Microsoft Gaming Chief Calls For Industry-Wide Game Preservation (axios.com) 51
An anonymous reader quotes a report from Axios: Microsoft's vice president of gaming, Phil Spencer, wants the gaming industry to work toward a common goal of keeping older games available to modern audiences through emulation, he tells Axios. Emulation allows modern hardware to simulate the functions of older hardware and run game files, or executables. "My hope (and I think I have to present it that way as of now) is as an industry we'd work on legal emulation that allowed modern hardware to run any (within reason) older executable allowing someone to play any game," he wrote in a direct message. Microsoft's newer consoles -- the Xbox Series and Xbox One -- run huge libraries of older Xbox 360 and original Xbox games using this technique.
Emulators are most commonly used worldwide by fans, preservationists and pirates. They run games from the original Nintendo era to more recent PlayStations, but there is no consistent use of them by the industry. [...] An official industry emulation approach would require long-term online support to offer game files and to possibly check if the user has the right to access them. Spencer, whose own platform has some of these issues, still sees a path forward. "I think in the end, if we said, 'Hey, anybody should be able to buy any game, or own any game and continue to play,' that seems like a great North Star for us as an industry."
Emulators are most commonly used worldwide by fans, preservationists and pirates. They run games from the original Nintendo era to more recent PlayStations, but there is no consistent use of them by the industry. [...] An official industry emulation approach would require long-term online support to offer game files and to possibly check if the user has the right to access them. Spencer, whose own platform has some of these issues, still sees a path forward. "I think in the end, if we said, 'Hey, anybody should be able to buy any game, or own any game and continue to play,' that seems like a great North Star for us as an industry."
Ironic (Score:3, Funny)
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They are one and the same thing here. They are doing stayic recompilation from one architecture to another. This is a form of emulation. With ups and downsides like all emulation.
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The reason they gave is that the licences have expired for the other games and without them they can't provide the necessary patches to make the emulation work well.
This is what ends up killing most games. The rights are either withheld because one day someone might be able to make a buck by selling it again, or they have expired and would cost too much to re-acquire, or they just don't know who holds them.
Ironic for another reason (Score:2)
Sell the ROM's and let end users use emulation app (Score:4, Insightful)
Sell the ROM's and let end users use emulation apps of there choice.
I don't want to be forced to use an shitty emulation app when I want to use an better one.
There are lots of cases in where the free emulation apps are lot better then the paid ones.
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If all you're dealing with is offline cartridge ROMs the free 'market' has already addressed that.
The biggest issue is online games that rely on a server to function. Once those servers are turned off, unless they open source the code those games are useless.
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Shorten copyright to a sane duration, say 30 years.
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Even that is insane for pop culture. That would put Bryan Adams' Everything I Do up for grabs this year, and let's be honest; it's a great song but it's not really much of a hit these days.
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In order to receive copyright protection, software should require that the source code is submitted to the government and stored securely offline. When the copyright expires the government will make the source code available.
That would also help with DMCA exemptions for working around copy protection. The source could be released under NDA to certified parties who produce software for assisting those with diabilities.
"own" a game? (Score:2)
'I think in the end, if we said, 'Hey, anybody should be able to buy any game, or own any game and continue to play,' that seems like a great North Star for us as an industry.'
Anyone want to wager how long it is before he is ordered to walk that statement back?
Re: "own" a game? (Score:2)
The plan is probably for anyone to be able to buy any game. . .from Microsoft.
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Rent.
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Or just forget consoles (Score:2)
PC games never had this issue.
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"10 Online-Only Games You Literally Can't Play Anymore"
"These online-only games were fun while they lasted but are literally unplayable these days, due to being entirely shut down."
https://www.thegamer.com/onlin... [thegamer.com]
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The author lists the *original* FF-14 release as #6 (which was apparently pretty awful until it was rewritten). And #1 on that list is Miiverse. Seriously? How much are we missing there?
Could have at least picked some better examples.
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If you want to preserve for history it is all the terrible games that are lost first as no one tries to crack them or get emulation working. I have a heap of old PC games on 5 and 1/4 inch floppies that no one will ever bother to make playable on modern machines as no one would actually want to play them.
What's sort of interesting is how that tends to color the perception of later generations, or even affects the nostalgic rememberences of older gamers, largely because what's preserved and what's not. We look back and tend to remember the best of the best games (since people tend to preserve the best), and forget the 80 or 90% of games that ranged from largely forgettable to utter crap. Not every Nintendo game was a Miyamoto masterpiece.
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The original FF14 release could be interesting to experience for those of us who only joined after 2.0 just to see what it was like.
Play it hardcore for months? Nah. Give it a once-through to say I did? Sure.
Re: Or just forget consoles (Score:1)
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PC games never had this issue.
PC games have always had this issue, mmo's are just RPG's with stolen networking code, the last 23+ years of PC gaming have been a shitshow with the rise of the internet because it allowed software companies to trivially steal their own software by stealing the files and game code behind a client-server back end and sell it to the public.
In the 90's everyone was expecting to get level editors, dedicated servers as local application C compiled exe's forever, that stopped when the moronic public bought into U
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PC games never had this issue.
PC games have always had this issue
Some might read your post and think you're exaggerating but if anything you're coming up short. Blizzard sued to stop bnetd from allowing people to use third party gaming servers and won. I consider this one of the most devastating and damaging court rulings in PC gaming history.
https://en.wikipedia.org/wiki/Bnetd [wikipedia.org]
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The steam requirement can be overridden. That's how pirates do it. I have the source code of several flavors of ways to do it. I thought I'd need it some day so I saved it.
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The ultima 9 that was under development when UO was being made, see the post mortem. Time 18:38 around there.
https://youtu.be/lnnsDi7Sxq0?t... [youtu.be]
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I mostly agree but you are exaggerating slightly. There are some game you can't really run on your own server, it would be too expensive. Example: EvE Online. Almost 100k players online on the same server. Thousands on the same shard directly interacting. You need massive servers to run this.
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I mostly agree but you are exaggerating slightly. There are some game you can't really run on your own server, it would be too expensive. Example: EvE Online. Almost 100k players online on the same server. Thousands on the same shard directly interacting. You need massive servers to run this.
This is what they used to sell you on to deny you the ability to run your own servers, we already had limitless player multiplayer with quake 2 engine and it didn't require giving up game ownership.
See here by John carmack: "no limit to the # of players" -- quake 2 engine.
https://youtu.be/TfeSMaztDVc?t... [youtu.be]
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Windows has been pretty good at preserving compatiblity where possible but even with that, changes in hardware (processor speed, the advent of multi cores) and software make a lot of games from the 80s, 90s and even 2000s hard or impossible to run on curren
as if (Score:2)
repeal the DMCA, problem solved.
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As for the emulators, IIRC, Nintendo suing someone ultimately made emulation legal.
Warez (Score:2)
Warez groups have been archiving this stuff for decades now.
Microsoft Store bans emulators (Score:2)
From the summary:
Yet section 10.13.10 of the latest version of the Microsoft Store Policies [microsoft.com] (effective 2021-10-28) still states:
How does Microsoft plan to reconcile these two mindsets? Would it be something like the approach used in Apple's App Store, where emulator
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Probably through having a 'legitimate' emulator written by the IP holder of the original system. Eg., Nintendo could release a SNES emulator and Sony a PSX emulator, but Apple doesn't get to write a Sega Genesis emulator and so on.
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How does Microsoft plan to reconcile these two mindsets?
By adding the words "unless we do it" to the sentence you quoted.
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An argument could be made for unfair practices if they just allowed the platform maker's emulator on it.
Makes sense (Score:2)
They seem to have hit a wall with their backwards compatibility program.
Many games that could otherwise run, are not available. How do I know? The open source Xenia emulator gives us that list: https://github.com/xenia-proje... [github.com]
GoldenEye? Works great on open source. Not even listed on Xbox.com. With MGM being sold to Amazon, it is not difficult to see how it will almost never see the day of the light (and no other James Bond games, too).
Terminator? Nope
Most other movie licenses? Blocked
Games with music, like
Multiplayer servers are the hard part (Score:2)
Emulating the games will be easy compared to emulating the game servers required for multiplayer games. Surely they deserve preservation too. But the server software is not out in public the way games are. That’s before we even consider anti-cheat features.
Money grab (Score:2)
Call me cynical, but this reads like a money grab. Sell old content with minimal dev and marketing. Seems to me the retro-gaming community is thriving quite nicely without this. And a large part of the fun is the work of finding the games and then developing and configuring your kit to play them.
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pirates (Score:2)
Emulators are most commonly used worldwide by fans, preservationists and pirates.
Arrr, they be having a good gaming rig in the hold, me hearties! Bet ye didn't expect that!
Available? (Score:2)
Microsoft's vice president of gaming, Phil Spencer, wants the gaming industry to work toward a common goal of selling old games to modern audiences through emulation,
Fixed that for you.
Given the fact that optical drives are largely on the way out and the fact that microsoft won't let me run images of my old games on their new boxes it just means that he wants to sell the old stuff again. He gives exactly zero fucks about preservation. He just wants to tap a new revenue source.
Advocating it to just resell old games. (Score:1)
They've just hit a point where from a business stand point it would be profitable to sell their old games as they're far enough back technology wise that it won't take sales from their new games.
Simply that retro gaming has really fit into it's own genre. Earlier the concept was stop getting you playing the old games you already paid for and don't pay a subscription for, so if you want to play video games you'll have to buy their new ones, regardless of the quality or which you enjoyed more. Now with indie
Hmmm (Score:2)
Not an emulator to play them.
That would be more up their alley.
Gaming (Score:1)