Street Fighter V Announced For Linux and SteamOS 126
An anonymous reader writes: Capcom has announced that their upcoming Street Fighter V game, one of the most anticipated games for 2016, will also be available for SteamOS and Linux. Already in place is support functionality for the Steam Controller, Valve's game controller that was recently updated with some new features. Ever since Valve launched Steam for Linux, the number of native Linux games has positively exploded. But will it be enough for gamers to choose a Linux distribution as their gaming platform?
Yippie! (Score:1)
Now we are talking serious games shit for my Linux. We rule! FINALLY!
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I dunno about that. The most difficult thing about gaming on Linux is that troubleshooting is HARD. For example, imagine running a game and it doesn't even start, it just spits out the message "segmentation fault". Uh yeah...let me just type that into google...and...nope, just a vague description of a memory error. What could be wrong? Well, a lot of fucking things to be honest.
Don't get me wrong, I use Linux every day (and in fact admin at least 20 of Linux servers) and it's a wonderful kernel for server O
Re:Yippie! (Score:5, Insightful)
And yet right now, on Windows, the SF5 beta is crashing for me. There's even less I can do because there are no messages at all.
Worse, Ultra Street Fighter 4 randomly crashes out on me. No errors, no messages. Just up and vanishes mid-game. Other games give me, occasionally, random crash dialogs. So I doubt the troubleshooting situation can truly be worse on Linux.
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Data is not the plural of anecdote. Are you suggesting that no games crash on Windows for anyone? Is it really that unbelievable that a couple of games don't work on a given system.
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The Lemmings are just burying their heads up their collective asses. I used to maintain the bug database for a Windows game studio. There's PLENTY that can go wrong on a PC running Windows when it comes to gaming.
A PC is a messy random collection of spare parts. Hardware bits quite often don't play nice with each other. Particular games can be coded for a particular GPU vendor. There's all kinds of nonsense that could be going on.
This is why mundanes don't bother with PCs and just get consoles.
While the Lem
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This is why mundanes don't bother with PCs and just get consoles.
Christ you're a wanker.
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There are other problems. Like the lack of a common unified installation system requiring me to find specific installation packages that may or may not exist for my distro, or when you go fullscreen tabbing back to the desktop isn't always possible without exiting the game, or when critical libraries are required but my system can't fulfill the dependencies properly for one reason or another. Or when my kernel gets updated and then video drivers fail compilation for some reason. It's he little things tha
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Street Fighter V Announced For Linux and SteamOS
Like the lack of a common unified installation system requiring me to find specific installation packages that may or may not exist for my distro
If a Linux game uses Steam Runtime and is greenlit for distribution through the Steam store, this common unified installation system is called Steam.
Re: Yippie! (Score:3)
You seem to confuse SteamOS with Steam runtime. Steam runtime is, as you noted, a common set of libraries, while SteamOS I'd a distribution, so it unifies everything, from the kernel, through libraries, a compositor, to the unified user interface.
Yes, just having a standard set of libraries is not enough, this is why Valve removed Tux icon or the whole Linux platform support concept from their store: they just cannot guarantee that a game will work on any weird Linux setup out there. Even Ubuntu (ie the onl
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Your statement seems rather misleading, it seems to imply they dropped Linux support.
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I assume if one use Ubuntu, Mint, Debian, Redhat or OpenSUSE chances are decent that it works, most so with Ubuntu, but also if Steam become a major title on those OSes maybe they'd take greater care in not breaking it.
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Have you been living under a rock or something? All the non-technical users are running an Ubuntu derived distribution and within that it's 99% the same. Supporting outside the hardware realm is really a non-issue at this point. There really are no other distributions of significance outside the Ubuntu derived distribution realm and so everybody supports it. I do support for a living (ie head guy here) too, know what I'm talking about, and we don't just support one distribution either, but anything and ever
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No, all the non-technical users are still using Windows. The technical users without a deep technical understanding of Linux are running Ubuntu. Non-technical users don't care about your idiological reasons for shunning operating system X, Y, or Z - they just want specific programs to work and their OS to be easy to use.
Android and the maximized calculator (Score:2)
The most popular operating system in the world is called "Android" and it is a Linux distribution. Windows and Microsoft are irrelevant
What's the most popular operating system that can display more than one window on the screen at once? I'd guess almost nobody wants a calculator to fill a monitor bigger than that of a phone. But the last time I checked, stock Android ran apps maximized. And even on those few Android devices that support multiple windows, Android application developers had to opt in to non-maximized window management policies in each application's manifest, and few did.
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There are some various problems with getting things to work well in Linux, like drivers and audio problems (but much fewer than there used to be). But what you're calling out here has really nothing to do specifically with Linux. I've had games crash, typically with a seg fault, in Windows, OSX, Linux, and Android. Troubleshooting is typically near impossible in all of them unless you've come across a bug where it does it every after a very specific action. Game just crashes to desktop in Windows? Your
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Yeah.. like all those games on windows that mysteriously crash to desktop with only a 'this application crashed' logged in system logs.
Debugging is hard regardless of os.
Meh, you really need a 6 button controller (Score:3, Insightful)
Meh, you really need a 6 button controller for Street Fighter. The 6 button Genesis was the best hand held controller ever.
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There are quite a few ways to plug a six button sega genesis controller, or even a sega saturn controller to a PC and play the newfangled games with it.
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Gosh. Guess Valve bringing out a Steam controller with all kinds of customisability and the ability to have as many buttons as you like (customisable pads, shoulder buttons, etc.) is a waste of time then?
Or you could plug in an XBox 360 controller - the USB adaptors for the PC are literally a few pence now - and have four buttons, four shoulders, D-pad, two thumbsticks, etc.?
Steam know that some things are keyboard/mouse, some are joystick, some are "joypad" (as they were called in my day) and some are ste
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Meh, you really need a 6 button controller for Street Fighter. The 6 button Genesis was the best hand held controller ever.
Meh, you really need a stick for Street Fighter. The only D-Pad that doesn't suck is the one on the original NES. Every other one, it's too easy to input a diagonal when you want a straight. The Famicom D-Pad was flimsy, so the NES really wins the "only good dpad" contest... fucking patents
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I used to put my two quarters in and play for hours as people would come try to win. Gimme the stand-up and we'll talk. Technically, I have a cabinet and the boards (no screen) and whatnot. However, that's to be a MAME box some day. Errr... I've been saying that for like ten years now. That day doesn't appear to be getting closer.
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The NES wasn't without flaw. It was perfect when it was new - but enough use and it would eventually wear to the point that left and right or up and down could be pressed simultaneously. Some games really didn't like that.
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You're inexperienced or on crack. The Mega Drive d-pad was miles better than the NES d-pad. The best controller, by far, on the NES was the NES Max.
The NES Max was only good for air hockey. It was super hard to go the right direction with it. The Advantage was pretty sweet, though.
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I already have two of those I use with Linux already.
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No they don't. [engadget.com]
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Thanks to the internet and the spread of information, the level of play in fighting games is higher than it's ever been in its history - and yet still there are a lot of high profile players (Luffy, Smug, Problem X, Nuckle Du, Snake_eyez, Alioune in Street Fighter alone) that play fighting games on a controller of some form. So no, I don't think that's true at all - pads themselves don't really have any inherent disadvantage compared to an arcade stick, it's just whatever you are comfortable with.
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It's not Linux versus Windows for me (Score:3, Insightful)
I play games on Linux. I loved the Portal games, and I'm spending more time than is perhaps good for me in Kerbal Space Program. Got XCOM waiting for me once I take a break from KSP. On my laptop I play FTL, and I've slowly playing through Baldurs Gate; something fun to do during business trips.
If I didn't have these games on Linux, I would not be playing on Windows. Dual-booting is completely impractical, since you'd have to close your work and shut down just to play a game. I'd not use Windows; I'd probably just get a game console instead. Or be content with the games I can play on my tablet. Without Linux games, I would not be playing PC games at all.
Re:It's not Linux versus Windows for me (Score:4, Insightful)
I play games on Linux. I loved the Portal games, and I'm spending more time than is perhaps good for me in Kerbal Space Program. Got XCOM waiting for me once I take a break from KSP. On my laptop I play FTL, and I've slowly playing through Baldurs Gate; something fun to do during business trips.
If I didn't have these games on Linux, I would not be playing on Windows. Dual-booting is completely impractical, since you'd have to close your work and shut down just to play a game. I'd not use Windows; I'd probably just get a game console instead. Or be content with the games I can play on my tablet. Without Linux games, I would not be playing PC games at all.
Why does _anyone_ care that you play PC games or not?
I'm pretty sure that people making and selling the games would care..
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I'm pretty sure that people making and selling the games would care..
Sure, but the OP is in the extreme minority...
The reality is that the vast majority of games sold are sold for Windows. That isn't going to change any time soon.
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Porting games to Linux is getting a lot easier since Unreal Engine and Unity (and other game engines) now build executables for Linux. What's required is for the Linux game market share to be large enough that there's money to be made going to the trouble to do that. It's at 1% according to steam, but I've seen figures that say it's at 1.7% elsewhere. Macs at 3.4%. The larger the title, the more money involved, the more motivation there is to support a Linux version, e.g. Civ 5 I think made circa $250
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How should developers of an Open Source game keep the roof over their heads and food on their tables? Historically, the business models for free software have applied far better for programs to that act as a platform or infrastructure for other applications than to games.
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That's funny. I need to use linux to play old windows (and DOS) games. They just don't work with windows any more.
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I can just hear the slogan:
Linux - 30 year old gaming. today.
Seems about accurate.
Re:Face it (Score:4, Informative)
> When it comes to ease of use, performance and backwards compatibility, Windows kills Linux all day long. And it always will.
Windows requires a massive multistep procedure to not leak data like crazy to Microsoft. Fixing it requires command line garbage, scripts, etc. Linux doesn't require any of that configuration- out of the box it just works. Windows you have to dick around with the wusa package manager and that binary registry just to get a fraction of the security and privacy that Linux has for free.
But lets go further:
Performance- Linux outperforms Windows at almost every task an OS does. The exception is if you write a game just to support Windows APIs, as many games do. Microsoft didn't do anything to make their platform perform better- far from it. They have a large userbase, so many developers jump through hoops to support it. The same thing applies to drivers- Microsoft didn't write those, third party companies did, and if the Linux version is ever less than the Windows version at something, it's the fault of those companies.
Backwards compatibility- I'm really not aware of older Linux programs failing to work on modern Linux. Maybe, somewhere, that's true- I certainly don't see it though. Linux comes packed in with standard utilities dating back to the damned 70s for fucks sake. Windows struggles just to support shit from the Windows XP era. Linux is vastly more backwards compatible than Windows- hell, it even supports programs written for stuff from prior decades BEFORE IT EXISTED.
It always will- Nothing you've said is true. What Windows has is a big user base. That's the limit of its power. It can't even run fucking bash and it's 2015- every real OS has supported that for over a decade. It's a joke of an OS with holes at every level, unreadable binary bullshit for config files, random hex strings in random places a mile deep in a HKEY_CURRENT_BULLSHIT, a terrible command line package manager, a shitty shell that tries to look like DOS and fails, random idiotic access controls that protect viruses but not users, and an entire industry built to find and remove the malicious shitware that infests the platform. Linux runs MOST windows programs, and MANY windows games. Windows can't run a single fucking Linux binary without a goddamned VM!
Here's what Windows has: a big userbase. This means that some developers just make Windows versions of shit, and never even compile a Linux version- this means that there are many windows only programs, games especially. But that's not something Windows did. Microsoft doesn't write all those games. Microsoft doesn't even write all the goddamned drivers.
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The point is, none of this matters. Simpleton user doesn't care for privacy, never opens a command line, doesn't give a shit about registries and is not interested in running decades old software.
The superficial part of windows is working in such a way that simpleton user can get by for years without ever opening a settings screen or troubleshoot beyond "going to the steam forums and search for the same sort of crash i am experiencing"
Linux has a very thin superficial layer - Yes, you can run windows progra
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Controller buttons (Score:2)
That starts with configuration stuff like just plugging in a controller and start gaming without ever needing to touch anything
If the connected controller is a standard HID joystick rather than the Xbox 360 Controller, then how does a game know in which order the buttons appear [pineight.com] without asking the user to "press the button for jump", "press the button for attack"? Or do games report "zero controllers connected" if only standard HID joysticks, not Xbox 360 Controllers, are connected?
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the d3d layer is wrapped by opengl. This is what hurts performance most of the time.
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Programs from the 70s that run on linux still are updated and maintained, though.
Try to run something that uses GTK1 (xmms was a good example), or some other wildly outdated library, or perhaps even something that will only work with libfoo-1.4 and not libfoo-1.5 : it won't run or compile.
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There is nothing stopping one from making a similar translator for running Linux-binaries under Windows
I seem to remember it having been attempted, but one project ran into the difficulty that the granularity of mmap is such that Linux can simulate Windows but not vice versa. Some Internet searching turned up Foreign Linux [github.com].
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Backwards compatibility- I'm really not aware of older Linux programs failing to work on modern Linux.
That's because you obviously don't play games on Linux. I give you loki_compat [ukfsn.org].
Linux is vastly more backwards compatible than Windows- hell, it even supports programs written for stuff from prior decades BEFORE IT EXISTED
NO. It supports source code like that. It doesn't support executables like that, or at least, not well. Compatibility problems abound.
What Windows has is a big user base. That's the limit of its power. It can't even run fucking bash and it's 2015- every real OS has supported that for over a decade.
Wrong again, chuckles. I give you Cygwin [cygwin.com], and also [the now discontinued] Services For Unix [wikipedia.org], under which it was possible to compile bash.
a shitty shell that tries to look like DOS and fails
No, Windows now has three shells. One that looks like dos and succeeds brilliantly (command.com), one that is the original shell for NT (CMD.EXE) and one that's o
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> When it comes to ease of use, performance and backwards compatibility, Windows kills Linux all day long. And it always will.
Windows requires a massive multistep procedure to not leak data like crazy to Microsoft.
Ubuntu much?
https://www.eff.org/deeplinks/... [eff.org]
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Windows requires a massive multistep procedure to not leak data like crazy to Microsoft.
Ubuntu much?
In order to make Ubuntu not leak data, you turn off one switch. In order to make Windows 10 not leak data, you have to use the enterprise version and you have to do a bunch of stuff not exposed in the GUI and not documented by Microsoft. Updates have also been delivered to Windows 7 and 8 which add Windows 10-esque spying "telemetry" features; at least there it can simply be uninstalled, or not installed to begin with, but that requires that the user either have some foreknowledge of which patches to skip o
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> Ubuntu much
No, incorrect, and FUCK YOU.
Here's the "no" part:
It's trivial to turn off the ONE place that Ubuntu can send your searches from. It's a search bar that defaults to an internet search. Microsoft has that too, and it's trivial to turn off- and no one cares that Microsoft does it. I suspect most OSes have a bar that can be set to do an internet search, or a local search.
Here's the "incorrect" part:
Ubuntu is turning this off as a default feature, based on feedback.
Here's the "FUCK YOU" part:
F
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You need to relax. If I somehow offended you with a single sentence about Ubuntu, you're way to sensitive.
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Performance- Linux outperforms Windows at almost every task an OS does. The exception is if you write a game just to support Windows APIs, as many games do. Microsoft didn't do anything to make their platform perform better- far from it. They have a large userbase, so many developers jump through hoops to support it. The same thing applies to drivers- Microsoft didn't write those, third party companies did, and if the Linux version is ever less than the Windows version at something, it's the fault of those companies.
Uh huh, Microsoft didn't do anything to actually make their platform better or popular they just won the lottery. It actually reads like a stereotype of an angry Linux nerd rant.
Microsoft has invested a ton in libraries, languages, IDEs like DirectX, C#, Visual Studio and so on to make it easy for developers. They offered kool-aid and the developers drank deep. Windows has infinitely better binary compatibility than Linux, which matter to all these developers who write propriatery code. And being able to in
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"And being able to install random binaries from dubious sources, particularly pirated versions is the source of most botnet/virus/trojan problems yet if Microsoft makes an app store and go signed apps only well that's the evil empire ceasing control."
Windows and Linux both have their roots in an age before sandboxing of executables. It's an all-or-nothing thing: If you allow a program to run, there's almost no restriction on what it can do. Contrast with something like, for example, Android - an OS which al
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> Uh huh, Microsoft didn't do anything to actually make their platform better or popular they just won the lottery.
I didn't say that at all. Can you find that? No. All you got is a straw man and a personal attack.
Microsoft has a massive userbase for several reasons. A giant part of that is the long period of time they had a functionality and usability advantage over the competitors. But that was a long time ago.
I'm not really convinced that the binary compatibility part is that accurate, but I can't
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And let's lightly address your other arguments. Performance - nope there is no substantial difference between Windows and Linux on the same hardware. They're both mature operating systems and unsurprisingly they're both very efficient. The place you most likely see a difference is in thing
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Windows requires a massive multistep procedure to not leak data like crazy to Microsoft. Fixing it requires command line garbage, scripts, etc. Linux doesn't require any of that configuration- out of the box it just works. Windows you have to dick around with the wusa package manager and that binary registry just to get a fraction of the security and privacy that Linux has for free.
The majority of computer users don't care. If they did, they'd stop clicking on every "you won" e-mail that enters their in-box.
I'm a technical user, and *I* don't care either, for what it is worth.
Performance- Linux outperforms Windows at almost every task an OS does.
Meh, not in the ways most people care about. Does Linux run MS Word faster in some way that an end user will see over Linux? Oh yea, Word doesn't run there. :) It actually might, given the new direction MS has taken, but it hardly matters, Word is "fast" enough on just about any hardware.
Windows struggles just to support shit from the Windows XP era.
No it doesn't, it act
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> The majority of computer users don't care.
The fact that not everyone is an expert at every single thing doesn't give anyone the moral right to abuse the fuck out of them for that fact.
> Oh yea, Word doesn't run there. :)
Something not running under Linux is not the fault of the OS. It's a fucking WINDOWS PROGRAM. Made by the company that makes WINDOWS. It's Microsoft's fault that there's no Linux version of Word. The default assumption for a Windows program is not that it runs on every fucking OS
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The problem with Windows is Windows.
It's a great ecosystem (driven by a monopoly only mindset) that has computing history's single biggest turd sitting right in the middle of it.
This is why most people would rather use ANY thing other than a general purpose desktop PC to do their gaming.
ue4 (Score:1)
they're not over extending themselves too much by making a version for linux, unreal engine 4 makes it easier for them to do this
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Capcom is "too mature for this kind of shit" right now.
As in acting like 13 year olds trying to prove to their friends that they're already grown ups, so it will take a while until the company fully mature to go back to the fun stuff.
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Mighty No. 9 [mightyno9.com] looks promising.
Oh come on with the bait lines (Score:4, Insightful)
> But will it be enough for gamers to choose a Linux distribution as their gaming platform?
That's not the point of putting a game on Linux. What this means is that, if you are running Linux, you can play this game. This is GREAT news. The issue facing Linux gamers isn't that there are no good games- it's that of the games made, many never get a Linux version. This is a great game that is getting a Linux version. That's seriously cool!
Most gamers have at least one game that they can't make work on Linux- this means that Street Fighter V will NOT be one of those annoying games. Solid.
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Can anyone comment on the porting process? Presumably games based on common on engines are not too much work, but what about custom engines and reliance on DX to look good?
And what about DRM that normally uses horrible Windows drivers?
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I think the DRM might be a bit less important than it used to be, with so much distribution going through Steam now and the multiplayer/DLC rising in importance.
As someone involved in the piracy community for many years, I've seen Steam do some serious damage. It makes obtaining a game legitimately so convenient and affordable, people aren't torrenting like they used to. If it's too expensive people will just wait for the sale or for the price to fall, or buy one of the thousands of more affordable games th
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As someone involved in the piracy community for many years, I've seen Steam do some serious damage. It makes obtaining a game legitimately so convenient and affordable, people aren't torrenting like they used to.
So are more people torrenting games that aren't yet available on Steam?
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No there isn't, not by a long shot...
Android doesn't count, unless it is rooted and something else installed. What Samsung puts on their phones isn't remotely "Linux".
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His argument still stands. Just because there are more of X than Y doesn't mean there's 0 chance you'll ever see Y.
Boot disks (Score:1)
But will it be enough for gamers to choose a Linux distribution as their gaming platform?
For some gamers, no. Not at all.
For some: If this generates additional FPS, then, yes. Will they replace Windows? Nah. But will they boot up Linux to confirm reports that they can get superior performance? If so, then yes.
Doesn't matter whether they will actually be able to see a difference from the FPS. If reports say there's something better, then some gamers will spend the time to try it out.
Gamers (Score:1)
Gamers are, in the main, a tech-savvy crowd. Isn't Linux ideal for them? They can tweak it to their hearts content, ripping that last bit of speed out of things. Saying that Linux is too technical for them does seem a little insulting given that a lot of PC gamers build their rigs from scratch.
So, imo, there has to be something else going on. Such as MS's stranglehold on the OEMs who produce the graphics cards and drivers. That's about the only substantial reason why games weren't that popular on Linux.
This
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Gamers are, in the main, a tech-savvy crowd.
No, they really aren't... Read some gaming forums, the basic questions asked every day indicate that plenty of non-techies love to play games...
Isn't Linux ideal for them?
No... Windows, you run it, you run your game, it works.
Linux? Not so much. Maybe it works, depending on too many different things.
Saying that Linux is too technical for them does seem a little insulting given that a lot of PC gamers build their rigs from scratch.
No they don't. The number of people who build their own computer is a very, very, very small percentage of the total number of computers, even those used for gaming.
The majority buy a CyberPower PC or an Alienware or just a Dell/HP/A
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If this was the 80s and 90s, I'd agree. Today's gamers aren't much more clued in than their non gaming peers. It's too bad.
one of the most anticipated games for 2016 (Score:1)
"one of the most anticipated games for 2016"
Being unable to play most games because I haven't had a Windows machine for years or a decent console for that matter(thinking about buying one for fallout 4) , I haven't followed the game news in years.
But it sounds like 2016 will be a slow game year.
Steam game launches on the wrong monitor (Score:2)
When launching a Steam game, namely the old Counterstrike it launches on the left monitor instead of the right one. Wine + Warcraft 3 launches on the monitor I want to use - but with that one, don't dare trying alt-tab!
See, I don't really want to spend $500 on new hardware and risk ending up with the same bugs, while not being able to play fun games I know about (like say, Painkiller which is old but was fun except for the slow downs. Or games like Crysis 1 and Stalker which seemed good but were too slow)
Fo
Seems only natural (Score:3)
It's being developed for a non-DirectX *nix based platform with common architecture compared to the PC. Makes me wonder why more PS4 games don't make it to Linux? Probably because it costs money, but surely it's easier than bringing PS4 games to Windows. I guess we just need a larger Linux/SteamOS install base.
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Makes me wonder why more PS4 games don't make it to Linux?
Because SCE-owned developers and those taking an exclusivity subsidy from SCE make more money when you buy SCE's console and then buy more games for SCE's console after that. Or because OpenGL isn't the only API you need to use to get a game onto a platform, and a lot of engines support the proprietary Orbis APIs but not things like PulseAudio, X11, /dev/input/event*, and some non-SCE networking and matchmaking framework.