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Games Science

Young People Who Play Video Games Have Higher Moral Reasoning Skills (inews.co.uk) 107

An anonymous reader shares a report: Young people who play video games, including violent titles, display more developed moral reasoning skills than their non-gaming peers, a study has found. Researchers from Bournemouth University asked 166 adolescents aged between 11 and 18-years old about their video game habits and questions designed to measure their moral development -- the thought process behind determining what is right or wrong. The children and teenagers who said they played more video games from a wide variety of genres had increased moral reasoning scores, including titles containing violent content. Violent games were found to have a positive relationship with moral reasoning while mature content was more likely to produce a negative one, the report published in published in journal Frontiers in Psychology found.
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Young People Who Play Video Games Have Higher Moral Reasoning Skills

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  • Jack Thompson told me that video games turn kids into real-life killers!!! /s

    [sarcasm indicator added due to ADA requirements for the sarcasm impaired]

    • Jack Thompson told me that video games turn kids into real-life killers!!! /s

      Video games became widespread in the 1990s, and were correlated with a dramatic decline in violent crime.

      There were other factors at play, such as a reduction in environmental lead contamination, but video games likely contributed. Young males in their prime crime years were in Mom's basement playing games instead of out on the street with a gang.

      • Keen observation.

      • by sconeu ( 64226 )

        And we've found the sarcasm-impaired guy.

      • by mentil ( 1748130 )

        The Atari 2600 came out circa 1977, and the NES became widespread outside Japan around 1985. Sure there was growth throughout the decades, but the 80s were marked by a crime wave.

        More relevant than spread was popularity with young adults; the Playstation was the first console that was seen as something for adults; prior consoles were seen as 'for kids', for the most part. Now it was accceptable for a 19 year old to be playing Madden or Gran Turismo or GTA.

        • by rtb61 ( 674572 )

          This would mark minors who do not play video games as unusual, not the norm. So why are they unusual, why do they not play video games, what marks them as different from people who play video games

          Well, we all should be able to guess, who would play video games the least, why the testosterone overloaded jock strap douche bag class, celebrated by corporate main stream media, for their ability to sell crap products, looks defined as pretty, lie without qualm and can mostly be professionally managed so as not

        • by Calydor ( 739835 )

          Popularity with (young) adults and spread are very closely related in this case.

          Consider also that the kids with a NES in the late 80s were, perhaps, ten years old on average. A decade later they don't want to give up their gaming habits, so the Playstation isn't just seen as something for adults - it's just the next console for the generation ALREADY GAMING.

  • by sycodon ( 149926 ) on Monday February 11, 2019 @01:10PM (#58104720)

    I just ran this guy down in my 1969 Mustang. Should I steal his stuff and finish him off, or give him a Med Pack and send him on his way.

    • Re: (Score:2, Interesting)

      by Anonymous Coward

      Somebody showed me Grand Theft Auto when it came out. Moral reasoning skills?

      You can have sex with a prostitute. Then if you kill her, you don't have to pay!

      Wowzers. I grew up on Pac-Man and Asteroids. Different world.

      • by Shaitan ( 22585 ) on Monday February 11, 2019 @01:43PM (#58104942)

        "You can have sex with a prostitute. Then if you kill her, you don't have to pay!"

        Of course you don't have to pay if you kill her. Unless she has a pimp then you might need to kill him too but realistically I think he'd write it off. I mean clearly you are crazy, that bitch is dead anyway so she isn't going to be spreading word and hurting your rep, and it happens so rarely you just write it off as shrinkage.

        The moral of the story? Prostitution should be legal so that sex workers enjoy the same legal protections as everyone else. The boys in blue are a giant heavily armed gang and you generally don't want them gunning for you.

      • Wowzers. I grew up on Pac-Man and Asteroids. Different world.

        What if those asteroids were sentient, you ever think of that?

        They are just there giving you good space then BLAM.

        At least in GTA you don't saw the prostitute into pieces and shoot the pieces (or maybe that was in an update).

      • by ShanghaiBill ( 739463 ) on Monday February 11, 2019 @01:56PM (#58105064)

        I grew up on Pac-Man and Asteroids. Different world.

        Sure, because cannibalism is so much more moral than shooting someone. Whatever.

      • by hey! ( 33014 )

        Let me make an important distinction here: there is a difference between moral reasoning ability and moral behavior. Personally I think that moral behavior is much, much harder to manipulate than moral opinions.

        Why might a game like GTA improve moral reasoning ability? Well, let's look at one of the most important theoretical ideas in modern philosophical ethics, Kant's Categorical Imperative. The most widely known formulation of that is as follows:

        Act only according to that maxim whereby you can at the same time will that it should become a universal law.

        Without going into the reasoning behind this, Kant argue

      • by Anonymous Coward

        The thing is: most players are capable of separating fact from fiction. Meanwhile you have these slobbering moral-panic idiots who can't tell their heads from their asses.

      • by mjwx ( 966435 )

        Somebody showed me Grand Theft Auto when it came out. Moral reasoning skills?

        Video games are a way to explore how we'd feel about doing things that are considered morally questionable without actually doing any harm. When I accidentally gun down a civvie when playing a game, I feel pretty crap about it, that gives me an indication in real life that I wouldn't really like going around and hurting innocent people. By the same token a lot of games are set up to reward helpful or selfless acts, I.E. give RandomDyingNPC a medpack and he goes and tells the town what a good fellow you are

    • by jellomizer ( 103300 ) on Monday February 11, 2019 @02:04PM (#58105146)

      For most healthy humans, they know how to draw the line between imagination and reality. In a video game there is no lasting life consequence for your action, if you die, then you start the game over again or just respawn. In real life we don't see Gen Xers jumping off buildings because of all the platform games they played. Because we know it isn't real, and much of the violence in video games, is often played to see what will happen, because there are no consequences, and there is always a reset switch ready for any major mistake. I can play a game where I wipe out woodland creatures, however in real life I feel bad for having to setup a kill trap for that mouse which is chewing threw the back seat in my car (After numerous human traps have failed), heck I would normally just take a spider and put it outside vs just killing it.

      Now if Grand Theft Auto was setup where you had to learn the life story of every person you have ran over, spend the rest of the game with a non-save, non-restart and non-quit state. Learning about the harm you have done, spending years of game time in jail. For those who played the game would be playing it like in real life.

      Video games give us an outlet for a what if, nothing mattered, we are able to take risks in games that we wouldn't in real life. Heck just running down a mountain in Fallout isn't something I would do in real life, because a simulated fall where you loose 100HP vs a real fall where you may survive, but you will be hurting for much longer.

      • This whole video game violence nonsense is a fundamental misunderstanding of correlation vs causation. Playing violent video games is correlated with increased violence in real life, so the people against video games jump to the conclusion that video games cause real life violence.

        In reality, there are two other possible modes of causation. And those two are probably more likely to be the correct ones.
        • People who are violent in real life are drawn to playing violent video games.
        • People with a predilec
      • Re:Finish them off? (Score:4, Interesting)

        by AmiMoJo ( 196126 ) on Monday February 11, 2019 @04:58PM (#58106452) Homepage Journal

        People don't have a simple "monkey see monkey do" relationship with media, but that doesn't mean it has no influence at all.

        In fact the best games, the best books and TV, are often the ones that do affect the player/viewer. Star Trek is a great example, although it wasn't exactly subtle in how it went about it.

    • by Calydor ( 739835 )

      Are there Paragon points?

      Do Medpacks have a buy/sell value?

      Do Medpacks replenish if you run out completely?

      Do I have a two-digit number of Medpacks?

      How much money and loot does he have?

  • Subscription required to actually, you know, read the article. So I didn't bother.

    But you can bet I have a very strong opinion on the contents!

  • of the "domestic disturbances" broadcast on Twitch when the S.O. interrupts the guy's Fortnight game?

    • by Shaitan ( 22585 )

      Because his SO didn't play enough games to learn morals.

    • of the "domestic disturbances" broadcast on Twitch when the S.O. interrupts the guy's Fortnight game?

      The same reason if you worked in a union shop 30, 40, 50 years ago you'd hear the same thing through a 2nd or 3rd party. The difference is people are being caught because it's caught on video, in turn people can actually be prosecuted with evidence.

      What? You think "domestic disturbances" are new or something? The upside in some cases is it actually catches the instigator leading to more appropriate outcomes then simply "it's all the males fault." And of course it also catches some people abusing themselves in order to try and get the other person fucked over.

  • Curious result (Score:5, Interesting)

    by alvinrod ( 889928 ) on Monday February 11, 2019 @01:28PM (#58104836)
    So violent video games lead to higher moral reasoning skills, but mature (by this they mean 'M' rated games) games don't. However, you look at their own study data (full study here [frontiersin.org]) in particular Table B1, they show that there's a nearly perfect correlation (.98) between violent and mature. I don't think I've ever seen a correlation that high in any study, but it's besides the point. Since they're that strongly correlated how do they get the result as stated in the summary?

    Maybe I just need to read the whole study instead of skimming through it, but the results seem strange to me. I think that this is obviously a study that would benefit from multiple repetitions and with a larger sample size.
    • by Shaitan ( 22585 )

      Yeah that threw me off as well. Most violent games get automatically rated M for graphic violence.

    • Yeah, there's a near-perfect correlation, but not necessarily.

      Violent titles tend to have violence. Do you brutally murder a civilian? Do you spare someone begging for their life? Do you intervene to save an innocent? Your main tool is murder.

      Mature content is developed for mature people. Adults have well-developed social senses, so they can readily ingest things that play on that. Do you blackmail that sleezy bitch so she screws you behind the salon? Do you murder a bunch of worthless guards whil

      • There's a difference between mature in the sense that you're using it and what it means in the context of the study. From my reading, that means any 'M' rated game which doesn't necessarily deal with mature adult situations. Typically it just means that there's sufficiently graphic violence and/or profanity. The problem, I think, is that almost any game that gets an 'M' rating is going to have what's described as either violence or intense violence as a content descriptor [esrb.org].

        As a quick test, I did a search
        • True, although my point was the context of violence is important. Violent actions are pretty banal; violence in an emotional context is social training.

          There's a point where it stops being just a game and becomes a simulated experience. Mature minds can handle that; undeveloped minds don't yet have experience in emotional context, and so can handle blowing up video game characters, but can't handle heavy moral judgments while blowing up video game characters.

    • Did they control for the age of the player?

    • So violent video games lead to higher moral reasoning skills, but mature (by this they mean 'M' rated games) games don't.

      I don't think "mature" means quite that in this context. It seems as if they view "violent content" as being distinct from other "mature content", so even though either can contribute to an M rating, and even though there's a strong correlation between violence and the M rating, "mature content" is still something else. Check the Video Game Content section in particular to see them treat them as separate issues and draw distinctions between them.

      Sadly, however, they never provide a definition for what "matu

  • by Visarga ( 1071662 ) on Monday February 11, 2019 @01:29PM (#58104846)
    Comparing the two populations (gamers vs non-gamers) is only valid if they are similarly distributed with respect to other control variables that might influence moral reasoning. What if age, affluence, level of technological adoption and place of birth have an impact on morality, and are correlated with gaming as well?
    • by alvinrod ( 889928 ) on Monday February 11, 2019 @01:53PM (#58105042)
      They performed regression analysis in the study, but strangely did not include the factor which correlated with socioeconomic status (in this study, whether the participant was entitled to free school meals) as a part of the regression. I'm not sure that they have a large enough sample or are controlling for enough other factors to sufficiently eliminate other causes as an explanation for their result. They didn't look specifically at a lot of other genres of games, and there are some genres or specific games that I think most would assume would have an effect on moral reasoning, at least compared to other games.
  • Testing Flawed (Score:3, Insightful)

    by zferrini ( 666862 ) on Monday February 11, 2019 @01:35PM (#58104884)
    He only surveyed 166 people? Really and you come to a conclusion with that few people, come on!
  • If I'm going to get PK'd for my sneakers or iPhone, it won't be gamers, it will be the non moral reasoning, non-gamers?

  • by aepervius ( 535155 ) on Monday February 11, 2019 @01:48PM (#58104984)
    I am trying to read https://www.frontiersin.org/ar... [frontiersin.org] but for some reason I am not getting anything but a blank page. Do they define mature content as opposed to violent content ?
  • by sinij ( 911942 ) on Monday February 11, 2019 @01:53PM (#58105044)
    Correlation does not mean causation. It could be the case that more intelligent kids, that also have higher capacity for moral reasoning, are attracted to video games.
    • Re: (Score:2, Insightful)

      by Anonymous Coward

      Or it could just be that richer kids, who have more time and resources to play video games, also have more involved and attentive parents.

      Confounding variables FTW.

  • The study seems to say the kids who play violent video games are better at moral reasoning, but does that lead to more ethical behaviour? A person can be great at moral reasoning and still choose to make the immoral choice. Or are the kids reasoning through and then making better moral choices as a result?

  • People with books and a good education in past generations did what? Study? Publish?
    Wealthy people with lots of books and a really good education? Support an author?
    People with a few books and much less education who had to find work?
    The sales of self improvement books?

    Now lets try that with computer games?
    Well educated with the free time and wealth to enjoy a lot of different computer games as they are published.
    Paying full price and having the free time to enjoy the computer games.
    Poor but
  • ... is a chicken and egg question. Are mature games more likely to reduce your moral common sense, or are those lacking moral common sense more likely to be drawn to smutty games?

  • People do not generally agree as to what is "moral" and what is "immoral",
    so the idea that there could exist a test that can measure "moral development"
    is the kind of social-science bullshit that keeps cropping up here.

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