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Nintendo PlayStation (Games) Sony Games Hardware

Hands-On With the Nintendo PlayStation (engadget.com) 51

An anonymous reader writes: Several months ago, we got a look at a weird bit of technology: a Nintendo PlayStation prototype made in the late '80s during an unusual partnership between Sony and Nintendo. Despite cries of "hoax" and "fake," the console turns out to be real. Engadget got to try it out, X-ray it, and even open the device up to try repairing the CD drive. They brought in Daniel Cheung, a retro console technician from Restart Workshop, and he said, "I got to see the real deal so I can't discredit it. And there's even an OS. You can't question it. It can't be fake. Going back to the chips we saw earlier on the logic board: NEC used to make gaming consoles, and Sony also participated here. And with Nintendo as part of this team, you just can't discredit this."
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Hands-On With the Nintendo PlayStation

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  • Isn't that contraindicated to the health and well-functioning of ICs?

    • Some was thing there was some kind of suicide bomb in there.

    • Have you been through an aiport with a laptop any time in the last, oh, forever?

    • Yes, this is why you buy new phone and laptop after every flight!

  • from the still-waiting-on-the-xbox-dreamcast dept.

    That exists. Xbox was contracted from "DirectX box". A few dozen Dreamcast games were made with Windows CE [segaretro.org], which included DirectX.

  • Don't get it (Score:4, Interesting)

    by ArchieBunker ( 132337 ) on Saturday November 07, 2015 @03:41PM (#50884709)

    This is the social media age. A team of people probably worked on this at one point. How hard would it be to try and track someone down? Same goes for how awful and unplayable some NES games were. Can't we find ANYONE who worked for LJN and ask them some questions? Like all this stuff is centuries old and we're guessing at the original intent?

    • Re:Don't get it (Score:5, Interesting)

      by ledow ( 319597 ) on Saturday November 07, 2015 @03:56PM (#50884769) Homepage

      Qualified electricial engineers who were working within some of the world's largest companies in 1991 (when I was barely in secondary school?). They'd be about 60-something by now. Probably retired. Certainly not in the "social media" generation, in any large way. And probably still subject to NDA's.

      Most of those people would have had a small part personally, be long out of the industry, and likely can't talk without checking with legal departments at companies they left years ago anyway. And most likely they are Japanese, I'd assume?

      Good luck with that.

      There are still coders online from the ZX Spectrum era, writing games and answering questions. Julian Gollop, for instance, has just released an update to Chaos. But... they are either celebrities or not all that interested in a pet project they knocked out over 20 years ago, most probably. Alan Cox used to write ZX Spectrum games. See how much information about that is online from "the man" himself. Not a lot.

      • by AK Marc ( 707885 )

        And probably still subject to NDA's.

        Every NDA I've seen was undated. How long are they good for in practice? Are all the NDA's permanent, or only so far as the knowledge still would give an advantage? At least the military NDAs, though permanent, are tied to classification, so when something's unclassified, the NDA around it ends.

      • So anyone that old is off the grid and unreachable? I doubt anyone would care what NDA they signed back in 1991.

      • by tlhIngan ( 30335 )

        Qualified electricial engineers who were working within some of the world's largest companies in 1991 (when I was barely in secondary school?). They'd be about 60-something by now. Probably retired. Certainly not in the "social media" generation, in any large way. And probably still subject to NDA's.

        Most of those people would have had a small part personally, be long out of the industry, and likely can't talk without checking with legal departments at companies they left years ago anyway. And most likely th

      • by sad_ ( 7868 )

        Qualified electricial engineers who were working within some of the world's largest companies in 1991 (when I was barely in secondary school?). They'd be about 60-something by now. Probably retired. Certainly not in the "social media" generation, in any large way. And probably still subject to NDA's.

        6 degrees of seperation should enable you to find these people quickly. somebody always knows somebody who knows somebody that was involved in something.

    • Did a pretty cool serious of videos on their site interviewing as many folks involved in the Japanese gaming industry from the 80s and 90s they could. They'll selling a dvd of the entire thing but a lot of it's on their site/youtube for free.
  • by rsilvergun ( 571051 ) on Saturday November 07, 2015 @03:47PM (#50884725)
    That Nintendo didn't manage to kill Sony as a competitor with legal wrangling. They were always really good at that sorta thing (ask Namco about their Sega Genesis games :P ). Apart from that this is one of those pivotal moments in the game industry I always love to hear about. Like when EA bluffed Sega into giving them a sweetheart deal on Sega Genesis licensing in exchange for not sharing their tech to get around the Genesis lockout chip (turned out the chip didn't work, though to be fair EA didn't know that, but Nintendo woulda told EA to go pound sand).
  • by guruevi ( 827432 ) on Saturday November 07, 2015 @03:53PM (#50884757)

    I knew there were rumors of a Nintendo-Sony hybrid back then in the early 90's. It was going to be announced at a big con but never came to be.

    Here's a 2012 article on the subject: http://kotaku.com/5876374/the-... [kotaku.com]

    • by Anonymous Coward

      that's the same console.

      there were only a few hundred of them made, and they were sitting in a warehouse at sony japan for some time. since the sony/nintendo/philips/nec(hudson) four-way broke down and they all backstabbed each other, only to eventually come together to finalize the cdrom format, the units were never sold as nintendo didn't want anything to do with anyone after that debacle.

      nintendo didn't touch optical again until the gamecube, and they decided to use their own format because they were st

  • technical details (Score:4, Informative)

    by Gravis Zero ( 934156 ) on Saturday November 07, 2015 @08:29PM (#50885837)

    someone did a rundown of the internals. [tumblr.com]

  • Comment removed based on user account deletion

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