Sony Says the PlayStation VR2 Is Coming In Early 2023 (theverge.com) 49
Sony's PlayStation VR2 headset is coming in "early 2023," according to posts the company made on Twitter and Instagram. The Verge reports: While the company released details of the headset's design earlier this year, it still hasn't announced a price. It is, however, promising a lot for the PlayStation VR2 -- it'll feature displays that add up to 4K resolution and can run at 90 or 120Hz, have a 110-degree field of view, and use foveated rendering, which renders certain parts of the image as sharper than others to make things easier for the computer (or, in this case, the PlayStation 5). The company also says the headset connects to your console with a single USB C cable. Sony has already announced it will have a lineup of about 20 "major" games available when it launches. The titles include games set in the Horizon and Walking Dead universes, as well as VR versions of No Man's Sky and Resident Evil Village.
Unlike the original PlayStation VR headset, the PS VR2 won't use a camera connected to your console to track your movements. Instead, it'll use inside-out tracking, similar to the Quest 2, where cameras on the headset itself are in charge of the motion tracking. This means that the PS VR2 will also be able to let you see your surroundings while you're wearing the headset. Sony also says that the PlayStation 5 will let you broadcast yourself playing VR games, though you will have to have a PlayStation HD camera connected. Sony has also shown off the orb-shaped controllers, which will have adaptive triggers and haptic feedback like what's offered with Sony's DualSense controller for the PS5. They'll also have finger-touch detection, which can sense where you rest your thumb, index, or middle fingers without having to press anything.
Unlike the original PlayStation VR headset, the PS VR2 won't use a camera connected to your console to track your movements. Instead, it'll use inside-out tracking, similar to the Quest 2, where cameras on the headset itself are in charge of the motion tracking. This means that the PS VR2 will also be able to let you see your surroundings while you're wearing the headset. Sony also says that the PlayStation 5 will let you broadcast yourself playing VR games, though you will have to have a PlayStation HD camera connected. Sony has also shown off the orb-shaped controllers, which will have adaptive triggers and haptic feedback like what's offered with Sony's DualSense controller for the PS5. They'll also have finger-touch detection, which can sense where you rest your thumb, index, or middle fingers without having to press anything.
Is anyone working on an Open Source VR headset? (Score:1)
Something that just plugs into my PC and doesn't need proprietary shite ?
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The Vive looks like it can live without Steam, but I'm not sure.
Probably should work on the consoles first. (Score:2)
VR is no good if you can't buy the damn console in the first place.
Re: Probably should work on the consoles first. (Score:3)
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By being the same kind of potato VR. You can have 3D games on consoles after all.
Does anyone care about VR now? (Score:2)
Isn't it slowly going the way of 3D TV? One of those seems like a great idea but in practice its a bit awkward to use and doesn't bring much to the table over standard 2D things.
And its not the first time VR went public (and failed):
https://en.wikipedia.org/wiki/... [wikipedia.org]
Re: Does anyone care about VR now? (Score:2)
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The painting are online if you want to look at them.
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I don't know people travel. You can see that stuff online. Its much cheaper.
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I don't know people travel. You can see that stuff online. Its much cheaper.
We don't all live on nuggets and ramen.
Re: Does anyone care about VR now? (Score:2)
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I played a VR racing game with the steering wheel and pedal setup which was pretty fun.
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VR found a couple of niches with porn, racing sims, flightsims and VRChat. Those areas seem to be doing fine, as for mainstream gaming, it really didn't have any noticeable impact at all. PSVR1 sold around 6 million units and got a handful of good games, but that's about it. It kind of ran it's course and has been slowly drifting into obscurity for the last few years. PCVR got HalfLife: Alyx and Lone Echo, but most of the rest of the PCVR games out there are small scale indie games or barely above tech demo
Re: Does anyone care about VR now? (Score:3)
Quest 2 is not completely standalone, games can be streamed to it wirelessly from a PC. I own one and played Half Life Alyx on it.
Re:Does anyone care about VR now? (Score:4, Insightful)
Isn't it slowly going the way of 3D TV?
Is the 3D TV currently experiencing exponential growth? That would be news to me. I thought it was dead.
One of those seems like a great idea but in practice its a bit awkward to use and doesn't bring much to the table over standard 2D things.
I agree, 3D TV is absolutely useless and offers nothing over the 2D experience.
And its not the first time VR went public (and failed):
Indeed. Nothing at all has changed in PC / display tech since the 90s. Not. A. Single. Thing. We didn't advance display, tracking, graphics quality, refresh rate. Nope everything is still just like it was in the 90s.
Now if you'll excuse me I need to go log off the internet so that I can send a fax and make a phone call.
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". We didn't advance display, tracking, graphics quality, refresh rate"
LOL. Yeah, because that was what was *really* holding it back. Nothing to do with awkward VR goggles and people getting eyestrain and feeling sick plus the cost. No sir, it was all just graphics quality, thats why no one bought into it back then!
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LOL. Yeah, because that was what was *really* holding it back. Nothing to do with awkward VR goggles and people getting eyestrain and feeling sick plus the cost. No sir, it was all just graphics quality, thats why no one bought into it back then!
Like it or not, sometimes things need to achieve a certain threshold of quality before they take off.
The Palm Pilot was much like an iPhone but didn't see nearly the same success because the technology just wasn't quite there yet. The Internet was around for two and a half decades before most of the world cared about it because the tech just wasn't to the point where an average person was interested.
Not everything will be a public success straight from initial release, but that doesn't mean the tech is a d
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The tech can't fix the biology of the eye & brain. Staring at a fixed focal point for stuff that is supposed to be a varying distance away causes a lot of people issues.
And it gets worse with AR where a virtual character is supposed to be in the same position as a real object yet to view one of the other requires a focus change in the eye.
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Yeah, because that was what was *really* holding it back. Nothing to do with awkward VR goggles and people getting eyestrain and feeling sick plus the cost.
Wow, it's almost like you're completely oblivious to the fact that those things *ARE RELATED*. Advancements in tracking, display tech, and refresh rates are precisely what has massively reduced eyestrain and largely eliminated people from getting instantly sick.
Also not sure what problem you have with the cost. Even with Zuckerfuck's recent price increase on the Quest 2 that one is *still* $100 cheaper than my first graphics accelerator. If you don't want to pay for something that you may find enjoyable or
Re: Does anyone care about VR now? (Score:2)
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Not quite. I had a 3D TV, and I LOVE 3D content. Every movie I go to in the cinema I pay extra to see in 3D. But on the TV side I've used it precisely once in the decade I owned the TV, and for good reason. The entire idea concept of 3D is ruined in the scale of the small window. It doesn't make any kind of visual sense and creates nothing more than a distraction. I tried it for gaming too, even bought a video card with 3D shutter glasses. It was a failure for the same reason. The scale of the display made
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Been playing Pavlov VR a fair bit lately.
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VR has a following among the pretend-to-be-something people... you know the kind ...
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VR has a following among the pretend-to-be-something people... you know the kind ...
Video game players?
Re: Does anyone care about VR now? (Score:2)
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As a PlaystationVR user... (Score:4, Interesting)
As a user of PlaystationVR with my PS4
The platform has been decent - I went with PSVR because at the time my gaming machine was under-powered to handle HTC VIVE or Oculus .. and I had a PS4
I really enjoyed some of the shooters - the gun control with its thumb sticks let me have "full locomotion" for Doom VR, Arizona Sunshine and the like.. which I thoroughly enjoyed... however, the hand controllers - with lack of the thumb sticks and their concomitant "need to teleport around" (anti-nausea) movement seriously undermined the immersion - a few games worked well with it (Trover was really well thought out)
Anyway, the prospect of having to get all new gear - well, I've got a better gaming rig now, but not a PS5 so yeah I'll probably keep playing with the PSVR (my nephew LOVES riding virtual roller coasters and other 360 video content... ) but when it comes time to spend new money on new hardware I think it's going to be an HTC VIVE (or whatever is current in that line) - but it sure as hell won't be anything to do with Meta / FB... eek
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As a user of PlaystationVR with my PS4
The platform has been decent - I went with PSVR because at the time my gaming machine was under-powered to handle HTC VIVE or Oculus .. and I had a PS4
I really enjoyed some of the shooters - the gun control with its thumb sticks let me have "full locomotion" for Doom VR, Arizona Sunshine and the like.. which I thoroughly enjoyed... however, the hand controllers - with lack of the thumb sticks and their concomitant "need to teleport around" (anti-nausea) movement seriously undermined the immersion - a few games worked well with it (Trover was really well thought out)
Anyway, the prospect of having to get all new gear - well, I've got a better gaming rig now, but not a PS5 so yeah I'll probably keep playing with the PSVR (my nephew LOVES riding virtual roller coasters and other 360 video content... ) but when it comes time to spend new money on new hardware I think it's going to be an HTC VIVE (or whatever is current in that line) - but it sure as hell won't be anything to do with Meta / FB... eek
When the move controllers came out, they originally had two forms, the lightbulb one and a navigation controller that had a stick and no motion tracking bulb. I can't imagine why they weren't merged, patents maybe?
https://www.ign.com/articles/2... [ign.com]
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I love PC VR. The current Valve offering (if you'd prefer that to a Meta offering) is the Index. While it's a great headset, I'd personally hold off on purchasing it until there's a wireless option available... which very well might be the next generation hardware. I use both the Quest 2 and the Index, and while I think that a lot more thought went into the user experience of the Index hardware (the straps/controllers/facial interface/audio are all much better on the Index than on the stock Quest 2), the
Hard to go back to a wired HMD (Score:1)
I started with the Oculus DK1, moved to a DK2, then the CV1. Wires suck. The Quest1 was ok-ish, but it was glitchy and the graphics sucked compared to PC. Quest2 is currently what I'd consider 90% perfect. Wireless for many games and when I want, I can drive it with my PC - WIRELESSLY. I've played Lone Echo2, Medal of Honor, and a bunch of other graphical heavy games completely wirelessly. No more worrying about spinning around too fast, that weird tug from behind, or tripping over (or stepping on) the
sub par (Score:2)
While it is very slightly superior to the Quest 2, it is still subpar for something being released in 2023.
Re: sub par (Score:2)
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If the headset has foveated rendering, today's GPU's could easily handle even 10K per eye because it only needs to render a 480 x 480 box at high resolution. The eye can only see a couple of arc-minutes in high resolution. I mean, try to read this entire sentence without moving your eye even a little bit.
Re: sub par (Score:2)
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No he's not, we're just not there technically yet. Foveated rendering is absolutely the solution which is precisely why every company is researching eyetracking headsets.
That sounds like fun (Score:2)
Until you realize you need a PS5 or some other unobtanium to actually use it
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Yeah a PS5 is a little hard to get, but its been out for long enough now that if you want one and don't have one you just haven't been trying very hard.
When I finally decided "OK, I want a PS5." about a year and a half ago it took me about 3-4 weeks before I was able to order one at standard retail price.
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What's this, the Soviet Union where you have to try really hard to get some kind of consumer product?
Re: That sounds like fun (Score:2)
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I got mine in late November of 2020...didn't even pre-order, just saw a bunch on the shelf at the local enormo-mart and got one.
Very excited (Score:2)
A lot of negative Nellys here.
I had a Oculus Go and now and Oculus Quest 2, and I like them because I'm a bit of a nerd for VR. While some of the games are fun (Resident Evil 4 is great), and I'm basically OK with the hardware (given that it's 2022), for the most part the whole thing feels like a tech demo, and there's not many games & even fewer apps, and having to connect to a $1500 gaming PC for a few games with shitty reps isn't too appealing.
PSVR2 could be a game changer, just because it should ha
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A lot of negative Nellys here.
Slashdot is full of a lot of old jaded farts who have completely lost their excitement for technology.
iPod music player? No wireless. Less space than a Nomad. Lame!
Phones without buttons? Will never work, you can't use a touch screen. Your face will set it off!
Tablets? Will never take off. Who wants a laptop without a keyboard. We don't need or want thin devices!
Raytracing? Bah who needs nice graphics. Back when I was a boy games were text based and we liked it!
>>> Fastforward >>>
Intel's 3
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Inspires me to write this:
> Raytracing?
"Bah, I was already doing raytracing on my ATARI ST with GFA Raytrace, what's the fuss about?
http://www.atarimania.com/util... [atarimania.com] "
Tethered (Score:2)
Having a VR headset tethered to a big, heavy AC-powered
machine is stupid. If you can't freely move around the room,
what's the point?
Instead, the headset should come with a battery-powered
belt-attached unit that communicates at high speed with
the console. Since both the unit and the console are
made by the same company, setting this up should be
easy, especially since the distances will be just a few
meters.