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XBox (Games) AMD Microsoft Software

Xbox One April Update Rolling Out With Low-Latency Mode, FreeSync, and 1440p Support; 120Hz Support Coming In May Update (theverge.com) 48

Microsoft is rolling out a new Xbox One update that brings 1440p support for the Xbox One S and X, as well as support for AMD's FreeSync technology to allow compatible displays to sync refresh rates with Microsoft's consoles. A subsequent update in May will bring 120Hz-display refresh-rate support to the Xbox One. The Verge reports: FreeSync, like Nvidia's G-Sync, helps remove tearing or stuttering usually associated with gaming on monitors, as the feature syncs refresh rates to ensure games run smoothly. Alongside this stutter-free tech, Microsoft is also supporting automatic switching to a TV's game mode. Auto Low-Latency Mode, as Microsoft calls it, will be supported on new TVs, and will automatically switch a TV into game mode to take advantage of the latency reductions. The Xbox One will also support disabling game mode when you switch to another app like Netflix. Microsoft is also making some audio tweaks with the April update for the Xbox One. New system sounds take advantage of spatial sound to fully support surround sound systems when you navigate around. Gamers who listen to music while playing can also now balance game audio against background music right inside the Xbox Guide. Other features in this update include sharing game clips direct to Twitter, dark to light mode transitions based on sunrise / sunset, and improvements to Microsoft Edge to let you download or upload pictures, music, and videos.
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Xbox One April Update Rolling Out With Low-Latency Mode, FreeSync, and 1440p Support; 120Hz Support Coming In May Update

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  • by alvinrod ( 889928 ) on Tuesday April 24, 2018 @09:22PM (#56497829)
    Adaptive sync for consoles is kind of cool and all, but are there any TVs that actually have it right now? I don't think there would be much reason outside of gaming consoles. I suppose you could hook your console up to a Freesync monitor, but that kind of defeats the point of a console.
    • Adaptive sync for consoles is a sign that the console is dead. If the console can't keep up with 60Hz and you need to resort to adaptive refresh rates to avoid tearing, then the console or games were done wrong. If you want to support higher refresh rates, fine. Just tune the game to work with the one and only variation of hardware you have.

      • by Anonymous Coward

        Adaptive sync for consoles is a sign that the console is dead. If the console can't keep up with 60Hz and you need to resort to adaptive refresh rates to avoid tearing, then the console or games were done wrong. If you want to support higher refresh rates, fine. Just tune the game to work with the one and only variation of hardware you have.

        Then why were G-Sync and FreeSync pioneered on PCs, if they can keep up with 60Hz? ... because ALWAYS hitting 60Hz is not even a feasible goal on a PC.

    • I don't think there would be much reason outside of gaming consoles

      How about smooth playback of 24fps video on a 30 or 60hz display?

    • The chicken or the egg. Someone has to start supporting it.
  • At what point do non-nintendo consoles admit defeat and just start making computers?

    • for that to happen Nintendo would have to come up with something that makes them the leader wouldn't? why would anyone admit defeat to the current second place runner this gen and dead last place last gen.
      • by sherr ( 3751965 )
        You misunderstand the OP. The others wouldn't be admitting defeat to Nintendo, they'd be admitting defeat to PCs. Nintendo consoles are fundamentally *different* (from both other consoles and PCs) and in a lot of ways are playing in a different competition altogether.
        • Then the OP completely misunderstands the market and basic economics. As long as they make healthy profits they are going to stay in the business. I am a PC gamer but even I can see the basic truth that there is a massive market for console type gaming in the living room at a reasonable price, something the PC gaming market can't address.
    • XBox basically *is* an AMD PC, running a Xbox OS skin atop a Windows 10 hypervisor.

      • by Guspaz ( 556486 )

        And the hardware in the PS4 is virtually identical, so...

      • While modern consoles are pretty much identical to an x86/IBM pc this argument has never made much sense for me: Traditionally consoles have used CPUs and other chips not common on "office" PCs but most of the time that didn't really give them much of an advantage over the PCs of the era so what difference does it make? They've always been turing complete von neumann computers so nothing radically different from a common PC
    • When a shitty low end GPU thats just as fast as the xboxX doesn't cost more than the whole console!

    • Nintendo can't even make a 1080p console in 2018

  • by Anonymous Coward

    But how about updates in their core business area; telemetry? Will the XBox now eavesdrop, distill and relay all the network traffic on the home network? As they collect Wifi passwords on all fronts, they could also collect data from the neighborhood. Or does it just keep microphones always on to listen for valuable advertisement targeting information?

  • I would not expect any game with significantly complex graphics to reach 120fps on an Xbox One. Thus I wonder what this is good for.
    • I would not expect any game with significantly complex graphics to reach 120fps on an Xbox One. Thus I wonder what this is good for.

      Perhaps you do not remember the first racing game to reach true 60 fps: Wipeout XL on the Playstation 1. And that game looked amazing.

  • The Xbox One will also support disabling game mode when you switch to another app like Netflix.

    Why would someone do that? All TVs look like crap in anything but game mode.

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