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PlayStation (Games) Sony Security

Is a Sony PS3 Leak Now Leading To Banned Consoles? (threatpost.com) 26

"Every Sony PlayStation 3 ID out there was compromised, provoking bans of legit players on the network," Threatpost is reporting, calling it "just the latest in a shocking spike in attacks on unsuspecting gamers."

tlhIngan (Slashdot user #30,335) shares Threatpost's report: Sony reportedly left a folder with every PS3 console ID online unsecured, and it was discovered and reported by a Spanish YouTuber with the handle "The WizWiki" in mid-April... Now, several weeks later, players on PlayStation Network message boards are complaining that they can't sign on and are receiving the error message 8071006. After enabling two-factor authentication (2FA), one player was able to sign back in without issue, according to posts on the PS3 subreddit, which includes a link to instructions on how to opt into 2FA on the PS3.

It appears threat actors have started using the stolen PS3 console IDs for malicious purposes, causing the legitimate players to get banned... Sony has not responded to Threatpost's request for comment or confirmed a connection between the PS3 ID breach and player reports of being locked out of the platform...

Sony is hardly the only gaming company leaking data like a sieve. A report from January found a half a million credentials stolen from the Top 25 gaming companies on caches of breached data for sale in criminal marketplaces. In June, the "Battle of the Galaxy" mobile game leaked 6 million gamer profiles, and attackers are working out how to use gaming platforms like Steam to host or deliver malware.

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Is a Sony PS3 Leak Now Leading To Banned Consoles?

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  • We warned you (Score:4, Insightful)

    by xack ( 5304745 ) on Sunday June 27, 2021 @10:03AM (#61526376)
    That online play with out physical back up would end in tears. Retro games in future will be defined as the last generation that could be played offline without risk of banning.
    • Long as you don't control the servers that's always a risk. Physical backups isn't going to change that.

  • Many gamers seem to be people who have few challenges in life. They live with parents, don't pay mortgage/rent, don't pay for diapers or child care. And so they find challenge in games. There seems to be a human need to face and deal with challenges.

    Some gamers seem to be people who do face challenges, but still play games. Perhaps they use games to take their minds off challenges that are too much to deal with.

    There is an alternative to commercial games that some people find rewarding. Life. Life, when vie

    • On the other hand, you only get one go at it. You don't have save-points or backups, and grief players can make your experience miserable.

      But worst of all, you have to play it in real time. No pausing or acceleration.

    • While I don't disagree with you much, I wonder why you came to this article and spent the time to post this comment. Life beckons to you as well.

      Or are you a "saved person" trying to save gamers, one forum post at a time?

    • They won't and as your downvote demostrates, resent their trifling CHILDISH distraction being called out.

  • Piles of shit like UbiSoft are proof of this. Buy a game. Wait a couple years later and try to redownload it from something like Steam. Get hit with some "registration" screen that demands some twelve year old email and password. Seriously, they make it a better deal if you just pirate the damned thing and don't have to deal with their DRM bullshit.
  • by Predathar ( 658076 ) on Sunday June 27, 2021 @01:27PM (#61527038)

    I still use my PS3 a lot so news of this kinda pisses me off...not that it happened, but that I find out about it here on Slashdot instead of from Sony.

  • Now Sony can sell those verified phone numbers used for 2FA

  • I tried logging into my PS today and was told my account was locked. Fortunately, I had 2FA and had to change my password but was ultimately able to login, but I was like WTF?!.
  • I'm left wondering if creating a real DoS attack is too difficult/expensive for the average hacker crew (or even competitor/state actor), so instead, they just cause such utter mayhem to the service's users that they all get pissed off, call the company/network into question, demand refunds or leave the platform entirely.

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