Myst, One of the Most Influential Games Ever, Turns 25 (fastcompany.com) 134
harrymcc writes: On September 24, 1993, Myst debuted as a CD-ROM game for the Mac. The mysterious, puzzle-laden adventure went on to become the best-selling game title of its era, inspiring a devoted following and multiple sequels. But for all the people who loved Myst, it was disrespected by many in the gaming industry, who found it less engaging than previous adventures and even blamed it for killing of the earlier genre of more action-packed adventuring. Over at Fast Company, Benj Edwards provides an appreciation of Myst but also talks to game designers about the game's still-complex legacy.
Pyst (Score:2)
Re:Pyst (Score:5, Interesting)
No Pyst came 3 years after Myst, so it's only 22. I like the description from wikipedia: "The basic concept of Pyst was to show what Myst Island (from the best-selling game) would look like after four million people (players) had visited....... the island is full of litter, most of the buildings are ruined, and graffiti reveals secret doors and solutions to puzzles that challenged players in Myst."
Re:Pyst (Score:5, Interesting)
Pyst was a gag that was more fun to read about than to play. It would have gotten rave reviews if it were a free bundle to promote a magazine subscription. Most people who paid full price for it felt kind of cheated.
Re:Pyst (Score:4, Funny)
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Pyst was a gag that was more fun to read about than to play.
Sounds like they did a great job of copying Myst.
The innovative thing about Myst was the mixed graphics and video content. The gameplay was definitely not its selling point.
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Cheryl: "This primitive cave was once the ceremonial center for the aboriginals of Pyst."
Other announcer: "How primitive were they, Cheryl?"
Cheryl: "Their simple language consisted of a mere seven symbols: hello-goodbye, tree, bad, luck, very, martini, and death."
Other announcer: "Wow, it sounds like we know very little about them."
Cheryl: "Yes, except for that one haunting sentence they have left behind, 'Very bad martini death, hello-goodbye.'"
Other announcer: "Oh, I've had one of those."
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I much preferred Seventh Guest (Score:4, Informative)
I much preferred Seventh Guest. It was a lot more fun and is also puzzle-focused.
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Black Dahlia was good too.
(SCUMMVM Games I loved)
The Dig
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
Full Throttle
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You forgot Monkey Island and Monkey Island 2.
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Ahh... good memories. :)
My favourite easter egg in Full Throttle was one that most people I talked to missed. It's possible to get another box of bunnies after having them set off the minefield, which you can hang onto until near the end of the game when you're hanging onto the out-of-control truck. If you open up the grille and expose the spinning radiator fan, and apply the box of bunnies to it, the Ride of the Valkyries music comes back on while you shred each bunny against the fan ;)
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Didn't like that one much compared to Myst. Too many of it's puzzles were unrelated to the plot and the setting. Ie, to uncover a clue you have solve a puzzle about moving pennies around, and then later even more penny puzzles. The point with Myst I think is that it was interesting to actually look at. Later sequels added more back story and such which was slightly interesting but after awhile it just got old.
Re: I much preferred Seventh Guest (Score:2)
The Residents Freak Show.
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CompUSA! (Score:2)
Back when it was new, my local CompUSA had this game running on a local demo PC. I tried it and even though I sucked (still do) in these types of games, I got a crowd going to watch me play. Haha. My queen ant found me and told me it was time to go. Pretty cool game, but not for me since I suck in these types. :)
5 minute game (Score:3)
Myst can be completed within 5 minutes. Faster if you speedrun it.
Proof: https://www.youtube.com/watch?... [youtube.com]
Other adventure games that can be completed that quicky include Alpine Encounter, where you can get a backpack (by waiting at a certain area), call the inspector (whom you weren't introduced to yet), and give the backpack to the inspector (which then solves some crime).
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It's not Ubisoft who released the 25th anniversary edition, it's Cyan after getting back the rights for III and IV from Ubisoft, and tweaking them to work on modern systems.
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There are people who immediately go online to the walkthrough and follow that. They often end up missing the whole point of the game, presumably because they were used to shooters where they just want to get to the action and find the good hidden guns.
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That is true, however a game about figuring out the solutions to puzzles shouldn't include a means to bypass most of them. It's quite possible someone could stumble upon them by accident or brute force - like entering the fireplace, and trying every combination in that book that lists possible answers. Maybe one could do that a bit faster then getting deadlocked on one of the other island puzzles.
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Puzzles (Score:5, Interesting)
Re:Puzzles (Score:5, Interesting)
I guess graphical adventure games are lost in the mysts of time.
Personally, I'd go a bit farther back. Infocom text adventures is what I remember with the most fondness. From before they became semi-graphical. Trinity and Leather Goddesses of Phobos were just awesome.
These days, however, they are kind of pointless, because you can find solutions online. Which defeats the purpose of these games, which were meant to be difficult.
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You can always call the hintline from Monkey Island 2, and in-game you'd find a phone booth where you could call up and get to a cartoon receptionist who supplied no help at all.
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Text adventures are still alive these days, but not so much commercial. More like "fan (interactive) fiction". For example: https://ifcomp.org/ [ifcomp.org]
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Check out Obduction. It's a modern Myst made by some of the same people.
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I'd mod you up if I hadn't already commented. This game is definitely worth checking out if you like atmospheric adventure games
Re:Puzzles (Score:5, Interesting)
Myst didn't impress me too much. It reminded me of Activision's text-graphics adventure Mindshadow (1984) which also had lots of still images, and puzzles to solve.
Of course people brand-new to PC computing had no idea about the older pre-crash games. To them it was a new experience (even though it really wasn't).
I thought later efforts like ICO were far more impressive and fun (thanks to random battles).
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As I worked in the pre-press industry at the time, and it was all Mac all the time my friends all thought Myst was the most amaaaazing game of all time.
I was the only person I knew that owned a PC, and frankly thought Myst was a bit meh really.
Re: Puzzles (Score:2)
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You may like to check out The Witness if you haven't already.
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I never played Myst. But, recently, I attempted to find a game I'd like to play and couldn't. Much about Myst sounds like what I'd like in a game.
I have no desire to play any standard shoot em ups, especially against other people online. I did enjoy Splinter Cell years ago, though I find it very annoying to have such a set script or even a game that has an ending. A much more open world version of that would be far better.
What I believe I'd enjoy the most would be hiking or survival games based on real worl
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> I'd just like the game to be beautiful, relaxing, complex, and unbounded.
> I couldn't find anything that seemed to come close to catering to my needs. If I missed something, I'd love to hear suggestions.
You don't say which platform but I'd highly recommend ALL of these (in alphabetical order):
The Room [steampowered.com]
The Talos Principle [steampowered.com]
The Vanishing of Ethan Carter [steampowered.com]
The Witness [steampowered.com]
Enjoy!
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Most games have a win/lose state so it disqualifies a lot of them in this recommendation. I do not see how a realistic game about survival, let me call it Survivalist Simulator 2018, would sell.
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Also see these old classics:
* The 7th Guest [steampowered.com]
* The 11th Hour [steampowered.com]
Re: Puzzles (Score:1)
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You can now find the whole Myst saga on Steam: https://store.steampowered.com/bundle/8699/Myst_Collection/ [steampowered.com]
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I'd just like the game to be beautiful, relaxing, complex, and unbounded.
Just like Oblivion; peaceful, bucolic, quiet music, and.. AUGH why is this unicorn attacking me? Get er off, ugh, dammit... reload.
Re: Puzzles (Score:2)
It sounds like you just need to get some camping equipment and head out. Be careful of the permadeath, though.
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I enjoyed it tremendously, even though I did need to consult a walkthrough on a few rooms. to find the clickable icons. At the time, the immersive 3D landscape was _stunning_ to encounter. I tried the later, more 3D and graphically enhanced remake of it, which used the best available graphics tools, but was not truly happy about the remake. It was interesting to study and learn about the graphic enhancements, but they didn't provide the charm, for me, of the original. Even then, I was learning a great deal
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You might want to check out Subnautica. While it's not that realistic, it is very pretty and mostly relaxing, it does have the rare stressful moment of turning a corner to find some leviathan swimming by. Its focus on exploration and discovering the back story make it a lot of fun.
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Way too expensive and limiting. :-)
As VR really comes into play or rather when it gets to the point, I would find virtual tourism much more interesting than most current games.
But, I also hope that they eventually develop the capability to generate virtual worlds to explore in the way old sci fi books did,,, i.e. for the purpose of exploring "what if" scenarios. Hopefully this age where good games have to be painstakingly developed by artists will be short-lived.
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I also hope that they eventually develop the capability to generate virtual worlds to explore in the way old sci fi books did
It's funny you say that because that's part of the plot of Myst, the D'ni(and Atrus) wrote books describing made up worlds, these can be traveled to though "linking books". Sort of like VR, except the worlds weren't virtual
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There doesn't seem to be a lot of games like that since first pirson shooters became popular.
First person shooters have been popular long before Myst came out. Unless you mean with the game studios. Making creative and engaging puzzle games like this or even Tomb Raider can be quite difficult, time consuming, and therefore expensive. With a first person shooter you can use almost the exact same code base after year and just tweak the story and multiplayer. The only genre with less innovation would be something like Madden. Why people continue to pay a $60 per year subscription to an NFL roster
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Just so that you know, Syberia 3 is really disappointing.
But Cyan made a new game too, Obduction. It's not connected to the Myst saga, but it's a satisfying experience nonetheless.
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My all time favorite was Time Lapse from 1997. Beautiful graphic and good puzzles with lots of mystery and a great story line. I never looked at the Easter Island the same.
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I thought the initial shift to graphics with Zork with Return to Zork kept to the original atmosphere pretty well, although there were some details about some of the puzzles in that game that were kind of annoying.
I have to admit I was a bit thrown for a loop when Nemesis came out, given how.. well, dark it was. A person killing themselves in the title sequence wasn't exactly your typical whimsical Zork world...
I thought the genre dammage was done by... (Score:2)
Leisure Suit Larry...
Yea, it didn't have the graphics interface of Myst, but it sure had the story line, puzzles and sleaze...
Larry was the beginning of the end for the PC console game genre
(/sarcasm off)
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/walks up to desk clerk at "The La Costa Lotta" Hotel /tries all of the right-click options including the zipper
"Please sir! Do you have any other form of identification?"
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Hitchhiker's Guide to the Galaxy and the babel fish puzzle.
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and Myst never taught me as an early teen, the importance of remembering to wear a spearmint-flavored, striped, rough-cut, colored, libbed lubber.
Re:I have Myst (Score:4, Interesting)
My expectation was that this "25 year anniversary" thing was supposed to make me feel old, but it really doesn't... because I associate Myst with me being young.
What made me feel old was learning that Serial Experiments Lain turned 20 this summer. Apparently there was a 20th anniversary party at Club Cyberia hosted by Wasei "JJ" Chikada, the real-world DJ who played the voice of JJ, the DJ in Cyberia, as well as composing much of the soundtrack (and co-composing the Cyberia Mix CD). I've been listening to his cover of ScummV's cover of Duvet a lot on Youtube recently.
Terrible article (Score:2)
First five paragraphs are how obsessed anyone with a PC got about Myst. Mentions how people put up with the crashing and restarts just to get to the puzzles than concludes with Myst being the start of "casual gaming"
Which is it?
I think Myst was a very interesting title in its day - but if you going to write an article about it pick a thesis, and support it.
Not that influential (Score:3, Insightful)
Only a diehard mac fanboy of old would try to argue its massive influence in wider gaming - and I say that is a mac user...
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It's popularity is credited with speeding up cdrom adoption on PCs by several years. That alone is pretty frick'n influential
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I can actually remember doing the CDROM installation to support MyST on my personal computer of the era. I'd say that playing MyST was a good selling point for CDROM droves.
was a great concept for its time (Score:3)
For basically a fancy hypercard stack, it really had beautiful graphics and pushed the limits on what was possible with that era of technology. That said, i can still hear my quad speed cdrom drive churning, between movements, whenever i even think about that game!
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Having the higher resolution pre-rendered graphics led to quite a few similar games, and also changed the look and mood of many of the "find the pixel" graphical adventures (ie, think Syberia).
Fond Memories of Myst (Score:4, Interesting)
My problem with Myst (Score:4, Insightful)
The biggest thing I didn't like about Myst was the lack of design. And by that I don't mean the physical game, I mean the design of the puzzles.
What nutjob thought it would be a great idea to have to unlock this puzzle by going to the other side of the island and having to solve two more puzzles first? No real person would ever make something so ridiculous to accomplish tasks.
Yes, I know, it's a game, and it had its moments. But it was the stupid stuff which got to me.
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What nutjob thought it would be a great idea to have to unlock this puzzle by going to the other side of the island and having to solve two more puzzles first?
This mechanic has evolved into the fetchquest.
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You've pretty much described questing in WoW.
B-O-R-I-N-G and over-rated (Score:2)
Maybe its just me but I personally thought Myst was boring and over-rated.
* Took me two weekends to finish it off. I thought the puzzles were rather simple / easy.
* Story was meh -- I don't even remember it these days. Guess it was "that" good. /sarcasm
* I didn't play it when it initially came out. I did a few years after when I was taking a break from my Quake / CTF / TF fix -- maybe ~1998 ? The entire time I was wondering "Why can't I look up/down?" Yes, I know the scenes were pre-rendered (looked good)
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I believe the key is that you didn't play it when it came out... Quake was the first truly 3d shooter, and came out 3 years later. Myst for the time was stunning visually, and personally I found the story/mysteriousness immersive. By 1998 it was definitely old hat and felt restrictive/primitive.
The puzzles... hard to say. I was 14 when I first played? I found them challenging without being so absurdly so that I had to resort to looking in a cheat manual in a game store or spend some of my few precious minut
Re: B-O-R-I-N-G and over-rated (Score:1)
I never enjoyed playing Myst (Score:3)
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Myst in a nutshell (Score:2)
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Fond memories (Score:1)
I had just gotten a new computer and picked up Myst along with it. I was a videogamer, but this was a new sort of experience. Actually, as a gamer, i'm not sure that I ever would have finished the game if it wasn't for my mother. She had absolutely no interest in video games, but I called her over to show off the new computer and used Myst for my demo. I started clicking here and there, and she immediately "got it", and was able to easily determine the solution to one of the early puzzles before I could
what a horrible game (Score:2)
as the article mentions, the traditional gaming press wasn't really impressed by it, neither were most of the game developers of the time.
and i agree with that, it was just a boring horrible game.
photorealistic graphics? seriously, they were rubbish already back then.
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> The puzzle were challenging
Eh? I found the puzzles were boring and simple. Finished the entire game off in two weekends.
The 7th Guest [steampowered.com] and The 11th Hour [steampowered.com] had much better puzzles.
There is even a fan made re-make! [the13thdoll.com]
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I seem to recall there was a lot of stupid "sweep the mouse across the screen in S shapes to find the hidden object" style puzzles.
Regardless, if you believe me, I found the puzzles boring compared to The 7th Guest and The 11th Hour.
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And for crypto-currencies, we're seeing the same mindset today that people had about games in 1993.
Re: gaming compared to movies (Score:2)
Lots of things are hyped up. Only a few end up going anywhere.
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Back then, people though computers were hyped up.
Back then, people though videogames were hyped up.
Back then, people though the internet was hyped up.
Back then, people though the web was hyped up.
Today, people think crypto-currencies are hyped up.
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Back then, a lot of people thought a lot of things were hyped up. A few of them became 'big.' Anybody in hindsight can construct such a list.
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No Man's Sky