PlayStation VR2 Release Date and Price Revealed (ign.com) 38
PlayStation VR2 will officially be released on February 22, 2023, for $549.99, and pre-orders will begin on November 15. IGN reports: As revealed by the PlayStation.Blog, PlayStation VR2 will include the PS VR2 headset, PS VR2 Sense controllers, and stereo headphones. There will also be a PlayStation VR2 Horizon Call of the Mountain bundle that will retail for $599.99, and it will include everything from the standard edition plus a PlayStation Store voucher code for Horizon Call of the Mountain. Also launching on February 22 will be the PlayStation VR2 Sense controller charging station, which allows players to charge their controllers "through a simple click-in design, without having to connect to a PS5 console -- freeing up the console's USB ports."
Sony also revealed 11 new titles headed to PS VR2 in 2023, and they include The Dark Pictures: Switchback VR, Crossfire: Sierra Squad, The Light Brigade, Cities VR - Enhanced Edition, Cosmonious High, Hello Neighbor: Search and Rescue, Jurassic World Aftermath Collection, Pistol Whip VR, Zenith: The Last City, After the Fall, and Tentacular. While we don't have a full launch line-up quite yet, Sony did confirm that it is "expecting more than 20 titles" on February 22. You can preorder the system on November 15. Those interested can register today to get ready.
Sony also revealed 11 new titles headed to PS VR2 in 2023, and they include The Dark Pictures: Switchback VR, Crossfire: Sierra Squad, The Light Brigade, Cities VR - Enhanced Edition, Cosmonious High, Hello Neighbor: Search and Rescue, Jurassic World Aftermath Collection, Pistol Whip VR, Zenith: The Last City, After the Fall, and Tentacular. While we don't have a full launch line-up quite yet, Sony did confirm that it is "expecting more than 20 titles" on February 22. You can preorder the system on November 15. Those interested can register today to get ready.
You have to hand it to Sony (Score:2)
Whatever your stance on Sony is, that is some certified pro Anime cosplay level looking shit right there.
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not really following, after reading your comment I thought it would be something sleek, and game changing, not a nearly flat plate and a couple boxing glove trainers (never mind the half inch thick cable hanging out the back of it)
Re: You have to hand it to Sony (Score:2)
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USB C really means nothing, the USB C cable for my phone is this thin delicate whispy item, the USB C cable for my work laptop could suspend a bridge
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You mean you don't like the current USB versioning scheme which is totally clear as long as you read a couple of pages of fine print and that isn't meant for end users but for manufacturers anyway?
How dare you!
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not really following, after reading your comment I thought it would be something sleek
That's because you're not familiar with the works of Masamune Shirow.
oh so for only 600$ (Score:1)
600$ plus the cost of a playsation 5 I can fight a robot T-Rex in "virtual reality" and the fucking thing doesnt even come with a proper charger for the hand controllers, while the headset has a quarter inch cable hanging out the back of it...
Man I am glad I grew out of being a gamer back in the PS2 / XBOX day's, have fun bro's ... you won't use it 6 months later so you might as well while you can
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Why am I not surprised? (Score:4, Informative)
Not backwards compatible with the previous version or older games.
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This is a massive failing (or intentional crutch) from Sony. Throughout all of the gaming industry regardless of innovation every headset is in its base form compatible with what came before, and often from different vendors too. The only exception is if functionality is completely missing (i.e. can't play a game requiring full hand tracking if you don't have a Quest 2 or an Index which support it).
However given how basic the PSVR was in functionality it is unfathomable to think the PSVR2 can't do something
Re: Why am I not surprised? (Score:2)
Playstation Exclusive Suicide (Score:2, Informative)
First of all, Sony can't even ship consoles. I would only guess, but if Sony hadn't suffered shortages, they should have been able to ship 4-5 times as many consoles by now. So their market is already miniscule.
The headset has absolutely no utility. That means that it's a really difficult buy for many people. Eve
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And then there's the elephant in the room that PSVR is what actually brought VR to the living room.
Not the data harvesting lower quality VR chat that is modern Oculus crap. Not the hyper expensive Valve offering that is mainly used for playing Beat Saber. PSVR is used for more than just a single game in most cases.
But yes, you're right on one thing. Consumer items are not a big thing in business conventions where the goal is to network, not isolate yourself in VR.
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Could be. Could be not. We don't know their business model yet. But resale of things is not a "sony business model", it's "game publisher business model".
And considering that games on VR that are worth buying can be counted on fingers of two hands for enthusiasts, and on one hand for the rest... You're going to need to rebuy a lot, and lot and lot of times to get even a single system that can pretend to run VR without evacuating contents of your stomach.
Re: Playstation Exclusive Suicide (Score:2)
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Why did you add "PS" to "VR" in this post?
Re: Playstation Exclusive Suicide (Score:2)
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Why did you want to specify "one of the product in the niche that is VR" when talking about a problem that concerns entirety of VR?
The only thing this would cause is a misunderstanding that this is a problem of this specific product, rather than entire field.
Re: Playstation Exclusive Suicide (Score:2)
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So what made you think the rest of VR industry would be different? Was that the fact that consoles and PCs totally don't have a decades long history of being a monitor with a controller attached to it? Or was it the fact that games are different? Or that they run on different engines? Or that technology and user interface between PCs and consoles is somehow fundamentally different?
Re: Playstation Exclusive Suicide (Score:2)
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There are plenty of "self contained" VR implementations. A lot of top tier phones for example had the VR goggle mode in the hayday of "everyone totally wants VR".
But regardless of which app store they try to force on you, they still run the same games.
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And then there's the elephant in the room that PSVR is what actually brought VR to the living room.
The sales numbers suggest that Meta actually sold twice as many PSVR (in terms of standalone headsets). As unhappy as I am that *Meta* is the company to have success, on the other hand, their three headsets have provided backward compatibility.
In a time where people have been unable to get a console, and almost all game titles are on PC as well as consoles, it seems a bad idea to highlight the problem consoles have with limited support and breaking your standing game library on upgrade.
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The sales numbers suggest that Oculus sold a lot on their initial promise of VR games. Then Oculus that belonged to Meta sold a lot on promise of metaverse, which turned out into low resolution version of VR Chat.
And now, most of the headsets in those two series no longer log on to play anything.
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Do you have data to back up this assertion? In my experience, sure everyone is ignoring the Metaverse, but they are still using Meta's equipment to play games and such, because it's wireless and convenient. It's not what Meta wanted for the platform, but their equipment has been well regarded.
I haven't personally met a PSVR owner yet to be fair, but at least anecdotally this makes me skeptical that Sony brought VR to the common living room when everyone home VR user I know bought from Meta.
Re: Playstation Exclusive Suicide (Score:2)
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I'm simply observing the numbers claimed to date. No one has all of the numbers, because all of the numbers aren't published. You're asking for something analysts would pay millions for. For free no less.
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Holy baby jesus. Assuming people already have PS5, how many of them will spend that much money on a headset.
I remember when the Index launched at twice the price they couldn't sell enough of them. Most of the rest of your post is on point, but in this point you (like many people) forget that rich / middle class people exist and have more than enough disposable income to spend on gaming. $550 for a headset? Pffft, can barely buy a decent GPU for that.
I was just at Dell Forum in Norway. They had a big trade show thing going on. Thousands of people. And there was a whole area roped off for VR experience. They had a booth with 6 headsets lined up. Every time I looked over, all you saw was the attendent looking really lonely.
Of course. Who the fuck would go to a Dell forum to talk about anything related to VR. I'm a huge VR fan and an early adopter, and you just mentioned something I neve
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I bought my first VR headset around 1995. i have evaluated, purchased and used the tech since. I have a separate bank account with $3500 waiting for HoloLens 3 or Apple Glasses.
VR is dead. We now have yea
Re: Playstation Exclusive Suicide (Score:2)
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Clearly you aren't the target market for this headset. That doesn't mean it's not a good product, or that there isn't a market.
Even if you consider that Oculus is really only useful for web surfing and watching films
Seriously? You use a VR headset for web surfing? I'm baffled. Why? Do you not have a decent monitor? VR is really cool for a lot of things, but web surfing is one of the last things I would want to use it for. Most owners of VR headsets use them for playing games. That's the market Sony is targeting.
Assuming people already have PS5, how many of them will spend that much money on a headset.
A lot. The original PSVR cost $500 for the headset, camera, and controllers
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A lot. The original PSVR cost $500 for the headset, camera, and controllers when it first came out. Adjusted for inflation, the new one is less expensive than the original. It's a bargin compared to the Index ($750 with the controllers) and Quest Pro (it costs WHAT???).
Both of those headsets have lighthouse based tracking instead of camera based. I.e. The second you move the Sony branded lit up dildo in a way that conceals it from the camera, you get a position desync. That means most VR games for this thing will be designed around low activity (simple arm and wrist movement) by definition. They might port some popular VR titles from other headsets, but users will have a subpar experience if the title in question isn't designed with this limitation in mind. That alone m
I hope it succeeds, anyone want to buy my PS5? (Score:1)
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Re: Can we not link to IGN? (Score:2)