1-Pixel Pac-Man 41
szczys writes: Retro games just aren't the same since the display technology resolution has exploded. I went the opposite direction and chose a display with less resolution than the original. This reinvention of Pac-Man uses a 32x32 RGB LED module which are made for LED billboards. This makes the player just one pixel. Add in an Atari joystick and we have a winner.This is a great programming challenge. If you've never looked at Pac-Man AI before, it's fascinating and worth your time!
Re:Pac-Man AI (Score:5, Insightful)
If that phrase made no sense to you, then you either (a) don't understand AI or (b) don't understand Pac-Man.
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Pac-Man is also the name of the game...
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No wonder Kurzweil et. al. are so against AI - It's gonna do something horrible to our Google/GM/Uber self-driving cars and kill us aaaaaaaallllllllll!
Re:Pac-Man AI (Score:5, Informative)
Pac-Man was one of the first games where the different ghosts had unique behavior patterns based on the users input so yes, Pac-Man AI
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"Pac-Man was one of the first games where the different ghosts had unique behavior patterns based on the users input so yes, Pac-Man AI"
+5 insightful. Wow, this site has fallen so quickly.
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yeah everything was better back in MY day when I first started to going to whatever sucks now!
--- said everyone, every decade, everywhere
Re:Pac-Man AI (Score:5, Interesting)
In the Hollywood context (which's what I think you had in mind): no.
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What would be wrong with saying Pac-Man AI?
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What would be wrong with saying Pac-Man AI?
The fact that the game's (ghosts') responses are completely deterministic. They follow distinct logical rules, and do not make "choices."
Maybe... (Score:2)
Re:Maybe... (Score:5, Funny)
>> GTA V working in 32x32
Already did.
http://www.icon100.com/up/3272... [icon100.com]
Fun little project, of course ... (Score:4, Insightful)
Ah, but this will not be able to implement the ability to swing around corners that traditional pacman has, which lets you get away from chasing ghosts, just a little bit.
Otherwise, it's a great project if you want to work with microcontrollers and embedded programming. Beats the obvious tetris clone at least. Sokoban might be another good game to implement. And Bejeweled.
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It can if it's still tracking positions at the original resolution, with only the display down-scaled.
Atari 2600 (Score:2, Funny)
Still looks better than Pac Man on the 2600.
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I don't get all the ET hate. It was honestly my absolute favourite 2600 game. I didn't realize it was so maligned until I ran across all the bitching on the internet. Honestly, I wonder how many of the haters were even alive or owned a 2600 when this game was released. Most of the complainers seem to be teenagers. It seems like a bunch of bandwagon jumping or hipsterism.
Watch-sized (Score:1)
As the market for smart-watches grows, game miniaturization along these lines may make for a pretty big market. I smell $'s.
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But if you are stuck in an airport, queuing at the DMV, or in a boring meeting/lecture, being able to play a simple game on your watch is a great option. (Especially if you forgot your phone or its battery is low.)
Being able to tap on the right, bottom, left, and top of the watch face for direction control is all you need. A simplified version of Pac-Man seems like an ideal game for a smart-watch.
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Be careful! (Score:1)
Bug for bug? (Score:1)
They say they coded the original Pacman ghost behavior, but do they support the original bugs [gameinternals.com] as well?
32 x 32 = 1024 pixels, not just one (Score:2)
A pixel is just one dot, or as Wikipedia puts it, the "smallest addressable element" of a digital display. http://en.wikipedia.org/wiki/P... [wikipedia.org] If each of the 32x32 elements can be turned on or off, then they each constitute a pixel.
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