Microsoft Announces Customizable Xbox Elite Wireless Controller 99
MojoKid writes: Today, Microsoft announced that later this year, it will be releasing what could be the "ultimate" Xbox and Windows game controller. Called Xbox Elite Wireless, this gamepad has a dramatically overhauled D-pad and four paddles underneath. Other features that make this gamepad special: there are trigger locks, the ability to customize thumbstick sensitivity, along with the level of travel for the top triggers. In addition, it also sports swappable components, like the paddles, etc. Pricing has been announced at $149 and given just how advanced this gamepad is over the original, it's understandable but still pretty steep.
Shitting all over casual gamers. (Score:1)
As a casual gamer, I have maybe two or three hours per week to play games. I don't want to spend all of that time trying to figure out a goddamn 30-button controller! At least with a PC keyboard I can use it for many other things than playing games, including typing this very comment. But with modern console controllers all they can do is control games, and nothing else. Playing games using one of these controllers is just a time investment that I can't afford to make!
Re:Shitting all over casual gamers. (Score:5, Insightful)
What's with this "me, me, me" generation, where something sucks just because it doesn't please ME??
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I'm with you in your griping about people thinking that every product is a failure if it isn't intended for them, but at the same time, you have to wonder just who this product is intended for. Those paddles on the back? They weren't there when the system launched. What's their purpose? What games support them or ever will support them? Racing games, I suppose, for use with shifting gears, but if you're a racing fan looking to drop $150 on a peripheral, you're already better served getting a racing wheel co
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I'm with you in your griping about people thinking that every product is a failure if it isn't intended for them, but at the same time, you have to wonder just who this product is intended for. Those paddles on the back? They weren't there when the system launched. What's their purpose?
Allows gamers to keep their thumbs on the directional pads at all times, while also still being able to access (mapped) functionality of face buttons.
Glorious for disabled gamers.
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"Elite:Dangerous" was pre-released for XBONE yesterday.
Oooh nice! We PS4 people have to wait a bit longer.
E:D needs many buttons & controls: PC players typically use HOTAS to play.
Doesn't the Xbox One version have HOTAS support?
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It's intended for first person shooters. You both "look" and jump/reload/etc with your right thumb.
This controller frees up your thumb to let you always look and turn while doing A/B/X/Y functions.
It's too expensive and I won't buy one, but I can see the point, especially for serious halo/battlefield/etc players.
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I'm with you in your griping about people thinking that every product is a failure if it isn't intended for them, but at the same time, you have to wonder just who this product is intended for. Those paddles on the back? They weren't there when the system launched. What's their purpose? What games support them or ever will support them?
This is targeted more at Windows gaming than XBox gaming, hence the programmable buttons. XBox is a brand rather than just a console.
Mod Parent Down, Apple Excuse. (Score:1)
How about recognizing that if a product isn't perfect, that criticism is valid? That handwave doesn't work.
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How about recognizing that if a product isn't perfect, that criticism is valid?
It is, but his/her criticism is not that the product isn't good at being what it is designed to be, it's that what it is designed to be isn't suitable for him/her. If you're a casual gamer with 2-3 hours a week to play games and a 30 button controller isn't suitable for you then clearly this product is not for you, that doesn't mean there is anything wrong with it.
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In case you haven't noticed, for the last decade or so the gaming industry has been catering mostly to casual gamers and shitting all over hardcore gamers as a matter of course. And then when a rare product targeted at hardcore gamers comes out, you bitch.
I was going to upgrade from an Xbox 360 PC wireless to an Xbox One PC wireless, but I think I'll save up for this model now.
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Yeah this thing looks sweet. I definitely want to get the wireless PC xbox one controller, I just dont know if I can justify the price for the elite though as much as I would love it. I just dont play enough of the type of games on PC that require the sensitivity, customizable hair triggers, etc.. but I can definitely see the appeal for the people who play racing games, sports, shooters, etc.
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The way MS can fix the whole thing is stop exclusivity of game pads and license them. THEN you'll have real choice in controllers.
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In case you haven't noticed, for the last decade or so the gaming industry has been catering mostly to casual gamers and shitting all over hardcore gamers as a matter of course.
I definitely have not noticed that in the market. In fact, the market suggests exactly the opposite of that. How many games come out in a given month that are designed to be playable in short (say 30 minutes or less) increments? How many games are playable with only 6 or fewer buttons and a D-pad? How many games are designed to be multiplayer experiences with the players all in the same physical room? Those are some of the aspects that characterize casual gaming.
Instead what I see sold in the ads to
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You nailed it. Bravo!!
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For the money, the One controller is worth the scratch, as is.
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Wow, unless they use leaf switches, those sound like really crappy buttons. You should really think about switching to Cherry-brand microswitches.
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Re:Proprietary Wireless (Score:4, Insightful)
You're aware there's a wireless adapter for Xbox 360/One gamepads for Windows, right?
Yes, that's just what I need, another proprietary wireless communications dongle that exists only because Microsoft wanted to be proprietary. Now I see the error of my ways, and I love Microsoft! You have truly shown me the light, you obtuse ass.
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Bluetooth works pretty well, never had a problem with it. I have 2 controllers, keyboard and a mouse, no latency issues ever. If you're working on a console, latency doesn't matter anyway. You won't get much over 30fps anyway which gives the controller a decent 30ms to respond.
Re:Proprietary Wireless (Score:4, Insightful)
When it comes to wireless keyboards, mice, and controllers those proprietary dongles make Bluetooth their bitch.
Oh yeah, that's why the input latency on the PS3 and PS4 are so massive. Wait, they aren't. While some titles on PS4 do have more input lag than the Xbox, it's not because of Bluetooth. We know because it's only some titles.
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They are incompatible with PC unless you use a sketchy, 3rd party, reverse-engineered driver that constantly phones home.
you mean "incompatible with Windows", PS3 controllers work just fine on Linux. I take it the sketchy driver you're referring to is the MotionJoy one?
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i know from experience the bluetooth driver for ps3 controllers is a pain in the arse.
Yes, I agree with you, that's annoying. However, it's at least possible to use it with no special hardware if your hardware is any good. Or, to get the special hardware for very little money; all you need for PS3 controller support is a Bluetooth 2.1+EDR dongle, which is both extremely inexpensive and capable of providing for functions other than operating controllers. They're dandy for use with headsets, for example.
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i know from experience the bluetooth driver for ps3 controllers is a pain in the arse.
It's a pain for Windows users, Linux users don't have that problem.
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It's funny that you don't realize that you're the clueless ass. Slashderp is mostly stupid people these days.
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I have a Bluetooth mouse. It loses connection and isn't brilliant but you could use it for casual word-processing or similar use.
I have a Bluetooth keyboard. It works okay.
I work in a school. Put ten of them in a room and it all falls apart. If they aren't directly interfering the hassle of getting one and only one to join on to one and only one computer is a pain in the butt. Windows isn't particularly great at this, even on 8.
But at home I have four wireless XBox 360 controllers on a cheap dongle thi
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It cannot be the ultimate PC game controller, because it does not have bluetooth support. Modern bluetooth has a low-latency mode which is totally suitable for game controllers, but Microsoft not only didn't use it, this is the second proprietary protocol they've used.
Who cares? It's the protocol that encodes your button presses between the controller and the receiver and it's not exactly that difficult to figure out, there's even Linux support for it. What's the actual problem you've got here that you can't solve?
The whole system is just a big "fuck you" to the players
Yes a $10 receiver is such a big "fuck you", look at everybody up in arms about it!
Can I swap the d-pad & left joysticks? (Score:3)
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Look at this image [zmescience.com], then you'll understand why they can't make symmetric controllers.
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It is arbitrary and not convenient at all. Only someone who grew up with that nonsense would be able to say that.
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It is arbitrary and not convenient at all.
What is arbitrary or inconvenient about using Fahrenheit from day to day? It only becomes inconvenient when you have to convert it to centigrade, perhaps to do some science since all the numbers work out better there.
I'm perfectly happy either measuring my food in grams on a scale or with cups, half-cups and whatnot in volume, too.
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What is arbitrary or inconvenient about using Fahrenheit from day to day?
Nothing.
What is inconvenient about using Celcius from day to day? Also nothing.
[Fahrenheit] only becomes inconvenient when you have [...] to do some science since all the numbers work out better [in Celsius].
So at BEST we have two systems; either is equally fine for day to day use; one is better for math and science. So ... one is strictly better. QED.
Additionally, since everybody ELSE has already switched to the better one, switching would eliminate a variety of communication issues when dealing with international audiences.
Additionally, even in the US, its common, even generally preferred to use metric for science. So the ONLY rea
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The dessert receipe you wish to serve calls for 1 and 1/3 cups chocolate chips.
Yep. Because what you want to know when you make cookies is the mass of your flour, but the quantity of your chocolate chips, and volume is an easier way to make sure you're going to have an acceptable chocolate chip density in your cookies than mass — given an average size per morsel. So you use mass when it makes sense, and you use volume when it makes sense. See?
Incidentally, I have loaded the USDA SR27 database into a local Drupal installation, so figuring out the nutrient contents and the typical
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and volume is an easier way to make sure you're going to have an acceptable chocolate chip density in your cookies than mass
In my experience, it equally easy either way when executing a recipe. Now when designing or modifying the recipe, by all means you will think in terms of chip quantity per cookie etc, and volume makes sense for that. But given that chips are sold by weight, not volume as soon as you move to food production it makes far more sense to use weight.
Further, in practice, as you would expect, people used to working with metric recipes know what a hundred grams of chocolate chips looks like.
So they design and impro
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The problem is that the original recipe calls for a volume of chips, not a weight of chips. Your problem would exist in an entirely metric recipe if it called for milliliters of chocolate chips and the store only sold them in grams -- unless of course you knew the density of chocolate.
If the recipe calls for chocolate by weight in either system, your job gets easier.
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ah crap... 45/3= 15 not 13 lol.
So ... 8 * 15; so you need 120 oz, or 7.5lb; 3 3.5 lb bags (or perhaps 2.x3.5 lb bags, and 1 x 8oz bag)
Meanwhile on the metric side... you actually need 220g x15 = 3300g; which is again trivial to figure out.
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Apparently, the 0F point was selected because it was the temperature of a harsh winter in Fahrenheit's town, formalized as the freezing temperature of some ammonium chloride solution. In other words, it means nothing practical for most people.
32F is freezing water temperature, OK, why not, but I find zero more convenient.
100F is horse blood temperature, probably the only thing that makes sense. IMHO, human blood would have been better but that's a decent high point. The trouble is that it is harder to exper
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Of course not. Why would you want to?! The Xbox controller is designed to put the most-used control elements (the left joystick and the face buttons) where your thumbs naturally lie when you hold your hand in a neutral position. You have to hold your left hand in an awkward position to use the PlayStation controllers, probably because the analog sticks were literally an afterthought in the original design. (The original DualShock was an upgrade to the original PlayStation controller which had no analog
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The Xbox controller is designed to put the most-used control elements (the left joystick and the face buttons) where your thumbs naturally lie when you hold your hand in a neutral position.
Maybe for you, but I don't find that to be the case. I seem to have to really reach for the left joystick, which is a strain on me. I find the positioning of the left & right dual analog sticks on the PS controllers to be much more comfortable. Guess I'm in the minority.
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As a PC gamer I have three main uses for a gamepad: Platformers and brawlers (where the D-pad is much superior due to its responsiveness and ease of use) and shooters (where the D-pad performs reasonably well and the analog
Wii Pro Stick (Score:2)
Even with fairly large (long) hands, the bulkier/larger bodied controllers aren't any more comfortable.
At least the XBox Elite solves one problem that nearly all game-pads have -- half of your fingers are underneath the controller body, and are not needed to hol
Modifier Key example (Score:2)
If you assign Ctrl, and Shift to the two thumb buttons, then you get 4 states for each of the 3 standard mouse buttons --- without reaching for a keyboard yet.
Instead of a 5 button mouse, you have 9 additional states that you can use above and beyond the normal three L/M/R clicks.
Price (Score:1)
Complex (Score:2)
I understand this controller isn't meant for casual players, but I think this is an example of choosing complexity over usability. If I'm trying to get more gamers to play Xbox One, I would invest in technologies that will allow normal players to enjoy a game as much as pro players rather than invest in technologies that widens the gap between pro players and normal players. There are far more normal gamers than "pro" gamers.
Take Splatoon for instance. It took a genre that is reserved for hardcore brogamers
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I understand this controller isn't meant for casual players, but I think this is an example of choosing complexity over usability
Something can be complex and usable. See: keyboard.
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True, but does that mean pro gamers shouldn't have their niche? The controller is $
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Except it further dissuades me from buying their games. Why would I want to play a game online that I'm going to lose all the time? I don't have 60 hours a week to hone my brogaming skillz. Having these complex controllers puts "pro" players at an even greater advantage while not addressing the issues of complexity. This makes me not want to play.
Splatoon changes the equation by making a game accessible and pairs you with random people of different skill levels while taking away anti-features like "get shou
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No, I'm the kind of guy who wants everyone to be great by thinking creatively on how to simplify complexity. Steve Jobs said it best, "That's been one of my mantras - focus and simplicity. Simple can be harder than complex: You have to work hard to get your thinking clean to make it simple. But it's worth it in the end because once you get there, you can move mountains."
I want more people gaming without dumbing down gaming into what we see on mobile devices. This doesn't take away from l33t hard core brogam
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You're just an AC so I won't go into too much detail, but I have every Amiibo, and a 1TB HD attached to my Wii U with just about every AAA game worth playing. I'm a very reliable buyer. I'm just a bit pickier than the kind a guy who settles for a CoD game.
scuf gaming just got shot in the face (Score:2)
https://scufgaming.com/ [scufgaming.com]
Nice hardware, too bad it's being released by MS. (Score:2)
I was looking at this and Hololens and was kind of excited. I'm not a fan of Microsoft, but hey, they're putting out some cool stuff.
Then I found out for your $150, they're not giving you a play and charge battery.
Bollocks. What the fuck Microsoft? At least it's controllable over USB now.
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Wireless play and charge kit for the 360 didn't support Usb control btw. You needed a dingus that plugged in via USB for *any* wireless controller. The Xbox's controller didn't have a standard USB dingus at the end. That thing is a third party hack.
The key(board) uocks all (Score:4, Funny)
"The controller is seen as a huge improvement. In FPS playtesting, test subiects using this controller had their butts handed to them by a mouser in 2.8 seconds, compared to 1.3 seconds with the old controller."
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Dear Microsoft... (Score:2)
Don't buy to use with your PC (Score:2)
Microsoft advertises windows support for their xbone controllers. They sell a cable for the explicit purpose of using with your Windows PC.
And when it breaks after just a couple days, you're screwed.
They refuse to honor the warranty if you don't also own an xbone. [xbox.com]
"Note You must register your Xbox One console to replace a wireless controller thatâ(TM)s under warranty."
Seems like a flagrant violation of Magnuson-Moss to me.
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I think the requirement for registration is due to no POP for the controller as it was sold with the system, so they require registration to prove you bought it.
If you bought it separately, you have a POP for the controller itself. No problem, unless of course you lose your proof.