Xbox Game Pass Cloud Gaming Arrives On Consoles (engadget.com) 14
Following a limited test in September, Microsoft has begun rolling out cloud gaming support to additional Xbox One and Xbox Series X/S consoles. Engadget reports: While the feature is still in beta, it's now available to select Xbox console owners in 25 markets. Over the coming weeks, the company plans to scale the service to all Xbox systems in those regions. As before, you'll need a Game Pass Ultimate subscription to use the service, but it's no longer necessary to take part in the Alpha Skip-Ahead and Alpha Insider programs.
Microsoft envisions a handful of scenarios where the ability to stream a game will be helpful. To start, it's a way for people to try a Game Pass title without downloading it first. In much the same way, it also allows you to jump into a multiplayer game with your friends, even if you don't have that title installed. Lastly, for Xbox One owners, it's a chance to play Xbox Series X/S titles like The Medium and The Riftbreaker.
Microsoft envisions a handful of scenarios where the ability to stream a game will be helpful. To start, it's a way for people to try a Game Pass title without downloading it first. In much the same way, it also allows you to jump into a multiplayer game with your friends, even if you don't have that title installed. Lastly, for Xbox One owners, it's a chance to play Xbox Series X/S titles like The Medium and The Riftbreaker.
Cloud Gaming on an XBOX? (Score:2)
So you paid for a computing device that can play games locally and they sell you some high latency remote version rather than running the same code locally?
What sense does that make?
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Actually, it's the other way around. It's to allow playing current gen titles on previous gen hardware. So a game like Flight Sim which runs terrible on Xbox One (but utterly beautiful on Xbos Series) can be played on the Xbox One.
Game Pass just became a lot more valuable for Xbox One owners who cannot or have not upgraded because they can now play a lot of those games at great performance
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Re: Cloud Gaming on an XBOX? (Score:2)
Cloud gaming should supplement 'local' gaming, not replace it.
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>I guess they feel smart for saying that?
Nope. It was a genuine question and it was answered. I was not considering older XBOXes. I don't own an XBOX or any other console game machine.
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Actually, it's the other way around. It's to allow playing current gen titles on previous gen hardware.
Yeah, the last Xbox I purchased was the 360 at launch. Their naming doesn't denote generation well unless you keep track.
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Gmail isn't rendering a 3D world in real time.
Re: Cloud Gaming on an XBOX? (Score:2)
I think the idea is to be able to sample a game before committing to a multi gigabyte download on the console's drive.
I wouldn't want to play a game fully (more than a few minutes) like this, because that one game will end up counting against whatever data cap your provider has in a hurry.
I would also set the streaming to 720 or 1080 rez and save the 4k for whatever game I download with the intent of playing it through.
If only they could make it work well (Score:2)
Re: If only they could make it work well (Score:2)
Don't forget that there are a lot of machines and connections between the server and your fiber "last mile" connection. A flaw anywhere along that chain will cause latency issues.
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