Amazon To Publish Next Tomb Raider Game (pcmag.com) 19
After taking control of the Tomb Raider franchise earlier this year, today Crystal Dynamics announced Amazon Games will publish the next game in the series. From a report: The new Tomb Raider is currently untitled, but Amazon confirmed it will be a multiplatform release and a "single-player, narrative-driven adventure." We should expect gameplay familiar to the franchise (exploration, puzzles, creative enemy encounters), which Tomb Raider fans will be happy to hear.
Back in April, Crystal Dynamics formed part of the launch of Epic Games' Unreal Engine 5, and took the opportunity to announce it was just starting development on a new Tomb Raider game. That game will of course use Unreal Engine 5, which should offer some spectacular, super-realistic visuals on PS5, Xbox Series X, and PCs running the latest graphics cards.
Back in April, Crystal Dynamics formed part of the launch of Epic Games' Unreal Engine 5, and took the opportunity to announce it was just starting development on a new Tomb Raider game. That game will of course use Unreal Engine 5, which should offer some spectacular, super-realistic visuals on PS5, Xbox Series X, and PCs running the latest graphics cards.
Bad requirements (Score:3)
Pass
At least it's getting made (Score:2)
Re:Bad requirements [and a conflict of interests] (Score:2)
How can anyone even pretend to trust Amazon's recommendations when Amazon is such a major player in the niche? Even if it's such a big niche? But the FP is only pointing at the more obvious abuses of an actual monopoly position in this case. Worse than monopsony abuse in this specific situation?
However I think it mostly shows that the new "boss" of the corporate cancer isn't as cunning as Bezos was. I think Jeff mostly kept the Amazon name out of the actual products. Much better to hide the abuses within th
Re: Bad requirements (Score:4, Informative)
Re: (Score:2)
Or not, Amazon already published some major games that have none of the requirements you mentioned, like New World and Lost Ark.
Re: (Score:2)
They also aren't major. Don't even crack the top 10 MMOs.
Make Lara more confident (Score:3, Insightful)
I kind of feel like Tomb Raider was best when Lara Croft was almost a female version of Duke Nukem.
They tried to revise the franchise with her more vulnerable but instead she should be making everyone around her feel more vulnerable.
You can make female characters powerful action leads without forgetting they are female...
It's prequels (Score:2)
Re: (Score:1)
She does get progressively more capable as the games progress.
I guess that's true, just they need to lean into it even more I feel like and bring back the spirit of the first game a bit more...
Just hoping we are not back to square 1 with the Amazon game.
Switching to unreal engine (Score:1)
I am skeptical. Switching to unreal engine seems like management decision to get cheap developers and artists and loosing unique touch of Tomb Raider games.
A step towards a homogenisation of game technology - advantageous in so many ways, but also worrying in an industry that thrives on new and diverse ideas and techniques.
Could be good, possibly... (Score:1)
I am skeptical. Switching to unreal engine seems like management decision to get cheap developers and artists and loosing unique touch of Tomb Raider games.
I get what you are saying here but I wonder if they can have the same effect by making heavy use of all on Unreal's most advanced features to bring out that sense of awe the first game inspired, without having to spend as much effort on the engine... I'm more worried from the story side, but maybe Amazon will give more creative freedom.
Re: (Score:2)
No, trust me, it's because Lumberyard, based on an old version of CryEngine and turned into a Frankenstein's monster with disjointed features bolted on top of it, was a nightmare to use. That's from personal experience. Even worse was having to listen to the constant lamentations from the world art team next door as that engine fought their attempts to actually be productive.
I'm now working on my first Unreal Engine game. It's a very mature piece of technology, a bit crufty in spots, but it's a workhorse
Re: (Score:2)
i was in the unreal dev forum area and we was all joking about whom has the record for engine crashes in a day....427 and 5 and 5.1 are a nightmare to use
and its been getitng more and more worse since 424
We migrated to 5 last year, and will transition to 5.1 early next year. Haven't really seen those types of stability problems. We get the occasional crash, but a lot of those are in our own game code (and there's a lot of it at this point) or engine modifications we're making, as our team isn't shy about adding or rewriting things to our preferences. So it's kind of hard for me to gauge the stability of the vanilla engine.