Microsoft Continues To Iterate on an Xbox Cloud Streaming Device Codenamed 'Keystone' (windowscentral.com) 29
Windows Central: For a few years, rumors have persisted that Microsoft was exploring building some form of streaming stick to offer Xbox Cloud Gaming via a more affordable dongle, similarly to Chromecast and Google Stadia. The first hint was Project Hobart. More recently, a code name "Keystone" appeared in an Xbox OS list, lending fire to rumors that Microsoft was continuing to explore additional hardware for the Xbox lineup. We can now confirm that that is indeed true, and it pertains to a modernized HDMI streaming device that runs Xbox Game Pass and its cloud gaming service. Microsoft is, however, taking exploring additional iterations of the product before taking it to market. In a statement provided to Windows Central, a Microsoft spokesperson described its commitment to lowering boundaries to Xbox content via low cost-hardware, while acknowledging that the existing version of Keystone needs a little more time to bake before going live.
The end of the PC and general computer is nigh... (Score:1)
... thanks to generation mmo and steam our pc's will now be converted into locked down mobile devices dripped signed bytes from the mothership where you will own nothing.
windows 11 is the beginning of trusted computing and the end of local applications that are text based binaries, they are building denuvo levels of drm into the os and hardware in future intel/amd cpu's and plugging the "digital hole" (i/o) to finally kill piracy, they are turning the PC into an iphone.
They are changing the executbale model
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"You people have been banging on about the same shit for 20 years but nothing has changed."
Dumbass, they were testing and using consoles and enterprise computers to test TPM for the last 20+ years,what do you think driver signing was about in windows XP?
Code signing was not some innocuous, it gets rid of your privacy and your ability to lie to companies. AKA with tpm on modern CPU's and support for the OS your privacy is eliminated because the hardware id and encryption keys are unique to each machine. Ne
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"How does code signing enable "permanent always on surveillance"
Given how stupid you are about the last 23+ years of game theft and client-server exes and the end of local executales, you're really not worth talking to.
In the late 90's the game industry and every tech company on the planet figured out you all did not understand basic facts about PC's, aka buying a client-server executable, is the same thing as you buying a stolen and broken application. In 1997 the first very successful client-server AAA P
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You said code signing... .
And if your IQ was high enough, you'd know that having someone remote control your OS (a client-server application) allows microsoft to forcibly update your system so you can't run cracked/pirated software, but it will be used to increase the cost of software.
Notice that Overwatch is a client-server fps, where you literally gable for skins, even though the game cost a full $40 bucks on release, notice it has less features then quake 3 and unreal 20 years ago.
Code signing is the same as encrypted computing,
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"Again that has nothing to do with code signing"
Yes it does idiot, the certificates that are used to sign exe's determine whether future CPU's will run them, this is why windows 11 says its "not compatabile" they are slowly boiling the frog with windows 10 (forced updates) and windows 11 (TPM).
Future versions of windows will work with tpm baked into the os, windows 11 is the trial phase to move us off honest exe's, they are changing the executable model going forward over the next 20 years.
This means files
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"No they are used to validate whether a binary has been modified since it was signed."
And you don't get that's the whole point you idiot, TPM is part of the gameplan for future exes, they already began experimenting with disabling cracked UWP games in windows 10 you can go have a look here:
https://old.reddit.com/r/Crack... [reddit.com]
They are literally putting denuvo levels of fuckery into the OS in future versions of windows.
If you think microsoft is going to stop trying to take control of our PC's and the internet wh
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You don't get why they killed BIOS and switched to UEFI, the whole point of windows 10 forced updates is a trial run for windows 11+ where new programs will literally update a whitelist of exe's that are disabled that you have no access to, they are putting software license enforcement directly into the hardware, this is a transition over the coming decades, this is there long term plan google/apple/etc are co-ordinating.
They want to turn the PC into a console that force updates the bios and disables files
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They are not going to give up, the movie, music and gaming industry have a vendetta they really hated the advent of the internet and napster, thats why valve bombed us with steam and we got mmo's (aka pc games with stolen networking code).
AKA when the public bought all this, there fear evaporated, until 1997, the big AAA games came with multiplayer and ability to host your own games and level editors and standard features, we were waiting for diablo 2 to get level editing and full blown modding like quake w
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... thanks to generation mmo and steam our pc's will now be converted into locked down mobile devices dripped signed bytes from the mothership where you will own nothing.
You seem to be arguing opposite things, if you're streaming interactive content (i.e. not things like movies, music) from a server then you don't need to trust the client because the computations are done on the server. For example how can you pirate games from Geforce NOW? You don't have to lock down the client to prevent that.
Now if you're trying to prevent piracy while also giving everything to the client then yes, you would have to trust the client. We have of course seen this attempted for decades, rem
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Mocks (Score:2)
There were some mocks of this particular device's design.
If correct, they looked like a scaled down version of "Series S". With the same block design with front USB ports and white color scheme.
If I read it right, it would just replace the onboard CPU+GPU with something much lighter, but still able to run local apps (for Netflix, or maybe even for Windows UWP(?) development). Add in keyboard and mouse support, it would be a mini console by itself. (And of course it would support Xbox controllers).
But it is
Re: Mocks (Score:2)
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The big problem with cloud gaming is that if your budget is too tight to afford a $299 gaming console, you probably also have a shitty broadband connection.
Especially when Series S itself is sometimes down to $250 now.
The Series S is starved for storage space, and the official upgrades aren't cheap (3rd party USB storage only supports running older backwards compatibility titles). Again, we're back to if you don't have a lot to spend, your gaming experience is going to kind of suck. That's the problem with trying to market your products to people with lesser incomes
wow (Score:2)
Microsoft continues to work on probably profitable thing Microsoft has been working on
Be still, my throbbing balls.
Cloud gaming similarly to Chromecast and Stadia (Score:2)
Re: Cloud gaming similarly to Chromecast and Stadi (Score:2)
Sooner or later... (Score:2)
"Continues to iterate on" ??? (Score:2)
Lazy gibberish thread title even by msmash "sabotage Slashdot with space filler" standards.