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PlayStation (Games) Sony Games

'Cyberpunk 2077' Returning To PlayStation Network on June 21 38

Sony will allow "Cyberpunk 2077" to be sold on its online PlayStation store starting June 21, the game's creators at CD Projekt Red said today. From a report: Sales of the buggy would-be blockbuster have been hit hard since Sony delisted the game shortly after its launch. Many fans had high hopes that the game would meet the level of quality of CDPR's last adventure, "The Witcher 3." A reappearance may signal the game is in a viable condition to play.
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'Cyberpunk 2077' Returning To PlayStation Network on June 21

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  • Given that CDPR announced console versions actually making use of the capabilities of PS5 (and Xbox Series X) only later this year, I do not expect this "June 21" version to provide more than a "last generation" experience.
  • I didn't have a lot of trouble playing it on PC. But it was not any fun to play. After wasting a few hours, I went back to Hitman.

    • I played hitman after finishing cyberpun on pc. hitman is a fun game. But after realising that the crashes I was getting in cyberpunk were thermal, and taking the side off my pc, I got through the release version of the game with only a handfull of googles required to figure out how to work around buggy quests or quests with triggers in wierd places. despite the bugfixes that have come out since the problem is there is no more fun content in the game for those who finished it early. i only have ncpd subcon
      • My game PC has good thermals. I built it into an IKEA desk, cut out holes for the cooling radiators and put in a water cooling loop across the CPU, power transistors and GPU+GPU board power transistors. The the environment inside the enclosure is nice and cool and the CPU (some higher end i9 from last year - I forget which one) and GPU (2080ti) do not ever get over 70C when gaming but the fans ramp up hard. Maybe this is why I didn't have troubles running Cyberpunk. I have a huge passive radiator that I'm g

    • Re:But is it fun? (Score:4, Interesting)

      by dfm3 ( 830843 ) on Tuesday June 15, 2021 @07:00PM (#61491354) Journal
      I actually just finished it on PC not too long ago. It ran well on a mid-range 4-year old rig and I never had any major issues aside from some odd physics and one side job that I couldn't complete due to a body despawning.

      From what I saw of gameplay on consoles I got the impression that it was a "bad console port of a fairly solid game engine with an unfinished world". I think turnabout is fair play after suffering through more than a decade of so many "bad PC port of a great console game", but I digress...

      As for the fun factor, throughout the entire game it is jarringly obvious what parts of the world/story got developer attention and what areas were rushed or neglected. For example, walk down one street and gawk at the staggering number of objects, people, and tiny atmospheric details, then hop one street over and you're suddenly in a ghost town on roads completely free of traffic. For a game with some stunning visuals, the contrast completely broke the immersion for me on multiple times. Huge parts of the open world felt like someone ran out of time and decided "just place some large crumbling infrastructure and throw up some barriers around the perimeter to keep the player form getting too close."

      Did you at least play till the second act? Act 1 was a bit slow and I only made it through because Jackie's character was interesting enough that I wanted to see what he would do next. The game really opens up in act 2, and the side plots branch out, and that's the only part of the game that I thought was somewhat worthy of the open world genera. I was very disappointed in act 3, which felt very abrupt, unfinished, and on rails - the end of that act came way too quickly, and many plot lines were rushed along to completion with major parts simply written out. The side questlines were hit or miss, though mostly a miss as they were very much on rails and none of the player choices ever seemed to matter (although I did enjoy the plot with Kerry and the "Us Twins" girls or whatever they're called). Then there probably 100+ small side quests that are incredibly shallow and mind-numbingly boring "go to this noodle shop, wipe out four baddies, and hack the terminal" type missions. I suppose those are intended for leveling up, but I couldn't be bothered to slog through them.
      • by sinij ( 911942 )
        I finished the game shortly after it released. It did not run well on anything but Windows 10 and required me to update graphics card to recent generation to run above fugly mode.

        I found the main story fantastic and many of its missions awesome. The rest of the game - gigs - was grindy and repetitive. I don't think I would ever be tempted to replay it after completing the main mission.
      • I actually just finished it on PC not too long ago.

        It changed a LOT since it's release. The game was full of actual full on game breaking bugs in some cases with primary quest lines incompletable, though they weren't consistent bugs. Secondary quests had consistently game breaking bugs meaning that finishing all the quests was an actual impossibility.

        For consoles I'm not sure what you saw, but basically the game was unplayable, not just a poor port which we PC folk have had to endure for years suffering through crappy controls and 30fps arbitrary frame caps

      • Huge parts of the open world felt like someone ran out of time and decided "just place some large crumbling infrastructure and throw up some barriers around the perimeter to keep the player form getting too close."

        Ah yes, lazy world design. Maps should be designed to make sense, barriers have to be in logical locations. And if you can reach the limits of the map without hacks or cheats, and run into an invisible barrier, the design is crap.

      • For example, walk down one street and gawk at the staggering number of objects, people, and tiny atmospheric details, then hop one street over and you're suddenly in a ghost town on roads completely free of traffic.

        I've experienced this in large cities many times.

      • >Did you at least play till the second act?

        Nope. I got no warning that there was a second or third act that was worth reaching where the game would become fun rather than following a set of scripted encounters.

        My steam account has many games. I have options. I might get back to it when I retire and I can get my attention span back - not too far in the future.

  • by roskakori ( 447739 ) on Tuesday June 15, 2021 @06:06PM (#61491192)
    According to Sony [gamasutra.com], players should still expect issues and preferably play on PS4 Pro or PS5.

    "SIE can confirm that Cyberpunk 2077 will be re-listed on PlayStation Store starting June 21, 2021," reads that statement. "Users will continue to experience performance issues with the PS4 edition while CD Projekt Red continues to improve stability across all platforms. SIE recommends playing the title on PS4 Pro or PS5 for the best experience."

    • sony recommends playing it on their consoles with more cpu, gpu and ram than a 8 year old pc with a very slow mechanical hard drive. lol. there is some sh*t you cant fix with a patch!
    • Makes sense, the most egregious of the issues were due to hardware. A reminder the PS4 performance wise translated into PC components are of the same generation but a significantly lower spec than the minimum requirements for Cyberpunk 2077.

      E.g. Performance wise a PS4 is equivalent to a GTX 750Ti, min requirements is a GTX780.

      You can only push potato mode so far. I think this entire ordeal could have been avoided if CDPR simply said "this is a next gen game with next gen graphics, sorry console players"

      • Yeah, although it was initially intended to be a last-gen game at some point the game passed a threshold that made it not suitable for last-gen consoles. It just demands too much from the hardware. I'm not sure if Sony allows you to release a game that runs on a PS4 Pro but not release a version for the base console but that would be a decent middle ground.
    • by AmiMoJo ( 196126 )

      What will the refund policy be? Some stores have a policy where you can get a refund once, but if you buy the game again you can't. Hopefully the refund counter gets reset with a bug-fixed re-release.

  • by Billly Gates ( 198444 ) on Tuesday June 15, 2021 @07:26PM (#61491446) Journal

    They threw some scripts at hte last minute to make characters move but there was supposed to be personalities and things they do and a whole subsystem of an ecosystem guiding the characters. Even police just spawn. What a joke

  • So its going back for sale on the Sony store the day before AMD launches their FSR for previous gen consoles. I am going to bet Cyberpunk is a day one FSR title.
  • Comment removed based on user account deletion

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