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Open Source Classic Games (Games) Games

EA Releases Source Code and 4K Remasters For Two 'Command and Conquer' Games (github.com) 41

EA Games has just released The Command & Conquer Remastered Collection on Steam, described by Hot Hardware as two of the '90s-era real-time strategy games that "were incredibly popular in their day and are still popular with retro gamers today..."

"Gamers can change between legacy and remastered 4K graphics in real-time when playing solo mode," they note, adding that "deep support for mods via the Steam Workshop is baked in."

But UnknownSoldier (Slashdot user #67,820) also writes EA has released the source code for two of their classic real-time strategy games in the Command and Conquer series: CnC: Red Alert and CnC: Tiberian Dawn on GitHub. Interesting trivia:

- Source code is around 5 MB.

- There are no art of sound assets.

- Filenames are all in capitals. This makes it easy to tell what was added for the Remaster.

- The path finding is NOT using the usual A* algorithm but the "Crash and Turn" algorithm.

- Searching the source for PETROGLYPH_EXAMPLE_MOD shows an example of how to add a mod.

And 25 years after the release of Tiberian Dawn, the remastering team even tracked down the original voice for its in-game computer system EVA -- to create new high-definition recordings.
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EA Releases Source Code and 4K Remasters For Two 'Command and Conquer' Games

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  • Great. (Score:2, Funny)

    by kurkosdr ( 2378710 )
    An act of kindness from EA. Now they will need to ruin at least 3 franchises with loot boxes and/or tight deadlines and burn at least 2 studios to break even.
  • by BenJeremy ( 181303 ) on Saturday June 06, 2020 @04:57PM (#60154038)

    Did hell freeze over?

    • by antdude ( 79039 )

      What about open sources? That was amazing. I can't wait to see a Linux port soon!

      • Yeah, that's not going to happen.

        They open sourced the game, but not the runtime that runs it. This lets them allow mods, but prevents the free-for-all cheating that would come with complete open source.

  • Can I get a real box with a DVD and a manual? You know to have something physical. I'm cool with even paying $50. I love the old PC game boxes. I wish I kept them over the years. I especially I like X-Wing and Tie-Fighter boxes and manual. And the old Ultima boxes with a map on fabric.

    • by Guspaz ( 556486 )

      They released the digital version for $20, a physical special edition via LimitedRunGames for $60, and a physical 25th anniversary edition via LimitedRunGames for $150. The physical versions have long since sold out, and the game itself was included as a Steam download key, the physical aspects were various sorts of swag, printouts, the remastered soundtrack, etc.

    • Comment removed based on user account deletion
  • by BrendaEM ( 871664 ) on Saturday June 06, 2020 @08:16PM (#60154576) Homepage
    EA is an evil company. It's not the wolf I want to feed.
    • Yeah the problem is there's no AAA publishers left who aren't evil. Fortunately indie games are quite good.

    • EA is an evil company. It's not the wolf I want to feed.

      It's been owned by EA since 1998... did you think Westwood was still around? I've got a present for ya.

      You've either been living under a rock for 20+ years or you're not the intended demographic for a C&C remaster anyway. That was left handed.

      Out of fairness for those recently living under rocks, EA bought Westwood Studios, WarCraft won, the entire RTS genre died, TCP is installed by default, the most aggravating features of multiplayer gaming are now celebrated as "skill based". Battle control term

  • GNU General Public License v3.0 [github.com]
    Permissions of this strong copyleft license are conditioned on making available complete source code of licensed works and modifications[...]

    Coming soon to a PC near you, Red Alert GPL. Now how long will it take for someone to do a SDL port?

    • by Guspaz ( 556486 )

      There is an existing open source re-implementation of the various C&C games, OpenRA. There was some collaboration between people from OpenRA and EA on the remaster, and EA said they chose the GPL license specifically to ensure compatibility CnCNet and OpenRA.

    • We are working on it. The source release contains everything else except the sound engine and cutscene video library. The source includes some (MASM) x86 assembly which needs to be rewritten in portable C/C++ before making it fully portable with SDL2. Stay tuned, though.
  • I still remember this game... played it long time ago on a self-built desktop, I believe the CPU was a Pentium Pro 200Mhz. Believe it or not, I literally was bragging about my boot disk of 340MB and a secondary drive of 540MB. Wasn't bragging about my CPU or memory... because there wasn't many choices among those.
  • My all time fave. Played that for days and days.

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