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Democrats Government United States Entertainment Games

Bernie Sanders Supports Video Game Workers Unions (venturebeat.com) 323

U.S. Senator and presidential candidate Bernie Sanders has taken to Twitter to announce his support for video game workers unions. "In his message, Sanders gives shout-outs to IATSE (the International Alliance of Theatrical Stage Employees) and Game Workers Unite, two organizations that have been working to help game creators organize," reports VentureBeat. "He also links to a June 11 Time story about the epidemic of worker burn out occurring in the industry." From the report: Video games make a ton of money, including $43 billion in revenue in 2018 in the U.S. (as Sanders also points out). But the people making games are often overworked and suspect to "crunch," mandatory (and sometimes unpaid) overtime. Recently, stories of unhealthy crunch cultures have surrounded giant game makers like Rockstar and Electronic Arts. Other employees suffer mass layoffs, like at Activision Blizzard earlier this year, even when their companies are big or even record profits. Some studios shut down completely.
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Bernie Sanders Supports Video Game Workers Unions

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  • by Anonymous Coward on Tuesday June 18, 2019 @10:07PM (#58785612)

    Video game houses are notorious sweatshops. It's kind of insane that they operate the way they do in 2019, 120 hour weeks, people sleeping under desks trying to crank builds out... this is a sector that could benefit from union regs.

    Bigly. Bernie Sanders with the not-so-pie-in-sky basic shit idea, keep em coming.

    • by Luckyo ( 1726890 ) on Wednesday June 19, 2019 @01:03AM (#58786186)

      The reason is quite simple. The "money making" part of IT industry is business software. It's mind numbingly boring, and no one (except maybe Ballmer) is passionate about it but it's good stable income with stable work hours.

      Video games are an industry of passion. People who go in it are passionate about it, and are more than willing to handle the lower salaries and longer work hours in the name of making what they're passionate about. If they weren't, they'd go into business software for more money and less hours.

      I suspect the current drive is mostly about all of the "get women and minorities into the industry because equity", which lead to people not passionate about the industry getting in, and then being shocked by the fact that they were expected to work like this was their passion rather than just another workplace doing boring stuff. It's unlikely to end well, because with the rise of education in Asian states and them embracing video game culture, all that likely will happen is that gaming companies will terminate studios in countries where worker protections prevent the insane work pace at which people who are passionate about their work do it.

      • "worker protections prevent the insane work pace"

        There is no reason whatsoever to imagine that death march hours and other abusive labor practices lead to higher productive output.

        • by Luckyo ( 1726890 )

          Except of course for the fact that companies that don't do that aren't competitive.

          What other evidence were you looking for other than results?

          • by pjt33 ( 739471 )

            Have you ever heard of a game series called Grand Theft Auto? I think it would qualify as successful. It's developed in a country where it's illegal to have working weeks longer than 48 hours.

      • by tlhIngan ( 30335 ) <slashdot.worf@net> on Wednesday June 19, 2019 @03:21AM (#58786510)

        Video games are an industry of passion. People who go in it are passionate about it, and are more than willing to handle the lower salaries and longer work hours in the name of making what they're passionate about. If they weren't, they'd go into business software for more money and less hours.

        No, it's an industry that exploits passion. Video game companies know there are people passionate about video games. They're lined up down the street. Enough so that if you leave, they'll have a replacement body occupying your chair before it's cooled down.

        It's a matter of supply and demand - video game companies know there are plenty of people who "want to work on video games", so they know they don't have to offer much, and can push them until they literally drop dead. And once that happens, so sad, here's the new guy replacing him. If you don't like it and quit, same deal - don't let the door hit your ass on the way out.

        The few in the video game industry who "make it" are designers and such who get celebrity status. The rest are just cogs in the machine.

        Hell, it's apparently a common industry practice to only credit employees who are still there when a game ships, and not everyone who actually worked on a game, but left before it shipped.

        • Hell, it's apparently a common industry practice to only credit employees who are still there when a game ships, and not everyone who actually worked on a game, but left before it shipped.

          It is indeed common practice. I worked on a shipped game for over a year that's still live online today. My name is not in the credits.

      • is to get wages down. There are a ton of women with the math chops to do 3D programming. But they're not terribly interested in making video games. If you can change that you could take the engine programmers you're paying $150k/yr to and cut them to $75k/yr. It's got nothing to do with "diversity" and everything to do with wage suppression.

        And video games are just like music. The people who can do it do it obsessively. So the suits can take advantage of that. Go look up Courtney Love's writings about h
    • Unionization is a half-assed way to secure worker's rights. Doing it piecemeal for every individual industry is a pathetic waste of time and effort. Why don't ALL workers get these kind of protections? What the fuck is this, China? And what year is it? We've known that workers need protection from abuse for ages, why are we still making each kind of worker beg and suffer and fight for rights?

    • You could say the same about the NBA I guess. Those are voluntary -- people go there not because they can't make money any other way but because they can't help doing it. Unions are for people who have no other choice to put bread on the table.

  • Comment removed based on user account deletion
  • There are already way too many great-looking games out there I havenâ(TM)t had a chance to play yet. This should definitely reduce the number of releases each year.
  • Our New Robotic Game Dev Overlords!

    Just my 2 cents ;)
  • This man can do no wrong.

  • by fbobraga ( 1612783 ) on Wednesday June 19, 2019 @06:53AM (#58787118) Homepage
    ...for nerds
  • It's a supply and demand problem. There are lots of people who want to be game programmers and the workers are very interchangeable so their value is low.
    Also the skill level to program modern games is very low. It's a fixed environment. Most game programmers aren't fighting drivers, inventing new algorithms, etc. They are using a game engine to draw clothes, to fill in story lines, get icons to appear in the right place. Plus an army of testers. There are a few people who work on the guts of the en
  • I don't believe unionization will work for most companies doing software development. There are no universal certifications, and there are plenty of people in the profession without degrees. More importantly, the gap between an average developer and a great one is very large indeed. In general, both parties would recognize the disparity. The great programmer would look at the normalized "union pay" and know they are undervalued relative to others. In the absence of the ability to pay well for talent, the co

  • "Video games make a ton of money" That's what it's all about folks. It's not about better working conditions. Programmers don't give a crap about keeping regular hours. It's about siphoning off money from that part of the economy to go into the pockets of people who have no talent other than making other people's live unnecessarily complicated.

  • Why WOULDN'T he support them for the video game industry?

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