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Fortnite World Cup: More than 1,200 Accounts Banned For Cheating (polygon.com) 52

"Epic Games gave bans to more than 1,200 Fortnite accounts and revoked cash prizes that more than 200 players had won following Epic's investigations of cheating in the first week of Fortnite's World Cup Online Open," reports Polygon: That cheater (whom Epic did not name) used the cheat software during the tournament's semifinals. The account involved had played "for less than five minutes" before being discovered and banned, Epic said.

The great majority of the other accounts sanctioned received two-week bans for their misconduct. Of them, 196 players forfeited their winnings after they were caught circumventing region locks to play in several regions. Epic said that will change the prize payouts for others in the tournament, but their improved finishes won't be reflected on Fortnite's in-game leaderboard. Nine prize winners lost their money for sharing accounts, and one winner's earnings were vacated for teaming.

Epic Games said it has added a "real-time teaming detection algorithm" to its competitive play. Teaming, in which players in a solo mode work cooperatively and create a competitive disadvantage for others, can get players banned even in competitive non-tournament play.

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Fortnite World Cup: More than 1,200 Accounts Banned For Cheating

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  • That people were cheating, that they got caught, or that they faced some consequences?

    And perhaps I don't understand the logistics of this because I don't really know anything about the game except by its reputation, but I don't understand how an algorithm could distinguish two or more players working cooperatively in solo mode from two random players in the same place at the same time.

    • by Anonymous Coward

      Your code notes that two players stay within easy gun shot range of each other in multiple locations yet never fire at each other. Banned.

      And for the nostalgic types who remember when cheating was cool:
      1) only on your personal server,
      2) only if under age 15, and
      3) never in a tournament which is what this article is about.

    • The news is: "Game tournaments are full of cheaters they're not a real sport: Latest example."

      And the subtext: "Fortnite only bans cheaters for 2 weeks, so don't expect any reduction in the future for Fortnite cheating."

    • by LesFerg ( 452838 )
      It should be easy to determine if certain people were regularly in sight of each other and in shooting range, but not shooting at each other. Or that they were both regularly inflicting damage on another player around the same time.
    • by rtb61 ( 674572 )

      If one player could have shot the other player but did not, not missed, simply did not fire, so tracking consistent opportunities to shoot to kill without doing so and of course reciprocal lack of actions, well at least that would be one way. Sharing kills the other, both players having shot the same enemies in a similar time frame ie both shooting at the same opposing players at the same time too often within a time frame. Too close to each other for too long without killing each other. Combinations of all

    • I would imagine the news is that they got caught by automated systems. If correct, it's a pretty big technical achievement. After all, as you point out, "[you] don't understand how an algorithm could distinguish two or more players working cooperatively..."

    • And perhaps I don't understand the logistics of this because I don't really know anything about the game except by its reputation, but I don't understand how an algorithm could distinguish two or more players working cooperatively in solo mode from two random players in the same place at the same time.

      If they announce their algorithm, then cheaters will try to circumvent the algorithm, so why would they want that? You don't need to know but you could attempt to find out but not encourage to do so.

      A simple and possible way to detect is to track movement and/or attack of each player. If 2 or more players don't ever walk into each other's way until the end of the battle but rather go off and defeat other players, that is possibly teaming. It is very unlikely for 2 or more players to not run into each other

  • by Anonymous Coward

    The link in the summary is a bunch of lame bull crap that requires you to click a link to the actual useful article.

    The Slashdot summary is almost a copy/paste of almost the whole crap "article".

    How about you remove the lame link and instead point directly to the useful article full of the info and details here: https://fortniteintel.com/over-a-thousand-players-were-suspended-for-cheating-during-fortnite-world-cup/16128/
    and cut out the stupid linked to summary and its ads

  • "they were caught circumventing region locks" - they designed a game within a game and wonder why people try to game it!?
    • "they were caught circumventing region locks" - they designed a game within a game and wonder why people try to game it!?

      Brilliant point -- just like how locking up money inside a bank is just a game to see who can get in and take it, right?

      • "they were caught circumventing region locks" - they designed a game within a game and wonder why people try to game it!?

        Brilliant point -- just like how locking up money inside a bank is just a game to see who can get in and take it, right?

        Depending which side of the tracks you live on, sure.

        "It's all fun and games unless you get caught." They might say "until" on the other side of the tracks, too.

  • I don't care about Fortnite, but it would be nice if Valve would do something similar about cheaters on Team Fortress 2 casual play servers.
  • Teaming? In a single-winner battle royale game?

    Color me utterly un-surprised.

  • I think it would have been more fun if they simply made a separate "Cheaters Cup Class" where they moved all the cheaters to play against each other. At the end then reveal that they won nothing, wasted their time and then ban them.

    • In a real sport that would work, but here the other players are more jealous than angry, so they get mad if you actually do anything to discourage it.

"The vast majority of successful major crimes against property are perpetrated by individuals abusing positions of trust." -- Lawrence Dalzell

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