 off contract would be one of the best smartphone bangs for the buck, and i'll bet companies would actually be interested in making apps for it. bonus points if it could trade pokemon (or other game stuff) while in a

Keep up the good work! But please don't ask me to help.

Working...