SuperMario 64 Coming To a Browser Near You! 97
Billly Gates writes Since Unity has been given a liberal license and free for non commercial developers it has become popular. A computer science student Erik Roystan Ross used the tool to remake SuperMario 64 with a modern Unity 5 engine. There is a video here and if you want to play the link is here. You will need Firefox or Chrome which has HTML 5 for gamepad support if you do not want to use the keyboard. "I currently do not have any plans to develop this any further or to resolve any bugs, unless they're horrendously game-breaking and horrendously simple to fix," says Ross.
Plug-in still required (Score:5, Informative)
you will be required to download the Unity web player in order to play the game.
Re:Plug-in still required (Score:5, Insightful)
Yeah, thanks but no thanks. I got rid of Flash and Java because they're security holes. I'm not going to install anything just to run a stupid game.
Re:Plug-in still required (Score:5, Insightful)
Furthermore, mentioning "HTML 5" is pointless if it requires a plug-in.
Re:Plug-in still required (Score:4, Insightful)
Pffft. *I* don't even own a TV.
Re:Plug-in still required (Score:4, Informative)
It is a Unity plug in that is legit. It basically caches the data and compiles the c++ to ecmascripten a fork of asm.js.
You can download the source and compile it yourself as an executable if you do not want the browser
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It is a Unity plug in that is legit. It basically caches the data and compiles the c++ to ecmascripten a fork of asm.js.
You can download the source and compile it yourself as an executable if you do not want the browser
And why can't they compile the c++ to ecmascripten or asm.js before they put it on the website?
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They can. Unity 5.0 (just released) supports export to html5 and he feature is included in the free licensed version of the product. Old blog post about the tech:
http://blogs.unity3d.com/2014/04/29/on-the-future-of-web-publishing-in-unity/
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The Unity Web Player plug-in is Unity's old tech, been available for at least the last 2 years. Unity WebGL is new tech, been publicly available for about 1 month. Takes some time for devs to adopt new tech.
I rebuilt his code using Unity5 targeting WebGL, works fine: https://googledrive.com/host/0... [googledrive.com]
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Just played the WebGL version in Chrome. Works fine, looks great. I don't know what you're doing wrong, but it's probably your fault.
Re:Plug-in still required (Score:5, Informative)
Yep, awful Slashdot editing strikes again. Why bother mentioning HTML5 unless you're deliberately trying to mislead me? It's a damn plugin, not 'in the browser' at all.
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My house is so big I can't get WiFi in the kitchen.
How do I play a browser based game in the kitchen?
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I upgrade my system at least twice a day, I'm strictly plug and play.
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House=basement
big=full of metal pipes
kitchen=corner with the hotplate
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I don't like being lied to by editors. I admit this isn't the most serious problem in the world, but it's still a problem.
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You actually believed HTML5 would be capable of something like that on it's own?
It would be a hard project, but completely doable with WebGL and scripting.
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In fact, another commenter recompiled this via Unity with WebGL support - no plugin required:
https://e309ac2f88e3628091cd5d... [googledrive.com]
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Apparently another commenter recompiled the source through a newer version of Unity to be WebGL compatible - runs in the browser directly:
https://e309ac2f88e3628091cd5d... [googledrive.com]
could just run emulator then.. (Score:2)
my friend mentioned this in a real world chat the other day and I thought it was a nintendo 64 emulator done in javascript and webgl(feasible with hle techniques).
but a fucking remake in unity that needs unity web player? you could port any emulator code into that fairly simply so what the fuck is the big deal?
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It was a demo of what can be done with the Unity engine. A full demo of a level of Mario64 was just the developer getting carried away.
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It's built with Unity5 (which supports WebGL builds) and he gave away the source code as http://slashdot.org/~Brulath [slashdot.org] pointed out. After a few clicks in Unity5 I was able to build a WebGL version: https://googledrive.com/host/0... [googledrive.com]
It's got bugs, but it's playable targeted to "HTML5" as well.
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Yeah, they'll take it down. They wouldn't want people who have never played the game before to get a taste of the first level and then go and buy the real game, would they? Best to leave them in the dark.
License Check... (Score:2)
Just to make sure, is this officially licensed by Nintendo? If it is then it's a cool development, N64 games for HTML5 become possible. If not, then this won't last long.
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Download the stuff so you can host it on a server of you own.
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Nintendo corp takes down Youtube videos with graphic stills from games.
All I heard was that Nintendo was using Content ID to claim videos of its games' cut scenes. When did this start?
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Did Anyone? (Score:2, Funny)
Did anyone else read the title as "Supermario 64 Coming To a Bowser Near You!"
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What's the problem here? With a capitalization difference, that's the title!
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Now I see it... thanks.
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I read it as Superman 64, which is only normal, since the title should be "Super Mario 64 ...".
Of course, why anyone would recreate Superman 64 in a modern engine is beyond me (and the rest of humanity, so far).
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I too first read it as "Superman 64" and all I could say is, "Why?"
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I dunno, they've made great progress on green fog...
Unity's had a free version forever (Score:2)
They've fiddled with the licensing as part of competition for developers with Valve's Unreal engine, which makes it work for some use-cases where it didn't previously (e.g. the mobile exporter is now free, too) but it's been pretty popular for a while now.
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> Valve's Unreal engine
Valve made the Source engine. Epic made the Unreal engine.
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Unreal engine seem to be Epic games.
ValveÂs engine is Source engine.
Nintendon't (Score:4, Insightful)
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yes, slashdoted at this time :-)
DMCA Takedown Notice (Score:2, Insightful)
DMCA Takedown Notice in 5 .. 4 .. 3 .. 2 .. 1 ..
Also there is no boss at the top of the mountain.
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And it is gone.
Thanks Nintendo of America. Protecting copyrighted works that no longer sell anywhere.
It's PoC (Score:2, Informative)
I played it. It's pretty close to the original gameplay-wise for just a little hobbyist effort. I was impressed. My kid wants to keep playing it. It's just the first level kind of remade without any bosses. The balloon cannons shoot a little too well for my tastes (or I've just gotten slow). There didn't seem to be a key to "pick things up", including the bob-ombs, which are pretty darned fast and tough to get away from. The balls that come down the mountain don't sway from side to side, so they're easy to
Source (Score:4, Informative)
It's not directly linked anywhere, so here [wordpress.com] his is wordpress blog page about it, including source [mediafire.com] (Unity3D project). There's native clients at his link also, or you can download the /Web.html page and /Web.unity3d file from the webplayer version then edit the html to make the screen size larger (I altered it to 2500x1400, looks cooler larger).
It's hitting the nostalgia pretty well for me, having not played any 3D mario games since 64. The little bombs look awesome [dropbox.com]. The whole thing makes me want to make a small game in Unity, which is pretty cool.
HTML5 (Score:2)
For one brief moment I thought this was actually newsworthy - AKA it was implemented in Javascript using WebGL and Web Audio API - while in reality it runs in 3rd party plugin which is a native executable running directly on the system. Yawn.
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Here, rebuilt his Unity5 code to target WebGL: https://googledrive.com/host/0... [googledrive.com]
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What are you suggesting is the payload inside this trojan horse? What are you actually warning people will happen?
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Yeah. I can't tell if it's raving about it being non-Free, or raving against browser plug-ins, or both.
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It has been recompiled for WebGL already.
Link is here [adblockplus.org]
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Forgot to clear out paste buffer here
https://e309ac2f88e3628091cd5d... [googledrive.com]
how long before Nintendo shuts this down? (Score:2)
how long before Nintendo shuts this down?
It's Just a Demo (Score:2)
I tried and failed (Score:2)
Huh? (Score:2)
How do you give a free?
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You are correct, they missed the word 'is'. Have a Slashdot pedantry point.