Ten-Year Long Study Confirms No Link Between Playing Violent Video Games as Early as Ten Years Old and Aggressive Behavior Later in Life (gamesage.net) 95
An anonymous reader shares a report: A ten-year longitudinal study published in the Journal of Cyberpsychology, Behavior, and Social Networking on a group in early adolescence from as young as ten years old, investigated how playing violent video games at an early age would translate into adulthood behavior (23 years of age). Titled "Growing Up with Grand Theft Auto: A 10-Year Study of Longitudinal Growth of Violent Video Game Play in Adolescents" the study found no correlation between growing up playing video games and increased levels of aggression ten years later. This particular study utilized a more contemporary approach for analyzing its data, known as the person-centered approach. Traditional studies use a variable-centered approach whereby researchers treat each variable, or characteristic, as related to another variable. An example would be that exercising is related to a reduced incidence of heart disease. This has been particularly valuable when comparing groups. In a person-centered approach researchers combine various algorithms across variables to determine how these variables compare among individuals. This approach provides a more accurate depiction of how variables relate to the individual.
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You find the absolute strangest things to brag about.
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Are you seriously equating having sex with being violent somehow?
How about the violence you did to yourself by denying yourself companionship, pleasure, and happiness?
Did you read some Andrea Dworkin at a vulnerable age?
Re: Take me for example... (Score:2)
Waaa.
If you really got screwed over (assuming this is not a troll), then take it as a life lesson and suck it up, buttercup.
I saw these being posted months ago. Did something trigger your w aaa waa a's again princess?
I could have told you that (Score:5, Insightful)
We were all playing Street Fighter II and Mortal Combat in the 90s until our eyes would bleed, later games like Counter Strike, Quake I/II/III and the crime rate has actually dropped precipitously (50%!) in that time
https://en.wikipedia.org/wiki/Crime_drop#:~:text=In%20the%20United%20States%2C%20for,the%20early%201990s%20to%202010. [wikipedia.org]
First Post
Street Fighter/Mortal Kombat vs my Grandfather (Score:2)
My grandfather would come into the room and either say, "You lose!" or "That guy would have bled to death already." when I was playing these games.
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I want to take my nephew out shooting the next time they visit so that he can see what an **actual** gun sounds and feels like. He and his sister shot the BB guns the last time, and he had no idea that you actually have to place it against your shoulder to aim.
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The prime-crime years are 15 to 25.
If boys in this age range are at home playing videogames instead of out in the street, then obviously crime rates will go down.
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The question is though are those drawn to violence less likely to play video games, preffering actual crime and violence. When you stop to think, you would expect future criminals to be drawn to violent video games, especially PvP pay to win varieties but I suppose, if you are drawn to violence and crime, than actual violence and crime will be preferred over games. Actual violent criminals find no pleasure in pretending to assault others, preferring the actual real world violent crime over a gaming version
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Part of the problem is that boomers have an entirely false recollection of the reality of crime/society when they were children but they remember all too well the spike in crime that happened from the late 70s to the 90s, i.e., when they were raising their own children and therefore have a lot of inclination to be paranoid about the safety of their progeny.
Another part of the problem is that crime overall gets a lot more attention than it used to because of the Internet and the dreaded 24 hour news cycle.
Guilty as charged. (Score:2)
and I rode my bike to the grocery store where the machines were ... alone ... without cellphones... or cameras covering very conceivable inch of the trip...
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> We were all playing Street Fighter II and Mortal Combat in the 90s until our eyes would bleed, later games like Counter Strike, Quake I/II/III
Fake post. No mention of either the original Doom or Duke Nukem 3D.
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> We were all playing Street Fighter II and Mortal Combat in the 90s until our eyes would bleed, later games like Counter Strike, Quake I/II/III
Fake post. No mention of either the original Doom or Duke Nukem 3D.
Probably the confounding variable they missed.
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Well counter point: I spent my youth playing Battle Toads only to go out in the evening with a cricket bat or golf club an kill actual Cane toads.
Then I gave up and started playing Mario and to this day I still eat mushrooms for breakfast to give me energy.
Mind you at university I rediscovered both Pacman and LSD pills at the same time.
Coincidence? Possibly.
No link!? Wait until the demons or alien show up. (Score:5, Funny)
When the demons from hell shows up, then we’ll see if there’s a link between video games and violence. There are millions of gamers trained to kick butts and chew gum. And they’re going to be out of gum.
Re:No link!? Wait until the demons or alien show u (Score:5, Funny)
Demons from Hell is Doom, Kick Ass and Chew Bubblegum is Duke Nukem.
Re:No link!? Wait until the demons or alien show u (Score:5, Informative)
Chew bubblegum is "They Live".
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Like many, I played both.
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"Use the Force. Harry!", Gandolf.
Dude in Kenosha (Score:2)
The dude in Kenosha, WI will get his day in court to plead self defense as he is claiming.
"2nd amendment" people have commented on how coolly he killed two people upon either being pushed or falling on the ground and maimed a third without wasting a shot.
An account I heard is that he was just handed an AR upon volunteering to stand guard at a gas station. He is just an earnest young man, not some person who owned such a weapon and spent hundreds of hours shooting live ammunition practicing for what ha
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Are you suggesting we give guns to people who are uncomfortable with holding a firearm?
Alas, most gunshot wounds in the USA aren't caused by trigger-happy thugs. They caused by the Oscar Pistorius-es of this world panicking, by people playing with their, or someone else's gun, by sheer negligence. Remember Dick Cheney shooting his friend and not being arrested. That's not rich-man's privilege, that's how gun ownership works in most of the USA.
We like to blame the choices people make: He played video
Uncomfortable people (Score:2)
I am suggesting that people who are uncomfortable holding a firearm, either by way of not having trained and practiced with a firearm, or not having simulated training and practice playing FPS video games, won't volunteer to stand guard at a filling station during a protest-leading-to-a-civil-disturbance, where someone hands that person an AR.
I am suggesting that a person who has received simulated training and practice shooting other people (I guess "monsters" or "bad guys") playing FPS video games may
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The shooter failed to recognize his limits and a by-stander was killed. The shooter could have fired into the air, so he's at-fault, twice. But the real problem is the someone handing an AR-15 to a stranger without checking the recipient knows how to 'safe' the weapon, without asking for prior experience in firing a weapon. People have died at gun-ranges, when a beginner was handed a sub-machine gun. An AR-15 isn't automatic but there's much less discipline on the street, making it just as dangerous.
Whi
Re: Dude in Kenosha (Score:2)
"Someone here go ahead and tell me he didn't become comfortable doing what ended up happening on account of playing video games"
Here we go, the old "Doom caused Columbine" fallacy.
People do stupid things. People often have giant egos without the brains to back it up. And some people think that watching a movie, or playing a game, or watching daytime babble on TV suddenly makes them a fucking expert on whatever subject the piece of media was about.
Gi-Moron was likely bullied in school, all of
When You Kill In A Game (Score:3)
You don't have to kill in real life. It's therapy actually.
Wrong angle. (Score:2)
Know what causes aggression? PVP and rankings. Find me a game that has ranked PVP and isn't a festering cancer of a community, digital or board.
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Find me a game that has ranked PVP and isn't a festering cancer of a community, digital or board.
OpenRA, at least it was true about 2 years ago, in recent years I've been playing it less because it hurts my hand too much.
Re: Wrong angle. (Score:2)
I agree with the wrong angle part, but for the opposite reason. The problem with video games is not that they cause violence, but that they are addictive and can cause apathy. They are living room casinos. Ray Bradbury saw it coming.
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^^ yep. Tie domination in competitive online games to prevalence of sociopathic and psychopathic personality traits like ability to lie, manipulate and deceive w/o remorse and completely fool 'lie detector' tests.
Violence against NPC's....no prob, but those who have a need to win over others...those are the real problem.
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Don't recall that sort of problem in DAoC back many years ago. Of course, RvR isn't quite the same as PvP, even though they both involve doing in other players....
I'm more worried about something else (Score:4, Funny)
The link between computer games and virginity or not leaving the house.
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.... that's just you, dude.
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.... that's just you, dude.
One in eight Millennials are still virgin [independent.co.uk] at age 26. It's not just him.
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The link between computer games and virginity or not leaving the house.
So computer games are the answer to defeating COVID-19?
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Actually, I think that in a world without Netflix and video games but the same population size, Covid would have been much worse, yes.
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You could make a lifelong racist by saying to a seven year old "Stay away from pakis, they're bad news.", to say there's a significant difference is understating it.
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I indicated just one metric in which the studies differ to a level of significance which essentially makes one study about apples and the other about oranges. Just because they both concern video games and aggression does not mean they are equal in relevance, quality, or scope; nor does it mean that one was "cherry picked" over the other because of outcome.
One interesting item of note: You chose to insult my intelligence instead of addressing the core point of my follow-up to your original comment. [i.e, th
Re: Cherry-picked study (Score:2)
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Here's another study from the same journal published five days later: https://www.liebertpub.com/doi... [liebertpub.com]
"Results revealed that briefly exposing children to a violent video game increased aggressive cognition and aggressive behavior. In addition, a significant game×sex interaction showed that this effect was larger for boys than for girls. [...] Violent video game effects remain a societal concern, and boys should be regarded as a special group for aggression intervention."
and some of the more thorough studies that found aggression links found it dissipated quickly after the game exposure. Although the desensitized to aggression provoking stressors effects lasted longer, however that is a positive in many cases such as less likely to act out and fail to control impulsive urges in school time or playground quarrels etc outside of gaming sessions and handled conflict better than the groups not exposed to anything but wrapping them in cotton wool and shielding them from aggressi
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Violence begets violence, that is not in question. No one is suggesting coddling teenagers. Otherwise not sure what you're trying to say.
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Sorry if that sounded dismissive. I shouldn't have responded before I'd read your whole comment.
One issue I have with the subject of violence is the difficulty in defining what's appropriate or not appropriate, depending both on the particular situation and the greater context.
Another is that being out of options is a function of the options one knows about and not a function of the options that exist.
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Sorry if that sounded dismissive. I shouldn't have responded before I'd read your whole comment.
One issue I have with the subject of violence is the difficulty in defining what's appropriate or not appropriate, depending both on the particular situation and the greater context.
Another is that being out of options is a function of the options one knows about and not a function of the options that exist.
I did take the comment that way and tried typing a response to clarify my point but struggled how to say it differently thus didn't post as assumed wouldn't help the discussion any as wrongly read it as that rather than genuine misunderstanding or debate of disagreement. Two things though are firstly that is likely on me as have habit of explaining my point poorly especially in concise (for me) text format and generally people need to know me to take what I mean correctly. That being a flaw of myself rather
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General agreement. No need to apologize too. At first I jumped to the conclusion you were trolling.
"I should make it clear although I say I disagree with absolute statements like violence begets violence, I find as a general rule it is definitely true more often than not. My point is more life is not black and white, though I may often incorrectly see it that way at times. Things are complicated thus I dislike soundbite like answers and simplistic rules applied to everything yet admit they have a function i
There's still lasting damage though (Score:5, Informative)
Even after 40 years, I still suffer intense guilt from allowing billions of innocent civilians to die in thousands of cities, all because I failed to stop the incoming ICBMs in Missile Command.
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You jest, but some games do make one feel ashamed for playing. Spec Ops the line for example.
Re: There's still lasting damage though (Score:3)
Shadow of the Colossus was the best example I ever saw. It actively tries to guilt you into putting the controller down and refuse to win.
Re:There's still lasting damage though (Score:4, Informative)
He might not be entirely joking. Missile command was developed at the height of the cold war, when people really were worried that all life on Earth could be wiped out by a nuclear exchange between the USA and the USSR. The game is designed so you'll inevitably fail - you can't prevent the destruction, only delay it as long as possible. All the designers and developers who worked on it suffered recurring nightmares, as did some players.
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Really? I have played missile command during the cold war (while being on the other side of it, no less, on a smuggled Atari 2600 clone). It was IMHO way too abstract.
Re: There's still lasting damage though (Score:2)
Have you played the original arcade version? It's a bit more involving, particularly with the cabinet art. Everything had to be made pretty abstract on the 2600 due to the limitations of its graphical capabilities.
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I appreciate your empathy. I for one am far more apathetic. I built cities for millions of people on the coastlines, and I felt nothing as I opened up the disasters menu and clicked on "Floods". Am I a bad person?
Interesting (Score:2)
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It's also worth mentioning that the vast majority of people are not violent, so it's possible they completely missed the actual violent segment of the population, and whether these mentally ill people were affected by video games.
For normal people, video games do not seem to have a huge effect.
Most game players are male (Score:2, Funny)
And most acts of violence are carried out by men.
Therefor acts of violence are more likely to be perpetrated by people that play games.
Games cause violence.
QED.
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Yeah, you can demonstrate it with statistics. Kill all men.
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We also used to see the dead in our families before disposing of the corpses, and butchers and fishermen cleaned their goods in front of customers. Not seeing death and dismemberment has been a privilege of the very wealthy. Boy Scouts used to learn to clean game that they caught as part of their basic outdoor activities. I was sad to see such hands-on familiarity pass out of ordinary Scout activities in my youth.
probably.. (Score:1)
Ten year olds ... (Score:2)
But Porn causes Rape (Score:2)
Everyone knows that. Almost every rapist has, at some stage, viewed porn.
And nobody that tries to use fancy statistics to prove otherwise is going to last long in any organization that I run.
Is this like the studies on porn? (Score:2)
The ones that bore zero resemblance to the reality.
No doubt this sort of study on video games is similarly grounded in an alternative reality.
Common knowledge (Score:1)
Unsafe Handling? (Score:1)
As I typed that, I just realized that it's most likely the Dunning–Kruger effect, but it would still be interesting if they took another look at it.
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As I noted in a post higher up, my nephew had no idea that the BB gun had to be held to his shoulder to aim it. Waving it around didn't even occur to him as a dangerous act.
Bullshit (Score:1)
Yeah fecking bullshit.
A step-grandson was a gamer and used to extreme virtual violence,
I used to watch him play online, he was really good.
He very violently attacked a workmate who took the piss out of him, arrested, charged and convicted.
His answer to a minor confrontation was to go in unexpectedly, immediately, and really hard.
Re: Bullshit (Score:1)
Masturbating doesn't cause harm... (Score:2)
but what about... (Score:2)
Didn't see that one coming... (Score:2)
Next they'll be telling us they've found no link between kids play fighting with sticks & violence in later life.
Or that there's no connection between kids living in a war zone & violence later in life.
Or telling us that the young men heading out to war, full of bravado & lust to 'fight the enemy' and those who made it home, don't go on to be violent after.
Or that nature isn't full of creatures attacking other creatures, that violence isn't all around us every day.
Sure, there are people predispo
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A More Crucial Study.... (Score:2)
Who funded the study? (Score:2)