Unity Games Make Up Nearly Half of Steam Deck Verified List (neowin.net) 21
"Steam Deck Verified list is ramping up!" writes Slashdot reader segaboy81, sharing a breakdown of some notable stats via a Neowin article: As of this writing, there are 136 Steam Deck Verified titles, which will alone give Steam Deck the largest launch library of any console, ever. In fact, at this time yesterday the Steam Deck Verified list was at 99 titles. This means there has been over a 30% jump in verified titles overnight. Let's look at the breakdown.
Of the 136 verified titles, 64 of them were developed with Unity. That could be an indication of how popular the engine is, but in all of Steam there are 26,142 titles that use it, out of 110,014. That's less than a quarter of all titles. But what about publishers? Square Enix tops this list and the top developers list, but not by a lot. Of the verified games, nine are published by Square, while five are published and developed by them. Among those titles is the awesome Power Wash simulator, which has a whopping 95.26% user rating. Neowin also notes that 48 of the verified titles "have been released since 2021" and over a third "have been released within the last 14 months."
Of the 136 verified titles, 64 of them were developed with Unity. That could be an indication of how popular the engine is, but in all of Steam there are 26,142 titles that use it, out of 110,014. That's less than a quarter of all titles. But what about publishers? Square Enix tops this list and the top developers list, but not by a lot. Of the verified games, nine are published by Square, while five are published and developed by them. Among those titles is the awesome Power Wash simulator, which has a whopping 95.26% user rating. Neowin also notes that 48 of the verified titles "have been released since 2021" and over a third "have been released within the last 14 months."
Wait, what? (Score:2)
Re:Wait, what? (Score:5, Funny)
You can power wash my car, my house, and my fence.
But not the deck. You use Steam for that.
Re: (Score:2)
yea power washing is awesome for about 20 seconds, as you stare at the brilliantly clean 6 inch stripe you just made, you notice there's about 16 more miles of fence or driveway or both (doesn't matter if its just the gate in front of the house, or my tiny driveway that can just fit 2 cars, its 16 miles)
After spending most of the day you let everything dry, just to see all the stripes you left, just a few here and there to make you twitch
article is an ad (Score:2)
*which will alone give Steam Deck the largest launch library of any console, ever*
PS5 and Xbox X had a MUCH larger library of pre-existing PS4 and Xbox games. These Steam Deck games are not unique to the steam deck, their just verified to work on it.
Re: article is an ad (Score:2)
Re: article is an ad (Score:2)
I've got shocking news for you... (Score:4, Interesting)
...Unity Games make up over half the games on Steam.
80-90% of the Indie teams and studios I know are using Unity, with most of the remainder using Unreal.
Unity made their engine & tools accessible to more types/genre's of games than what Unreal was suitable for (perceived or actual) aka First person/FPS for a long time, along with making it fiscally accessible in an attempt to capture market share. And it worked, Unreal in particular responded - you no longer need to fork over $250K to just get started with it.
I've worked with both, and they both have advantages and drawbacks, but do think Unity is a better choice for more types of games, especially non-AAA stuff.
Re:I've got shocking news for you... (Score:4, Interesting)
I've got shocking news for you... Unity Games make up over half the games on Steam.
The article says that Unity games make up about a quarter of the games on Steam. What's your source?
Re: (Score:2)
gah. I meant to say of newer games submitted, which is a subset of the entire catalog. Would be nice if there was a short window of time after posting that I could edit my comment.
Re: (Score:3)
You're seeing a ton of selection bias based on the circles you're in.
Bigger projects are more likely to use Unreal than Unity, as Unity doesn't scale well to larger / more intense projects.
Visual Novels mostly use RenPy.
Teams with not much of a coding background will use tools like Construct.
GameMaker has its following in the 2D space, working well for teams with a little more coding experience than Construct caters to, but less than you need to work with Unity.
MonoGame/FNA still get some use, mostly from i
Disingenuous Statement is Disingenuous (Score:2)
"...which will alone give Steam Deck the largest launch library of any console, ever"
Except that it's not a new console in the traditional sense. It's not a new architecture with a need for games to be written to it. It's a device that was specifically designed to run a pre-existing library of games. Yes, 136 games are a lot, but those games are already available to play in the same form they will be used on the Steam Deck. Some of those games have been available for many years. Retroarch is working on a de
Re: (Score:2)
That doesn't mean the Retroarch device is in any way superior to the Nintendo 64 in terms of a launch library.
I really don't see how you can come to that conclusion based purely on the logical points in the argument.
Now, is it a meaningful comparison? Of course not. It's a fucking stupid comparison. But is the Retroarch in any way superior to the N64 in terms of a launch library? Of course it fucking is. That's mathematically true. That's kind of expected with something that came decades later with an express goal of supporting the past architecture.
Note, I'm not defending the stupid fucking logic used in the a
Re: (Score:2)
The point being it's not a launch library. The library already exists. The Retroarch device benefits from targetting a known library that has existed for decades, whereas when the N64 released there were less than a half dozen games for it. The same is true of the Steam Deck. It's not touting a new library of new games - it's not a launch library. For a different analogy, it's the Barnes and Noble Nook, reading the same ebooks that the Kindle has been able to read for years and years (I may have that backwa
Re: (Score:2)
The point being it's not a launch library.
I just think that's being inventive with terminology. Neither the word launch, nor library, implies platform exclusivity or freshness.
Personally, I considered PS4 and Xbone support in both my PS5 and Series X. Hell, 90% of the launch titles for both were ports from previous platforms.
I think if it runs on the device on launch, it's part of the launch library.
We can agree that the comparison in the article is stupid.
We definitely can.
Damn Lies (Score:2)
I'm excited cuz I'm a nerd and I waste $$ on handhelds. I also bought the NDS when it came out in 2004. The DS could play all of the existing game boy advance carts on launch day. That's over a thousand titles before the DS "Launch" games. *On Launch day.*
136 games *Verified* Yawn.
yay (Score:2)
I want to spend 400-700$ on a portable where half the games are shovelware, I mean "indy" titles that would probably play on a 10 year old vita
and before anyone comment's, yes I know it can play 2018's shadow of the tomb raider, using low settings at 720p (ok 800 if you want to be a dick) while maintaining 40 FPS
Re: (Score:2)
I am confused, possibly cause I speak English. How is price and content of a console "cherry-picking the utterly irrelevant to focus upon"?
~and~
shill
noun
an accomplice of a hawker, gambler, or swindler who acts as an enthusiastic customer to entice or encourage others.
I am not encouraging others to entice them into buying this product, learn your insults fuckwit
Re: (Score:2)
The price is definitely too damn high. I look forward to a few years down the road when used ones are available for less, I'd like to use one to control certain RCs
I got bored (Score:2)
Re: I got bored (Score:2)