Catch up on stories from the past week (and beyond) at the Slashdot story archive

 



Forgot your password?
typodupeerror
×
Games

LEGO Launches a Minecraft Competitor On Steam 108

An anonymous reader writes: There's been plenty of rumors that LEGO was developing a competitor to Minecraft, and today they released it on Steam. "Lego Worlds enables you to populate your worlds with many weird and wonderful characters, creatures, models, and driveable vehicles, and then play out your own unique adventures," the game's Steam page explains. Unlike "Minecraft," LEGO's new game won't have multiplayer gameplay yet.
This discussion has been archived. No new comments can be posted.

LEGO Launches a Minecraft Competitor On Steam

Comments Filter:
  • by cyberchondriac ( 456626 ) on Monday June 01, 2015 @03:08PM (#49817479) Journal
    to step on a virtual lego.
  • Blockland! (Score:5, Informative)

    by wikthemighty ( 524325 ) on Monday June 01, 2015 @03:15PM (#49817537)

    Surprised it took them this long - Blockland [wikipedia.org] was effectively this some time ago...

    • Just came here to mention this. It's like we've gone full circle. Return to Return to Blockland?
      • by fyngyrz ( 762201 )

        I don't recall the details, but there's a company out there -- somewhere -- that offers, or offered at one time, to take your minecraft "thing" and give you a 3D print of it. Make it real, sort of.

        It's be interesting to see the same thing with the lego software. An opportunity, perhaps.

    • Re: (Score:2, Interesting)

      by michaelmalak ( 91262 )
      And I'm surprised the Minecraft company didn't prohibit this with a non-compete as part of licensing the Lego Minecraft sets.
      • by Anonymous Coward

        Atari, Inc. v. North American Philips Consumer Electronics Corp., 672 F.2d 607 (7th Cir. 1982)
        http://law.justia.com/cases/federal/appellate-courts/F2/672/607/331150/
        https://en.wikipedia.org/wiki/Zachary_Barth#Infiniminer

        tl;dr - You can't copyright genres. Even if you could, Minecraft had Infiniminer code for a long time.

    • Re:Blockland! (Score:5, Informative)

      by Sarten-X ( 1102295 ) on Monday June 01, 2015 @03:25PM (#49817619) Homepage

      As was Lego Creator [wikipedia.org] before that.

      This is not Lego's first round in the "creative game" genre.

    • Since Blockland came out years before Minecraft (2004/2007 vs 2009/2011), why did Minecraft take off whilst Blockland did not?

      It doesn't look like there are any textures in Blockland?

      * http://store.steampowered.com/... [steampowered.com]
      * https://www.youtube.com/watch?... [youtube.com]

      Does Blockland support custom texture packs? Mods?

  • Minetest user here (Score:3, Informative)

    by Anonymous Coward on Monday June 01, 2015 @03:22PM (#49817591)

    Pretty happy with minetest [minetest.net], a FOSS [github.com] minecraft clone. Its default setup perhaps has less features than minecraft, but it can be modded much better than minecraft.

    • The one place minecraft is notably better than minetest is in the interface. Are there any mods for minetest that really help that?

    • I tried mintest awhile ago, but couldn't get it to spawn any mobs at all. Of any kind. Probably I should try it again, and spend more time learning the interface to configure, etc.

    • by hughbar ( 579555 )
      I just discovered Minetest, I wanted a completely open stack so that I could modify deeply, if necessary. I do voluntary work with Raspberry Pi and the Minecraft Python API [very good!] in the UK. There's a place for all of us, people who want just to play, people who want to add/modify 'a bit' and people [me] who may want to modify deeply. It's a spectrum of uses and users, not a war amongst them.
  • by BenJeremy ( 181303 ) on Monday June 01, 2015 @03:22PM (#49817595)

    My son still jumps into Minecraft, but always when he's hanging with his friends online.

    Multiplayer is what made Minecraft a phenomena, because players share in the creation.

    • by Anonymous Coward on Monday June 01, 2015 @03:30PM (#49817663)

      Too many dongs [exquisitetweets.com]

    • by CastrTroy ( 595695 ) on Monday June 01, 2015 @03:44PM (#49817761)

      I don't know about that. My kids love Minecraft, and they've never played it online. They sometimes play pocket Minecraft on their iPods against/with each other locally, but that's only a small part of their total playing time. I agree that multiplayer has been a huge part of what made it popular, but I don't think it was necessary to the success of the game.

      What I think would really kill Minecraft would be to have a game that doesn't suck resources and require a super compute to run. It's kind of sad that Minecraft Pocket runs fine on my 4 year old Android 2.3 phone, but that the full version requires a beefy desktop to run well. Especially now that the pocket version has infinite worlds, and almost all the other features of the desktop version. Also, if they could get an actual supported method for writing mods so that things wouldn't have to be fixed every time they released a new version. Those two changes would make a huge difference and make the game a lot more enjoyable for everyone.

      • by tnk1 ( 899206 )

        Granted, I run Minecraft with a ginormous amount of mods, but is there any reason I have to give 5GB to a game that should have ridiculously low resource requirements based on what it is actually doing?

        • Re: (Score:2, Informative)

          by Anonymous Coward

          Granted, I run Minecraft with a ginormous amount of mods, but is there any reason I have to give 5GB to a game that should have ridiculously low resource requirements based on what it is actually doing?

          It was written in java.

        • by Anonymous Coward

          > Granted, I run Minecraft with a ginormous amount of mods, but is there any reason I have to give 5GB to a game that should have ridiculously low resource requirements based on what it is actually doing?

          What it's actually doing is handling a couple orders of magnitude more polygons than most games. Also, because the game is fully dynamic it doesn't get the same shortcuts that other games do. Don't get confused by the simplistic graphic style, Minecraft is a beast for a reason.

        • Granted, I run Minecraft with a ginormous amount of mods, but is there any reason I have to give 5GB to a game that should have ridiculously low resource requirements based on what it is actually doing?

          Because you use "a ginormous amount of mods".

          Any one of which could be programmed poorly.

          The base game can run in less than 1 GB -- no joke, 1 GB is huge for vanilla.

      • Presumably adding a standard way for mods to integrate with Minecraft at this stage would result in significant problems–enough to make the prospect unappealing. My understanding is that Mojang doesn't provide the source for Minecraft officially–it must be decompiled, which presumably results in uncommented code–so all mods are written to override various methods (which aren't stable, hence why each version breaks heaps of them). A bunch of mods are written to run via another mod, such as

  • Trying 2 Hard (Score:1, Offtopic)

    by NotDrWho ( 3543773 )

    You just don't get it, Lego.

    • by Xest ( 935314 )

      Given that they're the biggest/2nd biggest toy company in the world and have one of the longest running most persistently successful video game franchises going I think they most definitely do get it.

      They seem to be doing better than most companies in growing their product, and maintaining high levels of user satisfaction of their video games.

  • Eh... (Score:5, Insightful)

    by EmeraldBot ( 3513925 ) on Monday June 01, 2015 @03:29PM (#49817653)

    If this doesn't have Minecraft's extensive modding community, it's dead in the water. Nobody plays Minecraft longer than a week or so because of the gameplay: it's the social aspect of the servers and the (actually quite amazing) quality of the modifications and plugins available fro the game. The fact it runs on pretty much any computer really helped its popularity too, as did the fact that the company (used to be) fairly responsive to its user community.

    A new game with no multiplayer, pretty much non-existent modding, launched on a restrictive platform (compared to Minecraft of course) for only one OS, and with fairly high system requirements to top it all off. I'm pretty skeptical.

    • I see posts about the necessity of mods for minecraft all the time, but I don't see that as being the case among most of the people I know that play.

      I've only ever installed mods to allow better textures, and that hasn't been needed for years now. So the most I ever play with is non-default texture packs. And I've been playing since around the time of the Penny Arcade strip. I don't play it a lot anymore but I'll go back to it for a few weeks here and there, I've probably got around 2K hours in. And I've pl

      • by Lehk228 ( 705449 )
        try out the terrafirmacraft mod. it makes certain aspects much more challenging, starting you off in a stoneage
        • I've looked at the mod a bit but haven't tried it yet.

          I've been stuck on 7 Days to Die instead. It gives a lot of the minecraft feel, being able to build and explore a voxel type world. But is much more of a survival FPS type game. It lacks a lot of the beauty of Minecrafts world generation though, and doesn't have anything like redstone yet.

    • The fact it runs on pretty much any computer really helped its popularity too

      I don't know where you get this from. I have seen many computers where it doesn't run, or it fails to run well. For a game with quite simplistic graphics, it sure does take a powerful machine to run it. Sure it runs on Linux, OSX, and Windows, but it requires quite a lot of resources on any of those machines. I've seen Minecraft clones that run much faster than the official Minecraft, despite the fact that the game creator obvi

      • I don't know where you get this from. I have seen many computers where it doesn't run, or it fails to run well. For a game with quite simplistic graphics, it sure does take a powerful machine to run it. Sure it runs on Linux, OSX, and Windows, but it requires quite a lot of resources on any of those machines.

        Minecraft does not demand a whole lot of CPU without complex mods, but it wants a whole lot of GPU and a whole lot of RAM. Only full-on gaming PCs (in households, anyway) tend to have both.

        Minetest takes a lot less GPU and RAM, but takes a lot more CPU. You can run it on crappy intel integrated graphics that come with an Atom, but it will crater the Atom.

        • That's certainly true now, but originally Minecraft didn't make use of GPUs and relied almost entirely on CPU. That said When it first came out I was playing it just fine on an older computer that had a four year old CPU. I guess it has always been more resource hungry than some people might expect but how many people had any experience with voxel games where the world wasn't just a static environment.

          • Most people who have any experience with voxel [wikipedia.org]s have seen them used for terrain on incredibly primitive computers producing insanely good results, i.e. with very little resources. For example, the Comanche series of games used voxel-based terrain, and that was smooth on a 486. We should have a different name for polygonal voxels.

            • I never played Comanche but reading on wikipedia seems to indicate that there were a few things that made it possible.

              1. The engine was coded in assembly, which means it could run much more efficiently than any higher level language, especially Java like Minecraft.

              2. The terrain appears to be completely static so the game would only need to keep track of exposed voxels that would be potentially visible.

              3. A review from the time of Comanches release seems to note that the controls are sluggish. I would wager

      • I have Minecraft Vanilla running on a Celeron 887 [intel.com] with the stock Intel graphics on Ubuntu Linux, no less. Sure, it's got a 8GB RAM, but that was because RAM was very cheap when I bought that Celeron. Works just fine...
    • by JanneM ( 7445 )

      Many people don't use mods and never play on servers. Of course, you don't meet them online, so it's not strange you'd get the impression they aren't out there.

      To me the fun is designing and building stuff. Having other people around is mostly a distraction. If there's anything I'd like it's a more consistent challenge; better zombie and villager AI, for instance, to make larger structures meaningful.

    • Um, a little negative aren't we?

      I know people who play vanilla Minecraft and love it. No games have the "social aspect of the servers", modifications or plugins you mention at launch. Give them time. Maybe it will be better, maybe not, but let them try first...

      When the full version launches next year (in the article) we can talk about requirements and OS support then.
    • Now the servers are very advanced. Kids can go on and play contests with no mods at all.
    • by l810c ( 551591 ) *

      LEGO has done pretty well with it's movies and games in recent years.

      http://www.guinnessworldrecord... [guinnessworldrecords.com]
      http://www.hollywoodreporter.c... [hollywoodreporter.com]

      They must have put a lot of thought and effort into this. I'm betting that they are working on all of those things.

      It's also L E G O. They have a H U G E built in fan base.

      I am not sure that this will win, but I am far from skeptical.

    • I played plenty of solo Minecraft. Theres a relaxing build element that consumes many hours.

    • > If this doesn't have Minecraft's extensive modding community, it's dead in the water.

      That's not true. There are tons of people who play vanilla.

      > Nobody plays Minecraft longer than a week or so because of the gameplay: it's the social aspect of the servers ...

      Probably

      > .. and the (actually quite amazing) quality of the modifications and plugins available fro the game.

      Nope. Go read Reddit's /r/minecraft [reddit.com] if you want a sense of how many people play with mods. It is far lower then what you think i

      • > If this doesn't have Minecraft's extensive modding community, it's dead in the water.

        That's not true. There are tons of people who play vanilla.

        > Nobody plays Minecraft longer than a week or so because of the gameplay: it's the social aspect of the servers ...

        Probably

        > .. and the (actually quite amazing) quality of the modifications and plugins available fro the game.

        Nope. Go read Reddit's /r/minecraft [reddit.com] if you want a sense of how many people play with mods. It is far lower then what you think it is.

        From what I know, the people who write these modifications tend to keep to their specific communities on Github or on their self hosted sites. You don't seem them in a place as public as Reddit, not with how crowded it is. In addition, since so many modifications are server side nowadays instead of client side, many of the newer players have no idea that they're not playing purely stock Minecraft.

        I'll concede that I may have been wrong on how many players use the modifications. I don't know for sure - Re

    • by Eloking ( 877834 )

      If this doesn't have Minecraft's extensive popularity, it's dead in the water.

      FTFY

      It's the growing popularity that made the modding community, not the inverse. As long as you got your fanbase and your game is mod-friendly it should work out. And AFAIK, LEGO have a freaking huge fanbase (and most of them are playing minecraft right now).

  • Links please? (Score:5, Informative)

    by saberworks ( 267163 ) on Monday June 01, 2015 @03:45PM (#49817769)

    Neither story nor the original article text include a link to the game on Steam. http://store.steampowered.com/... [steampowered.com]

    (if you scroll past a bunch of ad blocks you can find it next to "source" on the original article)

  • A minecraft competitor available for one platform? Seems legit.
  • by rubycodez ( 864176 ) on Monday June 01, 2015 @04:32PM (#49818083)

    Will it have round objects, or is everything blocky?

  • by Anonymous Coward

    Does that make this Minecraft for children?

  • but without multiplayer, I don't see it competing with Minecraft meaningfully
    • Some of us don't need multiplayer to have fun.

      Heck, I play WoW (WOTLK rocks! It sucks SOO much what has happened to Azeroth) on my own private server, without any other players, and manage to have fun.

      I'm probably weird that way.

  • Its in early access? It's lego there a large company and very profitable with there merchandising and by that I mean the star wars, harry potter and other franchises they made lego out of, you really telling me there so hard up for cash that they are releasing an early access game? Or is that the new excuse companies use for releasing buggy/unfinished software now, its in early access.

  • by UnknownSoldier ( 67820 ) on Monday June 01, 2015 @06:39PM (#49818815)

    Pros:
    + Players [steamstatic.com] and creatures [steamstatic.com] (such as horses) don't look like blocky
    + Have sloped roofs [steamstatic.com] -- 45 degree #3039 [brickset.com], 25 degree #3298 [brickset.com] and 73 degree #98560 [brickset.com]
    + Have "smooth" flat tiles #3068 [terasology.org]
    + Initial support for airplanes [steamstatic.com], and mining vehicles [steamstatic.com]
    * Misc. [steamstatic.com] decorations

    Cons:
    - Single player only
    - Windows only (MineCraft runs on OSX, Linux, Android, consoles)
    - Cost $15 while MineTest, Terasology [terasology.org], etc. are free.

    Anyone have an idea of what the world height and size is limited to?

  • LEGO Universe died because it was everything about LEGO except building.

    Here it's going to be about building, but no one to play with. Genius.

    Hopefully they're serious about that "yet", and multiplayer will be added sooner rather than later. Then it's just a matter of getting the building part right. Interacting with other people will just happen on its own. Of course, I don't see this making the smart move of full open world MMO with no instancing. Without that, it can capture a decent audience for a

"The vast majority of successful major crimes against property are perpetrated by individuals abusing positions of trust." -- Lawrence Dalzell

Working...