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First Person Shooters (Games) Classic Games (Games)

'Doom' Celebrates 25th Anniversary By Re-Releasing Three Classic Games (theverge.com) 102

To celebrate the 25th anniversary of Doom, there's now mobile versions in the Google Play Store, reports Android Police, "and since this is a 25th-anniversary release, it includes the fourth expansion Thy Flesh Consumed. It's the complete package folks, and it's finally available on Android as an official release."

And in addition, three Doom re-releases are now available for the Nintendo Switch, Xbox One, and PlayStation 4, reports the Verge -- though there was one little glitch: Bethesda says it'll get rid of the strange requirement that players must log into an online account before they play the newly re-released versions of Doom, Doom II, and Doom 3, which went live yesterday. Players quickly criticized Bethesda for the seemingly ridiculous limitation -- the first of these games was released more than 25 years ago, at a time when there was obviously no internet requirement. The online login will be made optional in a coming update, Bethesda said today.
The re-releases were part of QuakeCon 2019, reports IGN, noting that Bethesda also showcased Doom Eternal's multiplayer, "revealing new details about the unique 1v2 Battle Mode."

Forbes hails the re-releases as "id Software's fast-paced, ultra-violent...classic shooters," adding that "It appears the re-releases are actually Unity remakes, though whether much has changed beyond resolution support remains to be seen." But they may also have some other minor differences, Engadget reports: There have been a few other complaints as well, such as the addition of copy protection, graphical changes (such as filtering that softens those 1993-era graphics) and apparent music tempo slowdowns on the Switch. That's not including the removal of downloads for the old PS3 and Xbox 360 versions. It's not a fiasco, but these clearly weren't the straightforward ports some were expecting.
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'Doom' Celebrates 25th Anniversary By Re-Releasing Three Classic Games

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  • Something I was wondering as I dropped a mine by an explosive barrel the other day (in a game Mr FBI guy). Was Doom the first game that had exploding barrels? It's amazing how that game element has lasted so long, and how many players don't know how to exploit them. I love it when idiots use one as cover in a firefight.
    • by AmiMoJo ( 196126 )

      Maybe the first 3D game with exploding barrels, but they were in 2D games before that. That terrible Captain Planet game had them, but I'm sure there must be earlier examples.

  • I would never play Doom on a phone. That's just dumb. I'd like to see the anniversary versions on the PC, though!
  • That still require you to register and be on-line to use on some platforms. NO.

  • by Noishkel ( 3464121 ) on Sunday July 28, 2019 @10:55AM (#59001272)
    In the event you've been living under a rock and don't already own the original Doom series you can get it over on www.gog.com. They don't have any DRM on any of their games, you just install the game and go. Unlike lesser game stores you do't have to be logged into a service to run your purchased software.
    • by Trogre ( 513942 )

      Or hop over to classicreload and play it in your browser.

      Yes, in your browser.

  • I was super looking forward to it.

    Sigh.

  • Comment removed based on user account deletion
    • It's a long ago made game, frickin' Wolfenstein is/should be public domain by now

      Some blame The Walt Disney Company and Gershwin Enterprises for the extension of the United States copyright term from 56 to 95 years, but they can't be blamed for the first 56. Wolfenstein 3D isn't even 28 years old, having been released in May 1992.

      • Comment removed based on user account deletion
      • by Quirkz ( 1206400 )

        Honestly, I think software needs a totally different copyright timeline than the other artworks. Given the pace of technology, 10 years would be plenty. There was a good period of time where, if it was that old, it wasn't even usable. I guess we're past those dark ages, but that's still a lifetime in software.

        Anyway, I was on Mac and didn't have Doom back in the day, but played enough at friends or in labs that I don't mind shelling out $2 for the original just to make good, and then revisit the game. I'll

        • by N1AK ( 864906 )

          Honestly, I think software needs a totally different copyright timeline than the other artworks.

          Really? Why does a crap film/book from 30 years deserve protection but a classic game from 10 years ago doesn't? I'm in favour of shorter protected periods across the board, and I'm not sure how robust the argument that different media types deserve different protections are.

          • by Quirkz ( 1206400 )

            Main reason, as already cited, is the relative usable lifetimes of the different media. Software is often barely functional, if it even exists, after a handful of years. A book sticks around for decades or centuries.

            Second reason would be proportion of the contents that are actually copyrightable. Books and movies are almost entirely copyrightable stuff. Software is mostly functionality which for the most part isn't protected, with a relatively small copyrightable component.

            But I'm not particularly attached

    • by Tapewolf ( 1639955 ) on Sunday July 28, 2019 @11:45AM (#59001452)

      Anyways, how does someone would who wants to play this long ago game go about playing it without paying for it again. Do I have to install DOS Box? C'mon! It's a long ago made game, frickin' Wolfenstein is/should be public domain by now, Christ on a bike!

      DOSbox for the authentic experience, but 'Chocolate Doom' or similar source ports will be easier to run out-of-the-box. Chocolate tries to resemble the original DOS version as closely as possible on modern systems, but others add OpenGL support and higher resolutions.

      The idea of remaking Doom in unity makes me laugh, though - Doom's staying power was because it was easy to create custom levels, and there are many thousands of them out there, some of which were better than the stock levels. Making a remaster that can't play those is kind of missing the point about what made it awesome...

    • by Anonymous Coward

      Your time must not worth anything; GOG is selling the original Doom for $1.97. You shouldn't be playing Doom if you can't swing 2 dollars

      • Comment removed based on user account deletion
    • If you've got the WADS, a DOOM source port is the best way. If you run Linux, install prboom-plus, that version uses SDL to play the midi music.

  • Get your DOOM WADs, install Zandronum, use Doomseeker to play Doom online with all kinds of awesome mods, and even play offline with those same mods.

    Don't have the mods for the server? Doomseeker can usually find them for you.

    FOR FREE. No bullshit online check-ins or anything.

    Screw Bethesda.

  • It's still right here: https://store.playstation.com/... [playstation.com]

    However the Xbox 360 version was.

    The PS4 version does have a feature the PS3 version lacks, keyboard and mouse support.

  • Really enjoyed Doom. Played it while between IT jobs in 1994, then bonded with new colleagues death matching after work on the 10-base-2 LAN. Fun times, but girlfriend came along and my priorities changed. Last time I DMâ(TM)d was Quake Arena, again, while in between jobs.... perhaps time for a revisit...

Keep up the good work! But please don't ask me to help.

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