Bungie Will Help Sony Make 12 Live Service Games By 2025 (engadget.com) 16
In January, Sony bought Bungie for $3.5 billion, giving the company one of the most popular first-person shooter games to compete with Microsoft and the various game studios it owns. Now, according to Forbes, Sony "has a whole plan to integrate Bungie's live service-building philosophies into its other teams that are making games [...]." From the report: Bungie enjoys one of the major live service successes in the current era, 7, going on 8 years of Destiny as a hyper-engaging franchises, and Sony believes the lessons they've learned can translate into other places. Twelve other places, to be specific. Sony is apparently about to announce a massive slate of live service offerings to join its traditional single player fare. While high profile AAA Sony games like God of War and Horizon Forbidden West sell well and are praised by fans and critics, they are not ongoing revenue streams like live service games can be. For Sony, they feel like they're missing a rather large boat. The plan here is to ramp up to have 3 live service games by FY2022, 6 by FY2023, 10 by FY2025 and 12 by FY2025. Currently, the only game they even consider a live service title in their lineup as The Show 22. So uh, 12 by 2025? That seems... ambitious, even with Bungie on board to help.
Continuous Revenue Streams? (Score:3)
Oh they want MORE money. Got it.
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How on earth did video game companies survive on their pittance before live service games came to the rescue?
Oh they want MORE money. Got it.
TBF, game didn't used to cost so much... By that I mean they didn't spend dozens of millions on advertising.
Small, Indie game studios have been providing updates and support for their games for years. Not just big games like Star Citizen either.
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I'm not defending GaaS (Games as a Service) by any means since it doesn't respect a gamer's time or wallet but I DO want to point out a different perspective having been in the games industry for decades:
* MANY video games companies didn't survive. The transition to 3D in the early 2000's killed a LOT of indies. Moving from 2D to 3D is really moving from 2D to 4D. You now had to deal with skinning, quaternions, 4x4 matrices, managing the different types of Vertex Buffers, load balancing the CPU and GPU, e
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Most of your points apply to AAA 3D games though. For example not all games must be 3D and not all games must be AAA. For example, CD Projekt released a Gwent as a standalone after it was found to be popular in the Witcher III. Independent studios can make a decent living with small development teams.
Its Bungie (Score:2)
I read that as "Bungle".... (Score:2)
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The most anti consumer business models going (Score:2)
You pay for product, and then Bungie takes it away.
Avoid anything they make like the plague.
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Or they add things to make the experience worse.
Player Base (Score:1)