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Kids Prefer To Play Games On Mobile Devices Over Consoles 250

New submitter chloealsop writes: The NPD Group has published a report showing that more kids age 2-17 are playing games on phones and tablets than on consoles in the U.S.. 45 percent of kids use a home PC for gaming, a drop of 22 points since 2013. "The largest and most surprising shift in the 2015 gaming ecosystem was kids' move away from the computer," NPD Group analyst Liam Callahan said in a press release. "In the past, the computer was considered the entry point for gaming for most kids, but the game has changed now that mobile has moved into that position. This may be related to a change in the behavior of parents that are likely utilizing mobile devices for tasks that were once reserved for computers."
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Kids Prefer To Play Games On Mobile Devices Over Consoles

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  • by Karmashock ( 2415832 ) on Sunday September 27, 2015 @12:59PM (#50608171)

    PC gaming is a larger market than all other platforms... COMBINED.

    The problem is that no one owns it and so big companies like to push the notion that the PC is shit. They talk about Xbox or PS4 or mobile and ignore that while there are lots of people that do that, it isn't where the meat and potatoes are of the gaming world.

    Mobile gaming being the future? F'ing candy crush? Okay. Believe what you like there.

    PS/Xbox is the future? Even industry insiders are saying that the consoles have maybe one or two more generations left in them at most.

    The PC however... never been stronger. So by all means... keep shitting on it.

    It makes about as much sense as those dumb shit articles that were saying that business was going to stop using desktop computers and shift entirely to web applications on phones and ipads. These are the sorts of comments you expect from people that don't actually know what they're talking about.

    If you understand gaming then you understand that the PC dominates and you understand why.

    If you understand office programs... word processors, spread sheets, databases... then you know the desktop PC isn't going anywhere.

    The people that suggest otherwise are clueless media nitwits or lying through their teeth corporate trolls trying to get people to use their crippled systems where they can jack up costs for no reason.

    Cue console peasants telling me why consoles are great... I'd love to hear you so much as try you filthy fucking animals.

    • by raftpeople ( 844215 ) on Sunday September 27, 2015 @01:12PM (#50608253)
      I don't want to go out on a limb here, but if I read between the lines I seem to be picking up that you may be pro-PC?
      • by zamboni1138 ( 308944 ) on Sunday September 27, 2015 @05:28PM (#50609445)

        I read between his lines, and all I got was carriage return and line feed.

      • by mjwx ( 966435 )

        I don't want to go out on a limb here, but if I read between the lines I seem to be picking up that you may be pro-PC?

        But he's right, the PC market is huge as the PS4/XBONE continue to lose money hand over fist.

        Mobile games are a threat to consoles as they're attacking the consoles bread and butter, the casual market. This isn't the case for the PC. Casual games just dont sell on the PC because people expect them for free on the PC (see: Farmville). Without casual players the consoles will flounder. Nintendo will be the only one left standing as Sony and Microsoft are selling their consoles as loss leaders (Nintendo is

    • console peasants telling me why consoles are great... I'd love to hear you so much as try

      I've tried to sum up Team Peasant's strongest arguments in an article titled Consoles are easy [pineight.com]. In case you don't want to click through, what consoles lose in flexibility they gain in ease:

      Easy to choose
      For system requirements, either you have the platform or you don't. And there's less crap in the stores. Crap on Atari 2600 almost killed the North American video game industry in 1983-84.
      Easy to use
      Turn it on and go. No driver headaches. No time wasted mapping buttons on a USB/BT generic HID controller. Wor
      • Comment removed based on user account deletion
        • Why couldn't they just as well share the PC?

          That depends on how many good games support using two to four controllers plugged into a USB hub. I've seen some games whose console version allows shared-screen multiplayer but whose PC version allows only LAN or online multiplayer. And a lot of games designed around a shared screen rarely if ever leave consoles. Bomberman hasn't seen a PC native release outside East Asia since the Windows 95 era [wikipedia.org], and 4-player platform fighters tend to be stuck on a console even if they aren't first-party like Super Smash

          • I think in general more console games are intended for sharing (ie, all looking at same screen). But more PC games are intended as single player, or playing with asshat strangers online.

            I got one PC game that someone recommended to me. But it's difficult since you can't do much of anything unless you have a second player with a second controller. Sadly, this was before Steam offered refunds.

      • Difficult to use consoles. Tiny controllers are unergonomic, sized for children, and intended for use on a couch.

    • You know it's always you PC gaming assholes who need to have your egos reassured.

      So rest reassured, the PC probably isn't going anywhere for awhile, and yes, you're probably getting a more powerful system that's cheaper blah blah blah.

      Whatever.

      I don't understand why your lot feels so threatened by console gaming.

      But there's things to consider.

      First, the death of console gaming might not happen due to strengths in the PC industry. Lack luster financial performance from Sony isn't due to the PS3 and PS4 not s

      • ability to mod(which; given USB is available on all consoles; if modding were that important; we'd have it on consoles).

        I think the inability to mod is in large part caused by console makers' unwillingness to allow any unapproved executable code to execute. Otherwise, amateur users could make a "total conversion" of some game that would in theory compete with other licensed developers' products. The closest you'll get to official moddability on a console are probably those few games that put an internal level editor front and center, such as LittleBigPlanet, WarioWare DIY, and Super Mario Maker. And even those don't let the

        • A lot of game logic is in Lua or Python. Breaking the game out of that logic level just isn't a problem. So I don't think that running unapproved code(IE: Cheating and piracy and making sure that they get a cut for games that that are being played on their platform) is their primary reason why there's no mod infrastructure.

          I mean, the PS3 version of UT3 supported a bunch of Unreal Tournament 3 mods.

          The problem is is that Sony and Microsoft and Nintendo just don't believe there's any gains to be made support

      • by JackAxe ( 689361 )
        The poster you're responding to is being an asshole, but the assumptions on your end -- especially when it comes to the PC -- are in some cases so far off, it really makes me cringe.
      • console is just a limited pc... if you want to pay more than pc prices for less than a pc... waste your money. its a dumb choice for dumb people.

        • PS4 and XB1 share the same x86 cores as most pcs these days(aside from oddballs like RMS' old Lemote Yeelong), but using a nearly commodity CPU has been true for all of gaming history.

          The 2600, NES(and the SNES, except with a 16bit variant) used a 6502 CPU(same family as the Apple 2 and the Commodore 64), the PlayStation and Nintendo 64 used MIPS, used in SGI machines and the like, the Genesis used the same 68k CPU the Macintosh did, the only time things get weird is that for two and a half generations, wha

          • Show you?... any gaming laptop... here you say "it isn't 400 dollars"... it also is more than just a gaming machine.

            So the cost is the cost of a computer + a gaming machine.

            800 dollars can get you a gaming laptop.

            • Yeah but the budget isn't the sole factor. Does it sit cleanly and neatly next to my tv? Is it quiet? Is it cool to the touch? Is the performance going to be consistent? Are the games going to always play nice with a controller?

              Like, I don't care if it can do more than play games. I have a computer for that but it doesn't sit nicely next to my tv and it's an iMac with a four year old GPU so it doesn't run MGS V. It also does everything else I want to do well enough that I don't want to replace it with anoth

    • by jammz ( 55986 )

      PC gaming is a larger market than all other platforms... COMBINED.

      What are you drinking because I want some!

      PC Gaming is expected to see worldwide revenue of $27 billion in 2017 [webpronews.com].

      As you can see, PC Gaming and Console revenue worldwide is pretty comparable in 2015 [pcper.com]. Both pull in a bit under $25 billion.

      According to Gartner, the Gaming industry was projected to be $111 billion in 2015 [tomshardware.com].

      So, if Gartner's projection was roughly right, and PC Gaming & Console Gaming's worldwide revenues are about $25 billion each, who is grabbing the remaining $61 billion? Well, acco

    • by ADRA ( 37398 )

      Most office progarms are now or going offline into cloud. I really wanted to use Open/Libre office more, but frankly Google Docs is just better for my relatively simple office needs. This trend will continue. The only real question is what the 'office computer' of the future will look like. We currently have

      Desktop PC's as we know and love them today:
      Adv: Low cost over the life of the product, works with most software businesses need
      Dis: Not portable for some use cases, so hybrid laptop usually necessary, h

  • Duh? (Score:5, Interesting)

    by Brian Cothran ( 4227531 ) on Sunday September 27, 2015 @01:00PM (#50608175)
    Can't exactly bring the console to Red Lobster, but you can bring the phone. It's not really about what's a better platform - it's what's available when kids have time to fill or be entertained. This is a dumb post...
    • Can't exactly bring the console to Red Lobster

      If you want to bring your console to Pinocchio's favorite restaurant (source: chapter 13 [gutenberg.org]), sure you can. Just make sure it's a PlayStation Vita.

      • by bsolar ( 1176767 )
        Handheld consoles should be included in the "mobile device" category, which is actually what the article talks about.
        • by tepples ( 727027 )

          Handheld consoles should be included in the "mobile device" category, which is actually what the article talks about.

          The featured article doesn't mention PlayStation Vita or Nintendo 3DS either way. Those systems have thumb sticks and physical buttons, unlike the vast majority of mobile phones and tablets that aren't made by JXD. Not every style of game adapts well to a flat sheet of glass.

    • Can't exactly bring the console to Red Lobster, but you can bring the phone

      Oh, if only there were a console we could bring the Red Lobster. We could call is a 3DS, or a PS Vita, perhaps. Alas that there is no such thing.

    • Can't exactly bring the console to Red Lobster

      True

      but you can bring the phone.

      True also, but you had better not be playing games on it. If the family is springing $100 for a meal, then you are going to spend the time with the family. If you want to play games, you can stay home on the console and eat leftover Tuna Salad Casserole.

  • by QuietLagoon ( 813062 ) on Sunday September 27, 2015 @01:02PM (#50608183)
    It is tough to play games on a PC.
    • by tepples ( 727027 )

      But once the child is big enough to use a seat belt without a booster seat, what exactly is so hard about playing games on a laptop?

      • by Calydor ( 739835 )

        Keeping it still on your legs during turns, any game requiring a mouse is pretty much out (generally speaking), and at least the laptops I've ever used were very susceptible to being impossible to use if the sun hit the screen.

      • But once the child is big enough to use a seat belt without a booster seat, what exactly is so hard about playing games on a laptop>

        There probably already is a mobile device in the car, while there probably is not a laptop in the car.

    • It is tough to play games on a PC.

      Well, you wouldn't want them doing that anyway, nor playing with a tablet. That's one more loose and heavy article to go flying around the cabin in the event of an accident or emergency maneuver.

  • by the_skywise ( 189793 ) on Sunday September 27, 2015 @01:09PM (#50608231)

    They don't prefer playing on mobile devices... they prefer watching others play on mobile devices!!!

    Grandpa!!!

    It's not surprising really - I'm a gamer and while I do still play games on the console and my PC my smartphone is just...convenient. The console requires sitting in front of the TV and not watching TV. Same with the PC (although a laptop is more flexible here if it's powerful enough for the game).

    Portable games systems require carrying them along with you and while I've got a younger cousin that will carry both his smartphone and DS (and play games on his DS while watching Youtube videos on his phone) that's generally a hassle.

    Smartphone? Always with me.

  • Jeeze! Now I know why they always look cross-eyed... People are gonna look pretty weird in 40 years.

  • by jammz ( 55986 ) on Sunday September 27, 2015 @01:29PM (#50608323)

    Us techies always think it's about power or performance, but mobility is a transformative feature. Many people prioritize it over nearly every customer experience feature we can offer in products today. It's largely why Apple came to dominate smartphones. They offered the world's most mobile handheld computer first.

    If I were Microsoft or Sony, I would be very worried. Most of my gaming time used to be on PC games. Then I progressed to consoles and now nearly all of my gaming time is on my iPad or iPhone with minimal laptop time for games not on iOS. Smart gaming companies are already pivoting into mobile gaming where the majority of the money is in the gaming industry [fortune.com].

    • mobility is a transformative feature. [...] If I were Microsoft or Sony, I would be very worried.

      I don't see why. Microsoft has Windows Phone and Sony has PlayStation Vita. If those companies have mismanaged their mobile platforms, it's their loss.

    • I have yet to find a mobile game that is transformative enough to embrace the platform's massive shortcomings. PC gaming is moving into Citizen Kane territory, Mobile gaming is devolving into trash TV levels of inanity. Dreck is always popular, its still dreck.
      • I have yet to find a mobile game that is transformative enough to embrace the platform's massive shortcomings. PC gaming is moving into Citizen Kane territory, Mobile gaming is devolving into trash TV levels of inanity. Dreck is always popular, its still dreck.

        Oh, I play a few mobile games. On the Bluestacks App Player on my PC. I don't play games on the phone. The screen is too small and the UI sucks. Plus I enjoy my gaming time. I don't want to play games when I am out with people, or sitting on the toilet, or waiting for a bus, or whatever. I want to enjoy my gaming time, so I have a time when I do that, and it is when I am at home. When I play games at home, I prefer to play them on a large screen with a good UI.

  • I'm shocked. I really had no idea. Seeing kids locked into their mobile devices 24/7 did nothing to clue me in.

    • I'm shocked. I really had no idea. Seeing kids locked into their mobile devices 24/7 did nothing to clue me in.

      Well, to be fair, you were probably too busy posting on /. to notice.

  • This is nice and all, but here is a few things.

    This is the first generation to have mobile phone games. We never had something like this before. Plus the cost of smart phones are high, so in the past a console was an easy Xmas present every 5 years, but now cell phones are replaced every year.

    Not to mention almost everyone is using a smartphone all the time now. I can't walk down the street without finding at least 50% of the people watching their phone.

    So ya, we have these cool smartphones that can d

  • by Harlequin80 ( 1671040 ) on Sunday September 27, 2015 @04:23PM (#50609163)

    I have a 5 year old and a 2 year old. The 2 year old is a Peppa Pig addict, but it's not just any old peppa pig. Oh noes, it's "I watch Piggies on daddies phone!" "no darling" "I watch Piggies on daddies tablet", then weirdly it is "I watch Piggies on daddies 'puter" and then finally once all other options have been attempted it will finally be "I watch piggies on tv in the lounge!"

    The 5 year old given half a chance would be surgically attached to the tablet. Managing their screen time is something we have to do everyday, which is a little sad.

    • by ledow ( 319597 )

      I'm sure your parents said the same about your attachment to that same TV that's been carried through to adulthood even though it is - by your own account - fairly redundant.

      And parents before that moaned about the children's attachment to the wireless that they never had, and so on, and so forth.

      Manage their time, of course, like any sensible parent you want them to experience the whole gamut. But as for myself it was books under bedcovers by torchlight and then, later, games consoles, even TV under the b

      • I agree with everything you say except the photos. The difference though between me and them is that the tablets let them have essentially infinite access to what they want all the time. Where as when I grew up I might have read all the books in the house or there was nothing on TV I wanted to watch so I had to come up with something else to do.

        So what happens is you have to restrict access to it to create a false scarcity so they will learn the skills of coming up with something else to do.

        As for the pho

  • by Hidyman ( 225308 ) on Sunday September 27, 2015 @04:34PM (#50609231) Homepage

    Children are not fully formed human beings.

    • Children are not fully formed human beings.

      My experience has been that children start off wanting to be functioning members of society.

  • I have this beautiful vision of console gamers playing bad ports of mobile games, tearing their hair out over shitty interfaces, poor graphics, and the fact that their TVs are not, in fact, touchscreens. And the mobile players calling them 'elitists' for saying that a controller is more precise than smudging your fingers everywhere.

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