Massive Collaborative Text Adventure 'Cragne Manor' Released (rcveeder.net) 33
Long-time Slashdot reader Feneric writes: Cragne Manor , a 20th anniversary tribute to the classic work of horror interactive fiction Anchorhead by Michael Gentry, is now available for free public download. It was written by a collaboration of over 80 authors and programmers organized by Ryan Veeder and Jenni Polodna. Each author worked on a room in isolation, not knowing the details of other authors' assignments. The result is a sprawling, puzzle-dense game that will at turns delight, confound, amuse, and horrify.
More announcements are available here and here, and an early review is also online.
"Each location is a different author's take on a tribute to Anchorhead," reports the official site, "or an original work of Lovecraftian cosmic horror, or a deconstruction of cosmic horror, or a gonzo parody of cosmic horror, or a parody of some other thing, or a portrait of life in Vermont, or a pure experiment in writing with Inform 7, or something else entirely.
"There are tons of puzzles. The puzzles get very weird."
More announcements are available here and here, and an early review is also online.
"Each location is a different author's take on a tribute to Anchorhead," reports the official site, "or an original work of Lovecraftian cosmic horror, or a deconstruction of cosmic horror, or a gonzo parody of cosmic horror, or a parody of some other thing, or a portrait of life in Vermont, or a pure experiment in writing with Inform 7, or something else entirely.
"There are tons of puzzles. The puzzles get very weird."
Re: aww first room I got eaten by a Grue (Score:1)
It was engineered to be expansive and broad as well as have a significant depth in available quests, characters, and levels. Unfortunately gameplay was not tested. It is only possible to win with one available character. I imagine the sequel will be better thought through, assuming they get to start on it.
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Story Structure? (Score:3, Informative)
"Each author worked on a room in isolation, not knowing the details of other authors' assignments. The result is a sprawling, puzzle-dense game that will at turns delight, confound, amuse, and horrify."
... and contain practically no overarching narrative. Essentially, it's a collection of smaller games that may/may not have any relation to each other except that they all happen in a room.
Re: (Score:1)
There is an emergent structure that's really marvelous. Some of the rooms were designed with common puzzles in mind, and there are satisfying overall arcs.
Re:Story Structure? (Score:5, Informative)
There's an overarching narrative that was known only to the two organizers who essentially doled out room assignments with pre-determined interfaces. It's not so much like a collection of smaller games as it is one huge game with very different styles and moods and feels as one moves from room to room.
A player will be able to go through and not only figure out a consistent map of the Town of Backwater but also piece together big chunks of the Cragne family tree and the area's history while working out the puzzles necessary to rescue the missing Peter.
Re: (Score:3)
Someone please mod parent up.
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Done! Oh wait...
Re: Story Structure? (Score:1)
nothing more woke than judging people's ethnicity by whether or not their name is "too white" for your standards, A+ for your progressive politics that are very clearly genuine & not trolling
Hanging keyboard input? (Score:1)
This thing is hanging with a "MORE" prompt, and does not respond to key input.
Is this part of a Meta-Game?
Or a bug`?
Re: (Score:1)
scroll down to make it go away...
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I'm pumped! (Score:3)
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Anchorhead is fun, too (Score:2)
http://pr-if.org/play/anchorhe... [pr-if.org]
I spent most of an afternoon playing until I died without having saved.