Nintendo Squashes Super Mario Commodore 64 Port Which Took Seven Years To Make (eurogamer.net) 202
Last week, after seven years of work, Nintendo fan ZeroPaige finally released a working port of Super Mario Bros. for the Commodore 64. The achievement -- and hard graft behind it -- caught the eye of C64 fans, who praised the effort of recreating one of gaming's greatest masterpieces for the much loved home computer. But then -- of course -- Nintendo swung into action. From a report: Four days after its release, Nintendo began taking it down. The file has been removed from the its most prominent hosting sites -- and from the Commodore Computer Club website, where it was hosted.
Fuck Nintendo (Score:5, Insightful)
Another idiotic company that doesn't understand the concept of free advertising.
Does Nintendo have ANY plans to release SMB on the C64? No? Then stop holding culture hostage with this parasitic greed.
Re: (Score:1, Flamebait)
Re: (Score:2, Insightful)
If the developer and had created the "Superb Nario Siblings" or something to that extent, Nintendo would have no cause to do any of this.
It doesn't matter either way though. Once something is out on the internet, it's there forever. It might be a little harder t
Re: (Score:3)
If the developer and had created the "Superb Nario Siblings" or something to that extent, Nintendo would have no cause to do any of this.
Why not? Nintendo had The Great Giana Sisters [wikipedia.org] pulled from stores.
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
You're confusing IP with trademark. And even with trademarks, selective enforcement is fine. It's very hard to prove that a trademark has been abandoned.
Re: (Score:2)
Have to be honest, though... if i was going to put in 7 years of work on a project, i'd make damn sure anyone who had the IP, trademark, or copyright knew before hand and had given permission.... in writing (and maybe notarized and si
Re: (Score:2)
And I'm sure they give a hairy fat rats ass - you were not going to buy anything from them anyway. This is hardly the first time they've taken legal measures to protect their properties, and it certainly won't be the last. If you are only now realizing it, then you just haven't been paying attention.
Re: (Score:2)
You care about the original version but you can't even spell Nintendo properly. Dumbass.
Re:Fuck Nintendo (Score:5, Insightful)
Wouldn't licensing the C64 port to the developer for a small fee (like $1) also protect their IP?
Re: Fuck Nintendo (Score:2)
Re: (Score:2)
Re: Fuck Nintendo (Score:4, Insightful)
Re: (Score:2, Offtopic)
Which would set a precedent for the company being open to post-facto licensing, encouraging more people to use their trademarked and copyrighted materials without license and implicit acceptance of unlicensed development and use previous to licensing.
They simply aren't going to do that. I mean seriously now.
Re: (Score:2)
They are willfully ignoring that to press their ignorant ideas.
Most people run on emotions and ideas, Most courts run on hard facts and how the law is deciphered, which is why people are constantly shocked at many rulings. I bet most of these guys think they could "matlock" a win in some amazing feat of unknown lawyer proportions if they just had their chance.
I would love to see these folks go through a real IP case.
They all run and look like shit shows because they are very hard to deal with because there
Re: Fuck Nintendo (Score:1)
Re: Fuck Nintendo (Score:5, Informative)
Ah, the Slashdot "just making shit up" standard of legal analysis. Granting a fan effort a license has been done before, without any ill consequence. Nintendo is just really really dumb about this sort of thing.
Re: (Score:2, Flamebait)
"Ah, the Slashdot "just making shit up" standard of legal analysis."
I know right? There are no lawyers, judges, or legal firms saying that very same thing at all is there?
"Granting a fan effort a license has been done before, without any ill consequence."
Again with straw-man arguments. This is not about what has been done before with or without ill consequence, it is about how Nintendo may be perceived if they have to go to court over their Intellectual property. Everything they have done, including the
Re: Fuck Nintendo (Score:2)
Re: (Score:2)
And may I enquire which of Nintendo's many markets you practice law in? Because guess what, even if you actually are a lawyer that specializes in IP law, I bet you aren't one that practices in every country Nintendo does business in.
Re: (Score:2)
You can't lose copyright, but you can lose trademark by non-enforcement. That was the issue behind AM2R. Nintendo has a track record of waiting until a bit after release and then trying to put the genie back in the bottle, even though they know 10 years in advance it's coming; I think they're waiting for it to be unstoppable, and then creating plausible deniability.
Re: (Score:2)
Re: (Score:2)
"No they can issue a free license just like AC wrote."
This waters down their position and it is not secrete that it does.
"If you find a judge that does not "know the law" then (s)he can just as easily fuck you over even if you have only "1 stance",..."
I already said that was a possibility, do you bother to read before posting rebuttals? I guess not huh?
"... not to mention how fast such as judgment would be overturned on appeal."
Oh yes, the appeals happen so damn fast it's not funny right? There are cases
Re: (Score:2)
Re: (Score:2, Insightful)
Quick note for the curious: developer removed all references to "Nintendo" (but kept "Super Mario Bros") and credited himself.
May not make a difference to somebody who just wants to play it, but it seems bold to take something you didn't come up with and put your name on it.
captcha: "audacity"
Re: (Score:3)
Re: (Score:2)
Re: (Score:2)
1. You got the system incorrect. The original system here was the NES, not the N64.
2. Regardless, there are, and likely always will be, more working examples of the NES AND N64 left in the wild than Commodore 64's. Total units sold for NES was 62 million, for N64 33 million, and for C64 17 million.
Even if someone were going to go the emulated route, a regular NES emulator and ROM is easy to find and a superior experience. This release was solely an example of a programming feat. Very few people were eve
Re: (Score:1)
The problem is copyright law itself. If Nintendo allows this to slide the actual litigation they do care about can weaken. Judges have more important things to do, Nintendo has more bad PR to create.
Your overall sentiments go straight to my heart if it helps.
Re: (Score:2)
The problem is copyright law itself. If Nintendo allows this to slide the actual litigation they do care about can weaken.
Citation needed? How does that make sense, seeing as the right holder has the right to decide how their works are used, just because some uses could be OK'd doesn't magically prevent a company from going against those who indeed use it in a way they disapprove of.
Trademark law - protect it or lose it (Score:5, Insightful)
Trademarks are different. You must protect your trademark or you risk losing it [wikipedia.org]. And Mario is one of Nintendo's biggest trademarks. If this had been some one-shot game that Nintendo was never going to port or remake, they probably would've been OK with it. But it being Mario put them in a position where they had to take it down, or open the floodgates to anyone wanting to sell a Mario clone using Super, Mario, and/or Brothers and the associated characters and game elements.
The better move would've been to grant a one-time license for the port. But most companies are only willing to do that if you approach them first, propose your project, and ask for permission. If you do the port and release it before asking for permission, they decide you're already untrustworthy and don't care about IP, so will deny you the license as a matter of course.
Bottom line is, if you're going to pour your heart and soul and hundreds or thousands of hours into a project like a game, don't use someone else's game. Make up your own game [wikipedia.org]
Re:Trademark law - protect it or lose it (Score:5, Insightful)
Sure, a one-time license would be better for everyone in this case... but granting a license is WAY more authority than whatever corporate lawyer that was tasked with protecting trademarks has. What's easier for the people actually tasked with protecting Nintendo's trademark here:
1) Find trademark infringement (their direct job), and address it directly within their authority (send cease and desist letter)
2) recognize this is a potential marketing win for Nintendo (marketing is not their job), run it up the organization to someone with that kind of authority (wow, really?), and track the progress of all that to make sure it doesn't get lost risking real damage to Nintendo's trademarks (can someone say HIGH RISK?).
The game fan modding community lives in a bubble. The corporate lawyers live in their own bubble. People tend to think of organizations as single entities that act as an individual, when in fact organizations are made up of a whole lot of different individuals all with their own groups, responsibilities, and goals. People will act within the scope of what their job is first.
Re: (Score:2)
Sega manages to pull this off in regards to Sonic fangames, so it's definitely possible. OTOH, they did have a Streets of Rage fangame shut down, and that IP is basically dead.
Re: (Score:2)
Re: (Score:2)
Sure, a one-time license would be better for everyone in this case... but granting a license is WAY more authority than whatever corporate lawyer that was tasked with protecting trademarks has. What's easier for the people actually tasked with protecting Nintendo's trademark here:
You forgot option 3 bro.
3) Recognize that there is an issue here that "The Boss" should look at and make a decision on.
Seriously, the lawyer has enough authority to generate bad press for Nintendo but not enough wisdom to speak to someone with the authority to possibly license the materials? That is a possible situation, but I am going to go with the leadership at Nintendo just being too authoritarian with their sense of ownership.
Re: (Score:2)
That's just restating #2.
Hoping the people at the bottom will act outside of their stated job assignment for the potential good of the overall company is... not very likely.
Basically, the way a company STOPS doing this is for them to experience a public backlash and have someone from the TOP change the low level people's goals.
Again, companies (especially large ones) do NOT act as a single entity that knows everything that's going on to/around them.
Another thing... if the lawyers have any kind of metrics on
Re: (Score:1)
Or just make it, release it onto the internet, and it's gonna be there forever.
Nintendo will spend the rest of eternity trying to get rid of this.
And they will fail.
It'll be torrented to eternity and back within hours.
The guy is not selling it either, but has already given it away for free, so chasing him will achieve nothing. (I suspect he knew this would happen anyway.)
Re: (Score:2)
Funny enough, its not on pirate bay yet.
Re: (Score:2)
I wonder what in this case would be sufficiently close to capture the spirit of the original game but not close enough to trigger Nintendo's legal team? E.g. changing the name, making slight changes in character appearance, minor level differences...?
Though then the fans would probably complain that it is not the same as the original.
Re: (Score:2)
You must protect your trademark or you risk losing it.
If it was as urgent to act on fan made games as you seem to imply, why has SEGA not lost any trademarks to their Sonic the Hedgehog franchise, despite ROM hacking and fan game communities existing for > 20 years now?
Re: (Score:2)
And Mario is one of Nintendo's biggest trademarks. If this had been some one-shot game that Nintendo was never going to port or remake, they probably would've been OK with it. But it being Mario put them in a position where they had to take it down, or open the floodgates to anyone wanting to sell a Mario clone using Super, Mario, and/or Brothers and the associated characters and game elements.
That's not how that woks. As long as the trademark is used with permission, there is no risk to Nintendo. Heck, as long as it's clear that the Mario in the C64 version is Nintendo's Mario, there's no risk to Nintendo.
The better move would've been to grant a one-time license for the port. But most companies are only willing to do that if you approach them first, propose your project, and ask for permission. If you do the port and release it before asking for permission, they decide you're already untrustworthy and don't care about IP, so will deny you the license as a matter of course.
Companies that like their fans grant such licenses, when it's obviously not competing with them. Heck, they often go farther and hire the devs. But Nintendo has a long history of not liking their fans, or at least totally not getting modern gaming culture. They're the most hostile large co
Re: (Score:2)
The best solution would be an exemption for non-commercial use of trademarks, and a three strikes system for companies that try to abuse it by sending take-downs anyway. After three strikes the trademark is lost.
Actually that would work quite well for copyright too. Three meritless copyright claims and you lose it.
Re: (Score:2)
One, define non-commercial. Are charities commercial or not?
Two, if I drink some "non-commercial" Fanta at a school fundraiser and it kills me because it's contaminated with botulism, that sort of damages Fanta's reputation a bit doesn't it? This is, in fact, the purpose behind trademarks: that the consumer knows what he's getting and can trust the source.
So no, it wouldn't be the best solution.
Re: (Score:2)
Charities are easy to define as commercial use.
The exemption would not cover products being deceptively marketed as something they are not. To an extent that already exists - it's possible to use trademarks in a variety of contexts as long as there is no likelihood that people would be confused and think that they were buying the real thing.
For example: https://youtu.be/zAKopCwGlcc [youtu.be]
SMB on Commodore 64 (Score:1)
Setting aside arguments about trademark (which are stronger but have already been eloquently made by others), they currently make it available via subscriptions to Nintendo Switch Online. They also sell it for the 3DS. There's also the NES classic. Why wouldn't they block a port to another system for a game that they're currently actively selling, on multiple platforms no less?
And, yeah, they aren't likely to make it for the Commodore 64. They aren't likely to make it for the Xbox either. If someone start
Re: (Score:2)
And obviously you don't understand the legal requirements to protecting trademarks.
One "aw shucks you can go ahead and use shit unlicensed" and your billion dollar trademark goes up in a poof of ones and zeroes. Nintendo isn't going to let that happen, and have a long and storied track record of protecting their software, characters, and licensing.
If they spent 7 years reverse engineering a product of a company that is famous for protecting their legal property, why didn't they spend a couple of those year
Re: (Score:2)
"aw shucks you can go ahead and use shit unlicensed"
Well, right about the time they say "shit" there's a license.
Re: (Score:2)
Re: (Score:2)
Sorry but none of what you said makes any sense:
Nintendo does not need "free advertising" for it's Mario franchise. It is the most heavily and carefully marketed franchise they own, and no amount of "free" is better than maintaining image control.
Also deciding on what platforms to release something on is not "holding culture hostage". Nintendo does the exact opposite of holding culture hostage constantly porting and releasing it's heritage for newer platforms. You want SMB right now? Go buy it. It's availab
Re: Fuck Nintendo (Score:3)
No they don't. There's a specific risk to trademarks if they're not defended, but that is not relevant here.
You know there is something I don't understand (Score:5, Insightful)
Re: (Score:3)
An obvious solution is to get written permission before you start a project that uses someone else's IP.
Companies often respond better to a respectful request than to a sudden and unexpected public release.
If you don't get permission, you should spend the 7 years of your life working on something else.
Re: (Score:2)
You haven't ever written a request to these companies, have you?
Actually, I have requested to use IP several times. Microsoft said yes, and even sent me a link to their terms and conditions, so it was obvious I wasn't the first to ask. Apple said no. I got a mix of answers from other companies.
Re: (Score:2)
Because it's out there (Score:2)
If you're making it because you want to and because you want people to enjoy it then it's still Mission Accomplished. You release the project and it gets mirrored everywhere. You'll have no trouble, for example, finding that Metroid remake even though the authors "shut it down".
Re: (Score:2)
There are a lot of hacks for Nintendo games, particularly Super Mario World. There is a pretty decent editor for it called Lunar Magic.
The new games are distributed as patches to the original ROM, so are not themselves infringing and Nintendo can't do anything about them. Obviously it would be much harder going from a SNES ROM to a C64 game, but not impossible... At the very least an XOR "patch" could be used, since that can convert any arbitrary data to any other arbitrary data.
BTW, if you are interested i
Re: (Score:1)
Exactly right - if someone is building over a gaping hole in the Nintendo offerings, building out the brand (in 2019 and not 1987) and Nintendo later capitalizes because they still control the IP and their own, new IP that people are still interested in 20 years later, (nostalgia gamers have real money to blow on this shit) they're really shooting themselves in the foot both in PR and relevance. If you're going to punish people for doing what your company decides you don't have time/interest to do yourself
Re: (Score:2)
Yep (Score:2, Insightful)
Licensing? (Score:3, Insightful)
Nintendo really should approach these people with a licensing agreement.
Re:Licensing? (Score:5, Insightful)
If someone broke into your home and started cleaning it, you'd be freaked out and ask that they leave. If they then asked for permission to come back and clean your house for free again, you'd probably say no way - they already broke the law the first time, who knows what else they might be capable of doing. OTOH if they approached you first and offered to clean your house, you'd be more inclined to accept their services.
Re: (Score:2)
I'm not saying it makes sense to do it every time. But this? This isn't going to break or hurt Nintendo in anyway.
Okay, if you want to be like Disney, go for it. I'm saying that there's a path that doesn't make Nintendo look like a bully at every step.
Re: (Score:2)
How much you wanna bet that Nintendo would have licensed it? They rarely do, which is why people choose to keep their projects underground instead of pursuing legitimate licensing.
Re: (Score:2)
How much you wanna bet that Nintendo would have licensed it? They rarely do, which is why people choose to keep their projects underground instead of pursuing legitimate licensing.
Then they should not be surprised or upset by being met with court orders and cease and desist letters and potential legal costs etc.
Re: (Score:3)
Re: (Score:2)
negligence in getting approval prior to using someone elses property.
This discussion thread is about how they would not license it anyway. So they are damned if they do and damned if they don't.
Re: (Score:2)
Re: (Score:2)
They should very much be upset when they are victims of the ridiculously broken trademark law that exists today. The fact that it has been passed into law doesn't make it any more acceptable.
FTFY.
Re: (Score:2)
This is legally correct. So perhaps we should start to consider limiting their privileges in this matter. Governments gave them these privileges, and if companies are going to eternally lock-up trademarks even when it is neither in the best interest of the company economically, and also not in the best interest of society, then we need to revoke their power to do so. Just like how copyright has expiration and limitations, (well, it should) so should trademark.
Alternatively, maybe the public should contin
Deleted, from the Internet? (Score:1)
Did nobody host it elsewhere or torrent it?
Re:Deleted, from the Internet? (Score:5, Informative)
Nintendo. Good but undeserved name (Score:1)
My last console from them will be the wii u honestly.
Nintendo has a really good name in the market but they are literally worse than Apple and are so arrogant that they don't deserve my money anymore.
Why not issue a free license? (Score:4, Interesting)
Before all the hordes of people come running to explain how poor old Nintendo needs to protect their IP, please understand that nothing at all prevents Nintendo from reviewing something like this and voluntarily issuing a retroactive free license for it.
They could even take an afternoon and write a set of guidelines on what they would be willing to consider for this free license, and also explain that they reserve the right to arbitrarily deny a free license.
Sega encourages Mods on Steam (Score:2)
Re: (Score:3)
Re: (Score:2)
Besides, even if the guy promised to release it for free and got no ad revenue from the website that hosted the file, someone else would take the file and put the download link on a page littered with ads. There's always one greedy asshole that ruins it for everyone.
How'd he do this "port"? (Score:1)
What did he do, take a binary version of SMB that runs on a 6502 processor and patch the I/O so that it would run on a Commodore 64?
Or did he extract the images and build a clone version around them?
The technical aspects of how he did this are more interesting than the copyright squable. I'd like to see how this came to be, and work was involved. Pretty dedicated hacking in any case.
Re: (Score:2)
Re: (Score:2)
False. This is a true port.
Unfortunate but not surprising (Score:2)
With the way copyright and trademark rules work, Nintendo didn't really have much of a choice. I'm pretty sure Mario is almost a Trademark for Nintendo and being a trademark, it's something you have to protect or you'll lose it. To stay out of trouble, you have to make something closer to a parody instead of just plainly copying IP.
Not surprised (Score:5, Funny)
Re: (Score:1)
You jest, but I honestly wonder how much money Super Mario Bros now draws in annually (not sure how you'd figure in Switch Online subscriptions). Of course, this is the same country that spent decades hamming it up about the evils of emulation. It's things like this that make me feel we should have a yearly "10 most evil gaming company" chart. This thing with SMB? Doesn't even register. Nintendo pushing content creator copyright claims against Modern Vintage Gamer for Switch hacking videos--even going
Re: (Score:2)
You mean the NES that they keep on releasing mini versions of and the SMB that they keep on marketing as a major draw card for sales to that mini console?
Or maybe you meant SMB instead of NES in which case what about the fact that it is a currently active and on sale game?
Nintendo (Score:2)
No, it's not a question of trademark, copyright or law - that fan-made game is not for sale and it doesn't even run properly on unmodified hardware (the NES CPU is faster than the C64 one). It's just Nintendo being what they want to be.
Re: (Score:3)
Re: (Score:3)
They stopped having new ideas 30 years ago
Wow someone hasn't played a Nintendo game for 30 years.
that fan-made game is not for sale
Umm yes it is. It is on sale on current platforms. It's on sale on official copies of past platforms. It keeps being put on sale on new platforms. If it wasn't clear that you know nothing about Nintendo from the opening line of your post, you made it damn certain with this line.
Re: (Score:2)
It's normal, it's part of the behaviour of us human beings, and you will be free from it as soon as you accept the fact that the company you obviously care so much about doesn't reciprocate your loyalty at all: they're just an amoral entity, are only interested in your money, and will throw you under the bus as soon as you stop being
This is why (Score:1)
As soon as I saw the post for this release in the first 24 hours I grabbed a copy. With Nintendo's past record, I knew it wouldn't take long for them to do just this.
Wasn't this already done? (Score:2)
Anyone surprised? (Score:2)
Trademark violation, Copyright violation, "Copyright 1985 Nintendo" on the title screen that can be construed as misleading people into thinking the port was made by Nintendo...
It gave Nintendo so many reasons to take it down.
The dev needs to learn how to skirt those issues like, starting by using a different *ahem* totally-not-Star-Fox *ahem* name
*ahem* https://hackaday.com/2019/01/0... [hackaday.com] *ahem*
fake nes classics all over the place... (Score:2)
So how does this get their wrath when I can go to the mall and find at least 2-3 kiosks selling those bullshit NES mini classics that contain dozens of pirated games?
How was it done? (Score:2)
Anyone know how this was done? It seems to me there are too many subtleties involved to do this as a black-box reproduction. Was it a machine-level conversion, converting disassembled code to C64 assembly? Surely it can't be running inside of any kind of emulator. Does it use the original ROM image for the level data or was that re-encoded into some other data structure? Is this process in any way universal allowing other NES ROMS to be converted based off this work?
Re: (Score:2)
The processor in the NES (Ricoh 2a03) is actually quite similar to the one used in the C64 (6502). So there was probably quite a bit of code that would run relatively unmodified after the memory and ROM functions had been rewritten. Since it took 7 years, there was obviously still a lot of work.
Re: (Score:2)
Re: (Score:1)
Self interest. I like crushing fanbois dreams.
Re: (Score:2)
Re: (Score:3)
Re:Giana Sisters all over again (Score:4, Informative)
Someone else already made a mario clone in the 80s, with a near-exact copy of the level design. Somehow they got away with it back then: https://en.wikipedia.org/wiki/... [wikipedia.org]
Actually, they didn't get away with it. The company was served with a C&D, had to stop selling it, and re-released a revised version as "Hard 'n Heavy" a few months later.
Nintendo didn't object to the recent remake of Giana Sisters for multiple platforms, including the Wii-U, because the modern version bore literally no resemblance to any "Mario" game aside from being a scrolling-platform game. Back in the mid-80s, the genre was still new enough that almost any game of that type would have been a legal dice roll, ESPECIALLY if you literally had monsters that looked like Goombas, jumped into pipes, and your main characters were twins with obvious Italian names.
My memory of it is a little blurry (it was right around the time I got my first Amiga, and was among the last batch of C64 games I really cared about), but I'm pretty sure Nintendo had a somewhat unusual spat with Activision over Toy Bizarre.
From what I recall reading in some magazine (probably Compute!'s Gazette), Activision was big enough and sufficiently willing to fight Nintendo to end up negotiating a "bizarre" agreement that allowed them to continue selling the game, but prohibited them from advertising its existence. So... if you were a retailer who looked at Activision's official release list from their distributor, it wasn't on the list... but if you called them and specifically asked about it, they could sell you as many copies as you wanted... after warning you that YOU risked a Nintendo lawsuit if Nintendo caught YOU advertising it (or even officially acknowledging its existence) in print or other media.
The net result is that retailers like K-Mart (a major retailer of C64 software back in the early 80s) wouldn't sell it (because they were afraid of getting tangled up in a lawsuit with Nintendo), and mail order companies like Computability couldn't list it in their huge monthly ads in various magazines (but if you called their 800 number and asked about it, they could tell you the price over the phone and allow you to order it). It ended up being extremely hard to buy (at least, in the US), and Activision somewhat turned a blind eye towards the game's piracy (though it was quite heavily copy-protected until someone finally cracked it).
Re: (Score:2)