Analogue Announces Game Boy Clone Dubbed 'Analogue Pocket' (inverse.com) 48
Analogue is set to announce a new Game Boy clone. From a report: Analogue, known for their FPGA (Field Programmable Gate Array)-based hardware clones of the NES, SNES, and Sega Genesis/Megadrive, will be launching a handheld addition to their lineup called the "Analogue Pocket." The unit will be compatible with the entire library of Game Boy and Game Boy Color games, as well as Sega's Game Gear, SNK's Neo Geo Pocket Colour, and Atari's Lynx -- essentially bringing every 90's handheld under one hardware roof, without software emulation. The unit will also feature a 3.5" LTPS LCD at 1600 x 1440 resolution (615ppi), and USB-C charging port. Further reading: Game Boy has turned Game Man, just in time for the original device's 30th birthday.
$200 (Score:2)
What a bargain.
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Yeah, pretty expensive considering you can get a similar device [retrogame300.com] for less than half the price. If you really get a better experience than software emulation, then I suppose it may be worth it, but for that price you could buy a Switch Lite, so it seems like they are asking a lot in my opinion.
Re:$200 (Score:4, Interesting)
Yeah, pretty expensive considering you can get a similar device [retrogame300.com] for less than half the price.
Similar functionality, but not a similar device. Besides having native hardware support instead of needing to rely on software emulation, this new device also has literally 30x as many pixels in its display as the one you linked (1600x1440 vs. 320x240). You can also dock it to your TV and continue playing with Bluetooth and/or USB controllers. And apparently it does music stuff too? Mind you, I have no idea what good most of this stuff actually does for anyone, and a lot of the other stuff it has is massive overkill (e.g. a second FPGA baked in, just for developers to use?!), but it's undeniably a significantly higher-specced device.
Re:$200 (Score:5, Funny)
"Similar functionality, but not a similar device. Besides having native hardware support instead of needing to rely on software emulation,"
Hmm....Super Mario seems to jump around just as well on emulation as he did on a real NES deck back in the 80's
Or maybe I am not getting the FULL MARIO EXPERIENCE, because Mario isn't being processed through a warm CRT tube which enhances and and softens the fluidity of the jumps, and truly brings out the flavor. All I am getting is the harsh inferior Mario jumping experience that digital/solid state gear is only able to manage.
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Strange as it may sound to you, some people enjoy video games the way others enjoy a good HiFi or a fine wine. 99% of the world will use spotify and drink green beers because they don't care. But I'm going to guess that there's something you care very deeply about and I could be very dismissive about that too. Sure, like audiophiles, people can take it to unhealthy extremes, but to someone who does care, it doesn't matter how good the emulator is, the flaws are caused by the OS it's running on, the hardware
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"Similar functionality, but not a similar device. Besides having native hardware support instead of needing to rely on software emulation,"
Hmm....Super Mario seems to jump around just as well on emulation as he did on a real NES deck back in the 80's
Or maybe I am not getting the FULL MARIO EXPERIENCE, because Mario isn't being processed through a warm CRT tube which enhances and and softens the fluidity of the jumps, and truly brings out the flavor. All I am getting is the harsh inferior Mario jumping experience that digital/solid state gear is only able to manage.
Hah! Good stuff. You gave me a good chuckle at my own expense. :)
I do want to clarify that my intent with that phrase was simply to provide a callback to the only "benefit" the previous poster mentioned. That's it. I wasn't attempting to tout the benefits of native hardware support; I was simply attempting to acknowledge that the previous poster had mentioned a difference already. I felt like a failure to do so would be disingenuous on my part, since it'd come across as if I was denying that they recognized
Re: $200 (Score:1)
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All those extra pixels don't matter anyway since the old games had such low resolution anyway.
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It looks like they're marketing it for use as a music authoring device of some sort, so I think the idea is that it would support apps in that vein, but as I already said, I really don't know what good most of this stuff actually does.
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What a bargain.
That is a bargain for an analogue computer with these capabilities.
It must contain tens of thousands of precision potentiometers, capacitors and op-amps, all stuffed into a tiny portable package. Configuring this system to play classic games must be a real mathematical challenge, though.
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Sure, but we all know the correct spelling is "analog", so these guys must be terrorists or something.
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Yeah, it is pricey, that would put it right up there with the switch lite wouldn't it?
There's a bit of a novelty to it though, it looks beautiful in the images.
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I won't buy it at $200, but it doesn't seem obscene to me at $200 either, given what it does and has for its specs. In scanning down the product page, it:
- Doesn't use emulation of any sort
- Supports GB/GBC/GBA games out of the box
- Has a 3.5", backlit, 615 ppi, 1600x1440 display, which is insane
- Can be docked so that you can play on the TV
- Supports Bluetooth and USB controllers
I have no specific need for it since I still have a late-model (backlit) GBA for when I feel like playing those games, but if I w
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if you want to buy those consoles you'll spend far more money.
and the sega game gear & atari lynx all need to be recapped adding upon the total price even more.
you would end up with 6 consoles, not very handy on the go.
ok, i know it's not the same, but just saying that for retro gamers the price isn't that crazy.
Ahem (Score:2)
Is that an Analogue in your pocket or are you just glad to see me?
Might as well get the MiSTer (Score:2)
This already exists:
https://github.com/MiSTer-deve... [github.com]
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Shoulder Buttons (Score:2)
Legal? (Score:2)
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I'm pretty sure this isn't their game system.
Unlike copyrights, patents expire. (Score:2)
Because Game Boy Color is more than 20 years old, Nintendo's patents have expired. Whatever valid patents Nintendo might still have on Game Boy Advance are set to expire in two more years, after which point the hardest part of cloning a GBA is reimplementing its BIOS.
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If you'll allow me to be a pedantic git for a minute, the Game Boy does have a BIOS, and it used copyright as its anti-piracy. The BIOS is a tiny program that contains a Nintendo logo that checks for the existence of an identical logo on the cart. The GB would refuse to boot anything that didn't contain this bit exact image and since the image was copyrighted it gave Nintendo a relatively easy way to shut down unlicensed carts.
Now, this is completely irrelevant to Analog because they can just boot the game
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Wasn't there a court case even earlier than the GBA about that exact sort of thing? Something Sega-ish I believe.
My understanding was that copyright can't be used as a protection method, and you're allowed to violate it if the sole intention is compatibility.
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That was about bypassing protection for running a third-party cartridge on an original console, when the protection required you to use a trademark or copyrighted code. Since the grumpy part is in the console, these guys can just re-implement it minus the grumpy checks. They could even display the Nintendo logo from a Game Boy cartridge without having a copy of it in their unit!
It's only when the console has library code that games depend on that things get tricky, especially if games just call into arbitr
Oh boy! (Score:2)
Game Boy has turned Game Manbaby, just in time for the original device's 30th birthday.
Ftfy
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Just having fun. I have one.
How to run ROMs on a Game Boy (Score:2)
I might as well use a real Gameboy if I have the carts.
An authentic Game Boy, Game Boy pocket, or Game Boy Color has no built-in light. This does.
Now if it can run ROM's, that would be useful.
If you're interested in trying Libbet and the Magic Floor [github.com] or other GB homebrew games [github.io] on a Game Boy, Analogue Pocket, or compatible console, consider buying an EverDrive GB X series flash cart from Stone Age Gamer [stoneagegamer.com] or from other fine Krikzz dealers [krikzz.com].
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An authentic Game Boy, Game Boy pocket, or Game Boy Color has no built-in light.
While technically true, the GameBoy Advance supports those same cartridges, and the GameBoy Advance SP (i.e. the clamshell GBA) added built-in lights, so it's very possible to have authentic hardware with built-in lights.
To get into the specifics a bit more, most SP models used frontlit displays that frankly weren't that great, but some late-generation SP models (e.g. the one I own) switched to using backlit displays to provide more even lighting. Nintendo continued to sell frontlit models alongside backlit
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According to the manufacturer:
Analogue Pocket does not play rom files, it plays legacy game cartridges via the cartridge slot.
I haven’t looked in awhile, but authentic retro cartridges are kind of rare nowadays. I can’t imagine this is going to be an affordable proposition for most people.
Also, the ergonomics of this thing are awful. I really don’t get why retro-inspired hardware has to keep the same horrid hand-aching designs. I may miss playing classic games once in awhile, but I don
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What is that display good for? (Score:2)
Is it really enough to look exactly like a game boy screen? And even if so, who cares? I'd rather have more battery and more CPU so I can use fancier smoothing algorithms.
The appeal of classic gaming platforms is that they're cheap. A GBA SP will play all the same games, and costs a whole lot less. Ditto a DS with an Acekard or whatever.
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The problem with that is the lack of a controller. I personally think the best solution for handheld vintage gaming is GBA SP on the road and DS at home, and I have both since they were both cheap. I'm more likely to play phone games, but they are not the same games, because playing with on-screen controls is awful. I play the sorts of games that actually work on a phone.
I had an Xperia Play, but Sony.
External controller (Score:2)
The problem with phone gaming is the lack of a controller.
Then purchase an external controller that clips onto your phone and connects through USB or Bluetooth, making your phone look a little like a DS. Or does that have some serious drawback?
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IME the controllers are either bulkier than a SP, or garbage. Are there any that don't fit that description?
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1600Ã--1440? (Score:2)
What good is that for, in a 90s handheld emulator? Wasting batteries? Probably not even replaceable ones.
It's not even suitable for (actual) HD movies.
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My guesses (without knowing about all the systems it supports):
Having a resolution that is a multiple of every supported system's resolution
Alternatively, having a high enough resolution that non-integer scaling is unnoticeable
Imitating quirks of the original displays (like the scanlines on non-backlit GBAs)