dryriver writes: A few years ago I bought a multiplayer war game called Soldner: Secret Wars that I had never heard of before. (The game is entirely community maintained now and free to download and play at www.soldnersecretwars.de.) The professional reviews completely and utterly destroyed Soldner -- buggy, bad gameplay, no single-player mode, disappointing graphics, server problems and so on. For me and many other players who did give it a chance beyond the first 30 minutes, Soldner turned out to be the most fun, addictive, varied, satisfying and multi-featured multiplayer war game ever. It had innovative features that AAA titles like Battlefield and COD did not have at all at the time -- fully destructible terrain, walls and buildings, cool physics on everything from jeeps flying off mountaintops to Apache helicopters crashing into Hercules transport aircraft, to dozens of trees being blown down by explosions and then blocking an incoming tank's way. Soldner took a patch or three to become fully stable, but then was just fun, fun, fun to play. So much freedom, so much cool stuff you can do in-game, so many options and gadgets you can play with. By contrast, the far, far simpler -- but better looking -- Battlefield, COD, Medal Of Honor, CounterStrike war games got all the critical praise, made the tens of millions in profit per release, became longstanding franchises and are, to this day, not half the fun to play that Soldner is. How does this happen? How does a title like Soldner, that tried to do more new stuff than the other war games combined, get trashed by every reviewer, and then far less innovative and fun to play war games like BF, COD, CS sell tens of millions of copies per release and get rave reviews all around?
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