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'Forza Horizon 3' Update Accidentally Published Unencrypted Build of the Game (vice.com) 70

An employee at Forza Horizon 3 developer Playground Games accidentally green-lighted the wrong update file for PC players, who found themselves downloading a whopping 53GB download that turned out to be an unencrypted future build (.37.2) of the entire game intended for developers. Motherboard reports: Naturally, players who'd managed to download it yesterday had a field day leaking the information within, right down to massive posts on Imgur showing all the new cars and forum threads detailing the Porsches thought to come in an future unannounced pack. Since Forza Horizon 3 requires a constant online connection and works off of a constantly refreshing save file, anyone who played the new patch on PC found themselves slapped with an error saying their Forza profiles were no longer available. Playing it with the new build would thus effectively mean starting a new game from scratch, even if they'd dumped dozens of hours into Forza Horizon 3 since its release last September. But starting over is exactly what players shouldn't have done. The best thing they could do was shut down the game, walk away, and wait for a fix. "PC players who completed the download of .37.2 and then started a new game save will have a corrupted saved game," wrote Brian Ekberg, Forza's community manager, in a forum post. "Avoid creating a new saved game on .37.2, and only play on .35.2 to avoid this issue. As long as you have an existing save and have not created a new one on .37.2, your saved game will work correctly once the update is available."
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'Forza Horizon 3' Update Accidentally Published Unencrypted Build of the Game

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  • "PC players who completed the download of .37.2 and then started a new game save will have a corrupted saved game," wrote Brian Ekberg, Forza's community manager, in a forum post. "Avoid creating a new saved game on .37.2, and only play on .35.2 to avoid this issue. As long as you have an existing save and have not created a new one on .37.2, your saved game will work correctly once the update is available." Riiight - it is completely Forza's responsibility to restore saved games in this case.
    • Re: (Score:2, Informative)

      by Luthair ( 847766 )
      Yea, it doesn't seem acceptable that a corrupted save from an automatic update won't be fixed.
      • by rtb61 ( 674572 )

        It's bloody M$ what the fuck do you expect but using end users as crash test dummies for compulsory upgrades, the softies just don't give a fuck. You suckers will keep buying and they will keep treating you like shit.

      • From a technical perspective, it's completely acceptable. This build was never intended to be released to the public, and so there was no expectation of backwards compatibility. It produces a new save, which the old build (by definition not patched to handle saves from the future) will then apparently choke on and mangle. Unless the mangling somehow avoids losing any information, or users' saves are backed up somewhere, I don't see what can be done in this situation.

        The only thing I can think of would be to

  • "Accidental leak?" That results in free advertising, see above for example.
    • Re: (Score:3, Funny)

      "Accidental leak?" That results in free advertising, see above for example.

      Blame the Russians and you'll get even more press.

  • There's a lot of people out there on a metered connection, or who have to pay extra if their downloads exceed a specified cap. I can't imagine a plan like that having enough bandwidth per month to cover a 53 GB download without extra cost. What I'd like to know is, who's getting stuck with the bill? Are the customers going to have to fork out or is Playground Games going to Do The Right Thing and cover the expense?
    • Is the meetered interner connection (appart from 3G/LTE) realy s thing outside the USA (I'm not trolling here this is an hones question), as for 3G/LTE gotas, well. Maybe thostechnologies wher never ment to replace xDSL/cable (due to limitations on pe to ce hop rf spectrum), but over eager pr people at wisp/mnos got the idea that" This if faster than xDSL (well higher bit rate at least) so we can sell our service as a replacement" I,ll admit thst in some cases, as when you are located to far from the co,
  • and it's no accident. I wouldn't care if I didn't need to spend an extra $100 on CPU that can handle the decryption to get decent framerates (here's looking at you Batman: Arkham Knight).
    • The sad part is that this often means that the cracked versions of the games play better than the legally bought ones. Talk about adding insult to injury.

    • Citation please? Because from every in depth review I've seen Batman Arkham Knightrider wasn't suffering from encryption issues but from a publisher with a severe case of not giving a fuck. They made sure it ran on the Xbone, only half ass made sure it ran on PS4 and then didn't even bother with that much for PC but let a fourth string dev house do the porting with almost no money and an extreme deadline.

      Not saying buying from GOG is a bad idea, in fact I personally will buy to GOG over anyplace else if t

    • The decryption of an executable into memory is most likely not the cause of terrible framerates in games.
  • Gee, maybe they should let people make backups and have real save slots... just like in the old days. It's not like saved game corruption is a problem old as dirt, right?

    I'll skip griping about always-online games. These days there's plenty of indie titles available so I don't have to subject myself to the crippled AAA garbage.

  • ..sales tactic? These sorts of things have been happening more and more; there is less loss due to pissed off consumers and more interest the "news" feeds the nosy hackers. Lost 100 for lost saves; gain 2000 for hacking interest AND flashy interest generated by viewers of the "news".

    Hell, I would do it, and I'm not a sales-minded person. They're way ahead of me in using tactics for sales, so I state my point.

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