Is The Attention Economy Dying? (theverge.com) 139
"The attention economy is dying, and it's not pretty," argues the Verge, adding "there is only so much time in the day to pay attention to things, and we as a society have reached the limit..."
"The base assumption that the whole edifice is built on is becoming unstable, because what happens when society's attention is entirely monopolized? A recent report put out by the media and technology research firm Midia underscores that point: "[E]ngagement has declined throughout the sector, suggesting that the attention economy has peaked. Consumers simply do not have any more free time to allocate to new attention seeking digital entertainment propositions, which means they have to start prioritising between them." The trend, they write, has persisted for a while, and only now promises a revenue slowdown -- as told through disappointing quarterly results from a few of the major games publishers. "Arguably sooner than most of the games industry would have thought." As Midia researcher Karol Severin says, "competition within the attention economy is now more intense than ever before."
The problem is attention doesn't scale. There is only so much time in the day to be advertised to; ads themselves are becoming less effective, because they're now everywhere. When was the last time you consumed something that wasn't trying to sell you something, or harvest your personal data to sell you things better?
The article also argues that a "substantial portion" of the attention economy has been captured by the videogame Fortnite. "Last month, Netflix mentioned in its 2018 earnings report that 'we compete with (and lose to) Fortnite more than HBO'...
"That Netflix is even acknowledging Fortnite as a competitor is important, because it means that digital media companies are beginning to concede that growth isn't infinite, and are shifting their ambitions in response."
"The base assumption that the whole edifice is built on is becoming unstable, because what happens when society's attention is entirely monopolized? A recent report put out by the media and technology research firm Midia underscores that point: "[E]ngagement has declined throughout the sector, suggesting that the attention economy has peaked. Consumers simply do not have any more free time to allocate to new attention seeking digital entertainment propositions, which means they have to start prioritising between them." The trend, they write, has persisted for a while, and only now promises a revenue slowdown -- as told through disappointing quarterly results from a few of the major games publishers. "Arguably sooner than most of the games industry would have thought." As Midia researcher Karol Severin says, "competition within the attention economy is now more intense than ever before."
The problem is attention doesn't scale. There is only so much time in the day to be advertised to; ads themselves are becoming less effective, because they're now everywhere. When was the last time you consumed something that wasn't trying to sell you something, or harvest your personal data to sell you things better?
The article also argues that a "substantial portion" of the attention economy has been captured by the videogame Fortnite. "Last month, Netflix mentioned in its 2018 earnings report that 'we compete with (and lose to) Fortnite more than HBO'...
"That Netflix is even acknowledging Fortnite as a competitor is important, because it means that digital media companies are beginning to concede that growth isn't infinite, and are shifting their ambitions in response."
Growth isn't infinite (Score:1)
No shit, Sherlock.
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Oh wow. You're so edgy! Posting racist comments anonymously!
Re:'The Attention Economy' (Score:5, Interesting)
Actually, Wikipedia gives a nice definition of what "Attention Economy [wikipedia.org]" is:
Attention economics is an approach to the management of information that treats human attention as a scarce commodity, and applies economic theory to solve various information management problems. ...
As content has grown increasingly abundant and immediately available, attention becomes the limiting factor in the consumption of information.
All this seems eminently reasonable and well-supportable to me. As to what advertising executives and "content providers" mean when they use the term "attention economy", well they might not mean anything in particular. Such people often use words for how they feel rather than what they denote.
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Such people
You're being generous...
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Sorry, I can't pay attention... (Score:2)
Video Killed the Radio Star (Score:5, Interesting)
The entertainment economy has always competed with the entertainment economy.
Guess what, they're competing with imported chocolate, too.
And skating rinks. And fancy restaurants.
Re:Video Killed the Radio Star (Score:4)
There is more to it than just competition. People have been burned so many times they are not engaging any more.
All the good stuff on TV gets cancelled, so don't get too engaged with that. Online is full of scams and you find that thing you were really into is just some shitty viral marketing campaign. Everyone you liked turns out to be a milkshake duck.
There is also the rise of streaming that means everything is transient and probably won't be available in a year or two, so no point getting attached to it.
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None of that is new.
Weird Al released "I Can't Watch This" in 1992, long before most people even knew what the "internet" was or had local access. I listen to that song way more often than I watch a television. Jefferson Airplane released the song Plastic Fantastic Lover in 1967, before I was born, which is also about television. And it dovetails nicely with social media concerns; the last verse is
Data Control and IBM
Science is mankind's brother
But all I see is drainin' me
On my plastic fantastic lover
Online scams are nothing new; in the olden days they were conducted by mail. And like the internet, just becaus
I don't know... (Score:3, Interesting)
Re: I don't know... (Score:3)
Mod up. The Verge is no longer a reputable news outlet as far as I concerned and we need to bring this up.
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Was it ever one? The Verge, Wired and that other one - the scissors-paper-stone of semiscientific shite that is the source of 90% of PHB's "initiatives".
Help me understand Fortnite. (Score:2, Interesting)
My suspicion is that everyone is wrong that Fortnite is a popular game. Fortnite is actually the next social media platform that younger kids have jumped onto. It's a platform that importantly does not include their parents. True?
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Re: If you want my attention... (Score:4, Insightful)
1. If I'm your subscriber, I'm not your free QA dev/beta tester
2. If I'm your subsciber, I'm not going to have patience for an ad platform.
3. Breaking up a product into DLC'S may chase me away forever.
4. I don't have time to be pinched for pennies.
5. I don't have time for fecal level support.
Since always! (Score:4, Insightful)
"When was the last time you consumed something that wasn't trying to sell you something, or harvest your personal data to sell you things better?"
I guess that means there is still a group beyond that refused to be suckered. Funnily, I didn't explicitly try to avoid ads. They just happen to not appear with scripting disabled.
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I'm sorry (Score:2)
I wasn't paying attention. What were we talking about again?
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That time you went to Shelbyville.
Again.
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I don't have the energy today... but I vaguely remember wearing an onion on my belt, which was the style at the time.
Probably has not happened yet. (Score:5, Funny)
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Why do so many people get economics backwards? (Score:3, Insightful)
Economic systems are based on scarcity. The fact that our attention is limited is the reason that there can be an attention economy. It doesn't mean the opposite, that the attention economy has come to an end.
Re:Why do so many people get economics backwards? (Score:5, Interesting)
Exactly. In fact, you could say the 'attention economy' is now beginning. There is no longer enough 'attention' for dozens of companies to experience exponential growth every year - now they are really going to have to compete. Like in the real economy.
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It's bloody obvious, and always has been, that there are 24 hours in a day, 8 of which you typically spend asleep.
It's a ten dollar name for a ten cent idea, and now the "influencers": and other bullshit artists are latching onto it.
Re:Why do so many people get economics backwards? (Score:5, Insightful)
It's bloody obvious, and always has been, that there are 24 hours in a day, 8 of which you typically spend asleep.
It's a ten dollar name for a ten cent idea, and now the "influencers": and other bullshit artists are latching onto it.
24 hours in a day, about 8 spent asleep, 8 at work, maybe an hour in traffic, maybe another 2 hours on the preparation and consumption of food, maybe another hour for washing yourself (being generous here, I know some of you won't even shower daily)
That's already 20 hours gone out of a day, leaving just 4 hours for whatever random errands and entertainment (not even taking into account time spent fucking your partner or parenting)
The publishers think they can make those who don't work grind their way through the game while those of us with jobs will pay to skip the grind. They didn't consider that we paying customers will stop paying, leaving them with millions spent to make a game, and millions more spent on servers that need to remain running for people who will grind instead of pay. How many times can they take that sort of financial hit before the shareholders leave?
I'm looking forward to a gaming market crash, hopefully some valuable franchises will get liberated from their greedy owners during liquidation proceedings and get picked up by whoever is left to actually make good games again
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You must be preparing very elaborate meals for it to take 2 hours a day. You could surely optimize that.
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You must be preparing very elaborate meals for it to take 2 hours a day. You could surely optimize that.
2 hours on the preparation and consumption of food
I don't know what slave driver you work for, but I go away during lunchtime for an hour. The other hour is for the other meals in a day.
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My employer provides decent lunch meals for people who want them. Zero prep time, they take care of all that.
Before this place I used to go out too, but even then most of that was not spent solely preparing or eating food. In fact much of it was spent reading news or posting on Slashdot.
Why do so many people get english backwards? (Score:2)
That's not generous, it's stingy. So is the food prep. You're using mandatory tasks to remove free time, so "generous", implying giving the other side the benefit of the doubt, is to minimize the time. So if you assume 10 minutes reheating a pizza (eaten while you play) and 10 minutes showering, that's generous.
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This is not right though. Smartphones changed the game by increasing where we could consume digital media, thus allowing us to spend more time on it. Of course this came at the cost of paying attention to the kids' soccer game, or having a conversation with the person whose car we're riding in, or whatever we used to do with that time. But it was an increase in the amount of those 24 hours
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Until that number reaches 25, my point still stands.
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Until that number reaches 25, my point still stands.
And that's why the mods were wrong to give "insightful" to the guy following you who went to great pains to quantify the day. As long as there's only 24 hours in a day, it doesn't matter what you are using them for if there is competition for all 24 of them. Trying to say there are only 4 hours available is not insightful, it's myopic. It also ignores multitasking, like making dinner while watching TV, or watching videos at work.
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Until that number reaches 25, my point still stands.
And that's why the mods were wrong to give "insightful" to the guy following you who went to great pains to quantify the day. As long as there's only 24 hours in a day, it doesn't matter what you are using them for if there is competition for all 24 of them. Trying to say there are only 4 hours available is not insightful, it's myopic. It also ignores multitasking, like making dinner while watching TV, or watching videos at work.
His point and mine still stand.
All of the replies to counter the argument miss the point because they're debating *exactly* how much one might spend on any of the tasks, and/or how much time is spent on multitasking.
The point being that there are only 24 hours in a day, most of which are engaged in "non monetized" tasks, and you don't get to increase the number of hours in a day
If I bothered to quantify how long everything takes down the the minute, someone will still be on here moaning that it's not accur
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It's certainly changing though. Part of that is due to the shear volume of stuff competing for attention. Remember when there were four TV channels? Now multi-million dollar productions are competing with cat videos on YouTube.
Streaming has also made media transient and disposable. Back in the 90s I modded my brother's Playstation to play imports and backups... Games, even bad ones, used to get huge time investments due to scarcity and high cost, but within a few months he was often spending more time burni
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It transforms a cuboid into a parallelepiped?
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Streaming has also made media transient and disposable.
Remember when there were three TV channels? Media has for the vast majority of time been transient and disposable. People spent a dime going to see the latest installment of the action serial at the movie house, and had only fond memories of last week's episode. VCRs tried to change the transient nature of "media" and did quite a bit to help. DVRs have replaced that, but leave you with intangible things called "files" instead of a tape or DVD. Streaming is just a new wrinkle, not a new paradigm.
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The real problem for media companies is the cat videos are winning.
How are they measuring this? (Score:3)
Netflix stated that 'we compete with (and lose to) Fortnite more than HBO'. How are they measuring this? How do they know I'm playing Fortnite and not doing something unrelated like web development, programming, finishing the book "Atomic Habits", finishing reading some novel like "The King's Blood", or commenting on a tech forum? I would agree that all metrics point to a lot of people playing Fortnite, and maybe other metrics like less people watching Netflix, but how do they correlate the two?
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I'll have to admit, that wasn't the clip I was expecting. [youtube.com]
Advertise on Fortnite (Score:2)
Marshmello seems to be smarter than all those "ad men".
I think this is true (Score:3)
For years everyone has known that using a cellphone when driving is dangerous. The evidence is overwhelming. Yet the federal government has done nothing about it, largely due to the telecom lobbyists. But local governments are taking notice and passing laws. Several of them where I live have done just that due to pressures from their constituents.
To me, this is a sign of backlash against mobile devices. People walking around like fucking zombies glued to their phones. It is similar in some ways to the backlash against smoking. It had nothing to do with the fact that smoking is bad for the smoker. It had everything to do with the fact that it stinks and it potentially bad for the non smoker.
Sooner or later the phone zombie will be shunned and instead of being seen as hip will be seen as a loser. Everything goes in cycles and this is yet another one, only to be replaced by the next fad.
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For years everyone has known that using a cellphone when driving is dangerous. The evidence is overwhelming. Yet the federal government has done nothing about it
Have you read the Constitution? There is nothing in it that gives the federal government jurisdiction over driving.
But local governments are taking notice and passing laws.
As they should. That is what local governments are for.
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Except on federally funded "postal highways", which is explicit. Or the fact that trucking is vital for "interstate commerce". Oh, and since people drive from state to state with driver's licenses, there's the "full faith and credit" clause too. And of course, there's the "necessary and proper" clause.
To any effect? No. (Score:2)
Yet the federal government has done nothing about it, largely due to the telecom lobbyists. But local governments are taking notice and passing laws.
Wow, they passed some laws! Awesome! Then in areas where they have passed laws, citizens have entirely stopped using phones in cars, just as they have stopped speeding thanks to local speed limits.
Oh wait. In fact the laws have exactly ZERO effect on behavior apart from the state mining slightly more money from citizens. Just as people still speed, people
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Any law which cannot be enforced, no matter how good the intentions, is a bad law. At best it teaches people to have no respect for the law in general. At worst it provides corrupt police with a convenient excuse to arrest people they dislike for any reason.
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I disagree. Fewer people using phones in cars leads to fewer traffic accidents and fatalities. My point has nothing to do with the State collecting more money. It is about public safety. And I say this knowing that auto manufacturers are as much at fault as anyone else. They cram every electronic gadget under the sun into the new cars and those certainly cause driver distraction as well.
You want self driving cars? Sure I'm all for that. But the technology is not there yet. My fear is that autonomous cars wi
The Verge is trash (Score:1)
Nobody there knows what they're talking about, they're bloggers LARPing as journalists. 11 people signed off on this project from a supposed tech journalist. [youtube.com] Why anyone would lend any weight to what they have to say is mind-boggling.
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Stop reading the Verge (Score:1)
Consider the source. This is the same group of companies that went after actual technical Youtubers for debunking their PC "upgrading video".
Stop giving them any attention.
It's getting married (Score:2)
EGO - Embedded Growth Obligation (Score:2)
Publicly traded companies have an Embedded Growth Obligation (EGO) due to the expectations of shareholders and the market. Nothing can grow forever, but the market seems to think that sustaining certain customer level for decades is equivalent to death. This will change eventually, due to the laws of physics, but it is likely to be a rough ride.
Fuck the verge (Score:2)
They are not a reputable tech news outlet. Especially after this [slashdot.org]
The dupe economy (Score:2)
The dupe ecopnomy is thriving!
https://games.slashdot.org/sto... [slashdot.org]
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In capitalism, a thing is either growing or it's dying. Like cancer.
But I'm glad that TPTB are realizing that human attention is a finite resource, this should kill off the capitalists' hopes that we can all become YouTube stars or Instagram influencers to keep this clusterfuck rolling along in the face of mass unemployment from automation - as if there's no problem with the hellishness of everyone having to work such a degrading job. Actual camwhores seem to have a more dignified profession.
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Does what goes up, still go down? (Score:2)
Let me fix that for you:
Is the attention economy land-grab petering out?
Betteridge's law of headlines carves out an important exception for headlines of the form:
Does what goes up, still go down?
what is this all about? (Score:2)
even when i didn't have a job yet and could spend almost every waking hour on whatever i wanted, i still didn't have enough time to do all the things i wanted to do. ...
this hasn't improved with getting a job, wife & kids, house,
you'll always have to make choices what to do with your free time, i don't understand how there are people who are bored.
It isn't "dying" (Score:2)
It's just switched from being a growth market to a mature market. And, as such, the game becomes how to take market share* away from your competitors.
*arguably, this was always the case. It was just new media taking market share from newspapers, televised sports, movies, etc. Now, new media is also competing against new media.
Makes me wonder (Score:2)
How much of their own attention do business leaders at the top of the food chain allow to take part in the Attention Economy? Beyond a certain point, doesn't spending loads of time binge-watching, playing games, etc, make one less likely to be creative, to innovate, and to successfully strategize in business and in personal endeavours? OTOH, it seems to me that overloading the mental processing power of the plebs with trivialities makes them more pliable and, (perhaps paradoxically), less likely to inquire
Attention span? (Score:1)